Mario Kart Tour
- Not to be confused with Super Mario Kart Tour or Mario Tour.
| Mario Kart Tour | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Developers | Nintendo EPD[1][2][3] Bandai Namco Studios[4] DeNA[5] | ||||||||||||||
| Publisher | Nintendo | ||||||||||||||
| Platforms | iOS, iPadOS, Android | ||||||||||||||
| Engine | Unity | ||||||||||||||
| Release date | |||||||||||||||
| End of service | |||||||||||||||
| Languages | English Japanese Chinese (Simplified) Chinese (Traditional) French (Europe) German Italian Korean Portuguese (Brazil) Spanish (Latin America) Spanish (Europe) | ||||||||||||||
| Genre | Racing | ||||||||||||||
| Ratings | iOS & iPadOS: 9+ - Four years and older[8] Android: 3+ - Three years and older[A][9]
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| Format |
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| Input | Touch controls | ||||||||||||||
Mario Kart Tour is a mobile game in the Mario Kart series. Unlike Super Mario Run, it is free-to-play from the App Store and Google Play. The game reuses many assets from Mario Kart 7 and Mario Kart 8, with a style adapted for the mobile format. Gameplay mechanics such as gliding, underwater driving, and character-specific special items return from past entries. In addition, the game introduces some features new to the Mario Kart series, such as reverse courses, trick courses, a combo system that grants points based on actions, and the Frenzy mechanic, which allows racers with three item slots to deploy a large amount of any item during a race, including Spiny Shells and Bullet Bills, at random should said item be in all three slots.
The game was first announced during a financial briefing on January 31, 2018.[17] On April 23, 2019, Nintendo opened applications for participating in a closed beta test of the game to Android users in North America and Japan, which began on May 22, 2019, and ended on June 4, 2019.[18] The game officially launched for iOS, iPadOS, and Android devices on September 25, 2019, in 163 territories, which covers nearly the same roster of availability as Super Mario Run, with the exceptions of Belgium and Vietnam, the former of which banned games with loot boxes in 2019 for violating gambling laws.[19] Users who pre-registered acquired the game a day early. Unlike with the previous Super Mario mobile games, a Nintendo Account is required for it to be playable.
On October 31, 2019, Nintendo announced the first multiplayer beta test exclusive to Gold Pass members,[20] which began on December 19, 2019, 6:00 AM UTC and ended on December 27, 2019, 4:59 AM UTC. On January 21, 2020, Nintendo announced a second multiplayer beta test for all players, regardless of whether they have a Gold Pass subscription or not,[21] which began on January 23, 2020, 6:00 AM UTC and ended on January 29, 2020, 4:59 AM UTC. The second multiplayer beta test allowed players to play with each other in their immediate vicinity based on their device's location data. Finally, on March 2, 2020, Nintendo announced that multiplayer would officially be implemented into the game on March 9, 2020, at 3:00 AM UTC.[22]
On September 1, 2022, Nintendo announced that Battle mode would be added to the game on October 5, 2022.[23] It was released in the eponymous Battle Tour.
The tour occurring in the game changes every two weeks, changing the selection of courses available. For four years after the game's release, new content was added at the start of each tour, such as new courses, drivers, karts, and gliders. On September 11, 2023, it was announced that the 2023 Anniversary Tour would be the final tour to introduce new courses, drivers, karts, and gliders, with later tours being almost identical to previous tours from the Battle Tour onwards. The only new content introduced following the Anniversary Tour were some badges celebrating subsequent anniversaries, a Shop description for the Sky-High Flyer, and mechanic variants for both Mario and Luigi and the Tiny Titan and its variants to promote Mario Kart World.
On July 8, 2026, it was announced that Mario Kart Tour will shut down worldwide on September 30, 2026 at 6:00 AM UTC, shortly after its seventh anniversary.[7][24][25] Nintendo also confirmed in an email correspondence that there are no plans for an offline version of the game and that players' collections will no longer be viewable once the game is shut down, though they did not rule out the possibility of content from Mario Kart Tour making a reappearance in later games.[26]
Mario Kart Tour was the last original game release to feature Charles Martinet voicing Baby Mario and Baby Luigi before it was announced that he had moved to the role of Mario Ambassador. Kevin Afghani succeeded him in voicing both characters, starting with Mario Kart World.
Gameplay
The goal of the game is to be in first place at the end of each race and get a high score, using items obtained by driving through Item Boxes. The game is played in a portrait or landscape position, while the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart. There are three ways the player can make turns. For the phones supporting it, the gyroscope can be used to steer. The player can choose what action is started when tapping and sliding the fingers on the main area of the screen, with the other action being performed by tapping a small circular button at the bottom and then sliding the fingers if needed. The main setting has the driver jumping every time the screen is tapped, allowing the kart to drift by sliding the fingers. In the other configuration, the kart does not jump when tapping the screen, which results in it steering when sliding the fingers on the screen. After steering for a while, the kart starts auto-drifting and charging Mini-Turbos and Super Mini-Turbos, but not Ultra Mini-Turbos that are only charged when drifting. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. The intensity of smart-steering can be changed in the game's settings. If smart-steering is turned off, the player will be able to access most shortcuts without using Mushrooms, albeit slower.
The game's mechanics are based on Mario Kart 7, and many of its courses (both new and retro) return in Mario Kart Tour. A few features from Mario Kart 8 that required substantial changes to the game, such as Bikes, All-Terrain Vehicles, anti-gravity, and 12-player races, are missing, while the 200cc class is present. Other features from Mario Kart 8 Deluxe, such as auto-accelerate, smart-steering, and Ultra Mini-Turbos return. Unlike previous games, the player cannot customize their tires.
When a race is completed, the player will be awarded with Grand Stars, experience points for the used driver, kart, and glider whose base points are not maxed out, and coins. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not level down. Only the points gained in the specific course will be lost, meaning that the first race on each course won't make the player lose experience points even if they arrive in 8th place; similarly, each course has an experience points cap. The more experience points have already been gained on a specific course, the fewer experience points will be awarded by arriving in the first three places until the cap is reached. At that point, only the experience points lost due to arriving in 5th place or lower will be regained when arriving in the first three places. The total amount of experience points gained in a course is never reset and is carried to the following tours, forcing the player to drive in new courses to still keep gaining experience points and leveling up.
Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 400.
| Placement | Experience points for each non-maxed out driver, kart and glider that was used in the race | ||
|---|---|---|---|
| 50cc | 100cc | 150cc and 200cc | |
| 1 | 8 | 9 | 10 |
| 2 | 7 | 8 | 9 |
| 3 | 6 | 7 | 8 |
| 4 | 5 | 6 | 7 |
| 5 | 4 | 5 | 6 |
| 6 | 3 | 4 | 5 |
| 7 | 2 | 3 | 4 |
| 8 | 1 | 2 | 3 |
Another premium item, bought with real-life currency according to a monthly subscription model, is the Gold Pass, which grants access to the 200cc engine class, Gold Races (and multiplayer ranks S to S+6), additional items from Tour Gifts, and Gold Challenges. Players can gain rewards by renewing their Gold Pass subscription, such as ten rubies every month and a regular high end from a gold pipe for every three months of continuous subscription.
Every driver, kart, and glider has favorite courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart, and glider. Third-tier drivers receive one item from every Item Box, second-tier drivers receive two items and first-tier drivers receive three items. Second-tier karts give a bonus points multiplier of 1.5 and first-tier karts give a bonus points multiplier of 2. Second-tier gliders increase the time between two point-gaining actions to count as a combo and give a combo bonus multiplier of 2 and first-tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a Frenzy by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts, and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to Mario Kart: Double Dash!!'s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drifting, while gliders increase the likelihood of obtaining a certain item and the points gained when using said item. All drivers, karts, and gliders can be leveled up, and they all come with upgrades once this occurs. Since the 2.6.0 update, drivers, karts, and gliders are able to upgrade a favored course to a favorite course from being leveled up, with Normal items gaining one after reaching level 6, Super items gaining two after reaching levels 3 and 6, and High-End items gaining four after reaching levels 3 and 6.
The courses the player can play depends on the tour, which changes every two weeks. Since the Battle Tour, each tour has fifteen cups, and adds new drivers, karts, gliders, and courses. Starting with the Baby Rosalina Tour until the 2022 Anniversary Tour, each tour had twelve cups. Starting with the 2019 Paris Tour until the Mario Bros. Tour, each tour had eighteen cups. Starting from the New York Tour until the 2019 Halloween Tour, each tour had sixteen cups. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup. In later tours, cups are automatically unlocked without any requirements. In Mario Kart Tour, cups are named after the playable characters.
Ranked cup
- Main article: This Week's Ranking
Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward for finishing in the top 10 and will increase in tier at the end of the week if their end position is near the top, while they will lose one or two tiers if finishing poorly enough above tier 20. Since the Cooking Tour, tier 25 and up rewards points-cap tickets for the top few positions. These tickets, along with the corresponding point-boost tickets, rotate between driver, kart, and glider tickets on a weekly basis. In some tours, drivers replaced coins in the rewards for moving to a higher tier. Currently, the highest tier the player can reach is 99.
| Placement | Rewards | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| From tier 1 | From tier 11 | From tier 21 | From tier 25 | From tier 30 | From tier 35 | From tier 40 | From tier 45 | From tier 50 | From tier 60 | From tier 80 | |
| 1 | Rubies ×20 Coins ×1,000 Point-boost tickets ×3 of each type |
Rubies ×25 Coins ×1,100 Point-boost tickets ×3 of each type |
Rubies ×25 Coins ×1,200 Point-boost tickets ×3 of each type |
Rubies ×25 Coins ×1,200 Point-boost tickets ×3 Points-cap tickets ×1 Normal |
Rubies ×25 Coins ×1,500 Point-boost tickets ×3 Points-cap tickets ×1 Super, ×1 Normal |
Rubies ×25 Coins ×1,500 Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal |
Rubies ×25 Coins ×2,000 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×25 Coins ×2,000 Points-cap tickets ×5 High-End, ×5 Super, x5 Normal |
Rubies ×25 Coins ×2,000 Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal |
Rubies ×25 Coins ×2,000 Points-cap tickets ×7 High-End, ×7 Super, ×7 Normal |
Rubies ×30 Coins ×2,000 Points-cap tickets ×8 High-End, ×8 Super, ×8 Normal |
| 2 | Rubies ×15 Coins ×1,000 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,100 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×20 Coins ×1,200 Point-boost tickets ×3 Points-cap tickets ×1 Super, ×1 Normal |
Rubies ×20 Coins ×1,200 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×20 Coins ×1,200 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×20 Coins ×1,500 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
Rubies ×20 Coins ×1,500 Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal |
Rubies ×20 Coins ×1,500 Points-cap tickets ×7 High-End, ×7 Super, ×7 Normal |
| 3 | Rubies ×10 Coins ×1,000 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,100 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal |
| 4 | Rubies ×5 Coins ×500 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 Point-boost tickets ×1 |
Rubies ×10 Coins ×600 Point-boost tickets ×1 |
Rubies ×10 Coins ×600 Points-cap tickets ×1 High-End, ×2 Super, ×2 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
| 5 | |||||||||||
| 6 | |||||||||||
| 7 | Coins ×300 | Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 Points-cap tickets ×2 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x1 High-End, ×1 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x1 High-End, ×2 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x2 High-End, ×2 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
| 8 | |||||||||||
| 9 | |||||||||||
| 10 | |||||||||||
| 11–15 | No reward | ? | ? | Points-cap tickets ×1 Normal | Points-cap tickets ×1 Super, ×1 Normal | Points-cap tickets ×1 Super, ×1 Normal | Points-cap tickets ×1 High-end, ×1 Super, ×1 Normal | Points-cap tickets ×1 High-end, ×1 Super, ×1 Normal | |||
| 16–19 | No reward | ||||||||||
| 20 | No reward | ||||||||||
| Placement | Tier change | |||||||
|---|---|---|---|---|---|---|---|---|
| From tier 1 | From tier 21 | From tier 22 | From tier 25 | From tier 30 | From tier 35 | From tier 99 | ||
| 1 | +3 | +3 | +3 | +3 | +2 | +1 | 0 | |
| 2 | +3 | +2 | +2 | +2 | +1 | +1 | 0 | |
| 3 | +3 | +1 | +1 | +1 | +1 | +1 | 0 | |
| 4 | +2 | +1 | +1 | +1 | +1 | 0 | -1 | |
| 5 | +2 | +1 | +1 | +1 | +1 | 0 | -1 | |
| 6 | +2 | +1 | +1 | +1 | 0 | -1 | -1 | |
| 7 | +1 | +1 | +1 | 0 | 0 | -1 | -1 | |
| 8 | +1 | +1 | 0 | 0 | -1 | -1 | -1 | |
| 9 | +1 | 0 | 0 | -1 | -1 | -1 | -1 | |
| 10 | +1 | 0 | -1 | -1 | -1 | -1 | -1 | |
| 11–15 | 0 | -1 | -1 | -1 | -1 | -1 | -1 | |
| 16–19 | 0 | -1 | -1 | -1 | -1 | -1 | -1 | |
| 20 | 0 | -1 | -2 | -2 | -2 | -2 | -2 | |
Points
- See also: Mario Kart Tour race points system
Points are collected during standard races and are used to gain Grand Stars and to rank players, both overall and in ranked cups. There are three ways of obtaining points in races: base points, bonus points, and position points.
Base points
Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 3020 points (3320 points for Mii Racing Suits). The base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled. Since the Cooking Tour, points-cap tickets are added to the game, making it possible to raise the maximum amount of base points of a driver, kart, or glider.
Bonus points
Bonus points are points awarded every time a special event happens during the race. Said event might be a Jump Boost, gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, or various other cases. If a further event happens before about two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event and the next can be increased by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity, or by leveling up the glider. The number of points given is calculated as follows:
- Points: (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's special skill + eventual increase from glider's special skill
The combo bonus is calculated as follows:
- Combo bonus: multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}
For the purpose of the calculation, 200cc is considered the same as 150cc.
The bonus point boost is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
- Bonus point boost: base points × (skill level - 1) × [(cc of the engine class) / 30000]
In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.
Position points
Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:
- Position points: [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position
The bonus point boost for position is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
- Bonus point boost for position: base points × (skill level - 1) × number of events that occurred in the race × position multiplier × [(cc of the engine class) / 30000]
As in the other cases, 200cc is considered the same as 150cc.
The engine class bonus is the following:
| Engine class | 50cc |
100cc |
150cc |
200cc |
|---|---|---|---|---|
| Engine class bonus | 0 | 200 | 400 | 400 |
The position multiplier depends on the placement at the end of the race and works as follows:
| Placement | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Position multiplier | 1 | 0.85 | 0.75 | 0.65 | 0.55 | 0.45 | 0.35 | 0.2 |
Additional internal data (RaceScoreParam)
The following internal data stems from the Peach Tour.[28]
The engine class affects the obtained points in various other ways, as shown by the internal data:
The InterimRankBonus multiplied by the InterimRankBonusRate is the amount of points obtained at the end of the first lap or the first two sections of three-sectioned tracks. The InterimRankBonus has the following values:
| InterimRankBonus | ||||||||
|---|---|---|---|---|---|---|---|---|
| Position | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
| Points | 100 | 80 | 60 | 50 | 40 | 30 | 20 | 10 |
Finally, the maximum time between events in a combo depends on the base points given by the last action of the combo, with no effect of the combo count, as shown by this combo-related data:
| Combo-related parameters (Combo) | ||||
|---|---|---|---|---|
| Score | 5 | 10 | 20 | 30 |
| Time | 1.4 | 1.8 | 2.1 | 2.4 |
| ComboScoreAdd | 1 | |||
| ComboScoreRate | 0.1 | |||
The combo time is calculated as follows:
Combo time = Max{Remaining combo time; Combo time of the last action}
where the combo time of the last action is calculated as follows:
Combo time of the last action = Time × multiplier from glider's tiering in the course × multiplier due to glider rarity and skill level
where the multiplier from the tiering is around 1.45 if the course is one of the favorites of the glider and around 1.225 if the course is favored by the glider, being equal to 1 otherwise, and Time is based on the value reported in the table using intermediate values for intermediate scores (i.e. 1.95 seconds for 15 points and 2.25 seconds for 25 points) and either 1.4 seconds or 2.4 seconds for scores smaller than 5 points and greater than 30 points, respectively.
Auto Mode
Introduced in version 2.6.0, Auto mode is a new option in single-player races that allows the player to spectate in a race fully controlled by the AI. The driver, kart and glider chosen by the player will participate in said race and will be the default AI player followed. The player is able to choose the racer followed by the camera and has control on the relative positioning and zoom of the camera. A button at the bottom allows to take screenshots at the rendering resolution of the game rather than the display resolution of the device. Starting with version 2.8.0, seven additional filters can be applied to the camera. When the race ends, the Coins and event tokens (but not team tokens) collected by the chosen driver are given to the player, along with the obtained experience points of the driver, kart and glider. The experience points of the player will instead remain unaffected, regardless of the outcome of the race. One additional filter, the Pop Art filter, has been added at the start of the Princess Tour.
Filters
Collectibles and currencies
Grand Stars
Grand Stars are the main collectibles related to individual tours. Up to five of them can be earned by reaching certain point thresholds in each standard race and up to three of them can be earned by clearing specific goals in each bonus challenge. Furthermore, clearing Tour Challenges and Gold Challenges will reward the players with Grand Stars as well. Finally, using a star ticket will reward a Grand Star per ticket used. Up until the Peach vs. Daisy Tour, clearing the daily challenge each day did also warrant a Grand Star.
They are used to unlock gifts. In the past, they were also used to unlock cups. When the last gift is obtained, coins are rewarded in place of Grand Stars, and when a new tour starts, the Grand Stars obtained are reset to zero.
Rubies
Rubies are the main premium currency of Mario Kart Tour. They can be purchased with real-life currency at the Shop, but can also be obtained as daily login bonuses, as a player level up bonus, as part of tour gifts, as a reward for the ranked cup, or as a reward for Standard Challenges, Premium Challenges, or special challenges.
Rubies can be used in three different ways: to buy Spotlight items, to buy Mii Racing Suits, or to play Coin Rush mode.
Coins
Coins are collected during a race and rewarded for the number of points obtained during said race, up to 300 per day (600 if the player has the Gold Pass). In a single race, the amount of coins earned is
Coins earned = coins obtained during the race + floor((total points earned in the race)/1000)
The coins obtained during the race are capped at 99, while no cap on the coins obtained through points is known.
Besides the main way of obtaining coins, they can also be obtained in Coin Rush and in several rewards, such as obtaining three challenges on a challenge card in a row, column or diagonal line, in gifts, as daily login bonuses, as player level up bonuses, as a replacement for Grand Stars or items at the maximum level, while waiting for Multiplayer races, as rewards for ranked cup placements and friend ranking. Also, friends can send five greeting coins to each other every day.
In Coin Rush, the player can spend rubies to obtain a great number of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush. Gold Mario is the regular driver, and the Gold Standard is the regular kart driven. The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.
| Coins multiplier | Rubies |
|---|---|
| 2 | 5 |
| 6 | 15 |
| 10 | 25 |
During the Cooking Tour, the Coins Aplenty Event was added to the game. This event gives the player twenty-four hours to obtain a large number of coins from a certain cup, which varies between players. 300 coins are awarded at the end of the first race on each course in the cup during the duration of the event, for a total of 900 guaranteed extra coins from the event; these coins do not count towards the daily cap of 300 coins from races. In addition, the daily cap is ignored on each of these three races, providing three extra opportunities to score coins beyond the cap if it has already been reached. These events are held every Saturday and Tuesdays (the latter day has been added since the Super Mario Kart Tour). Starting from the 2021 Autumn Tour, the number of coins is raised to 500 and held every Saturday, though in the Toad vs. Toadette Tour, the coin amount returned to 300 and the schedule reverted to every Saturday and Tuesday.
Coins are mainly used in the Daily Selects section of the shop.
Tokens
Introduced in the Wild West Tour, event tokens are a special type of coins that can be collected during events. The way to collect event tokens differs from event to event. The different ways to collect event tokens are:
- Collecting from courses.
- Landing hits with shells.
- Landing hits with Bob-ombs.
- Landing hits with bananas.
- Causing opponents to crash.
- Performing Mini-Turbos.
- Keeping combo bonuses.
Some tours feature a Team Rally event, in which the player can collect team tokens. Team tokens can always be collected from courses, when the player races with a driver that is part of the chosen team. At the end of a race with a driver from the player's team, the player will be rewarded with additional team tokens for every 1,000 points they collected during the race. If the player's team has won the race, the player will get even more additional team tokens as a reward.
Since the 2021 Autumn Tour, the Token Aplenty Event is held every Monday (formerly every Tuesday in the 2021 Autumn Tour and the 2021 Halloween Tour). This event is similar to the Coins Aplenty Event, but instead of being rewarded with a fixed amount of coins at the end of the race the player will get a random amount of event tokens (or team tokens, when the event takes place during a Team Rally), ranging from 50 to 300.
Event tokens and team tokens are used in the Token section of the Shop.
Pipes
Pipes can shoot out a driver, kart, or glider, all of which have their own rarities. A pipe contains a determined probability distribution of Normal, Super, and High-End items, all of which are chosen randomly within their class and rarity. It is possible that a player obtains an item from a pipe that already has been obtained; when this happens, the level gauge of that item will be increased by one unit. Usually, if the pipe is about to shoot out a High-End item, it will be golden instead of green (sometimes, however, it might occur that a green pipe shoots out a High-End item).
As of the Wild West Tour, the player can shoot out one random regular High-End item from an All-Clear Pipe once in a tour, as soon as they have finished every cup from the tour. The list below shows all of the available items from the All-Clear Pipe as of the Battle Tour.