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{{italic title}} | {{italic title}} | ||
{{game infobox | {{game infobox | ||
|image=[[File: | |image=[[File:Mariotyping.jpg|250px]] | ||
|developer=[[Interplay|Interplay Productions]] | |developer=[[Interplay|Interplay Productions]] | ||
|publisher=Interplay Productions | |publisher=[[Interplay|Interplay Productions]] | ||
|release='''MS-DOS''' | |release='''MS-DOS'''<br>{{release|Japan|March 8, 1992|USA|November 13, 1992|Australia|November 23, 1992|Europe|December 1, 1992}} | ||
|genre=[[Genre# | |genre=[[Genre#Edutainment|Educational]] | ||
|modes=Single player | |modes=Single-player | ||
|ratings={{ratings|esrb=K-A}} | |ratings={{ratings|esrb=K-A}} | ||
|platforms={{wp|MS-DOS}} | |platforms={{wp|MS-DOS}} (1992), {{wp|Microsoft Windows}}/{{wp|Mac OS}} (1994), {{wp|Tandy 1000}} (Unknown) | ||
|media={{media|dos=1}} | |||
|input={{input|pckeyb=1}} | |input={{input|pckeyb=1}} | ||
}} | }} | ||
'''''Mario Teaches Typing''''' is a licensed [[Genre# | '''''Mario Teaches Typing''''' is a licensed [[Genre#Edutainment|edutainment]] game developed and published by [[Interplay|Interplay Productions]]. It is one of the few licensed ''[[Super Mario (franchise)|Super Mario]]'' computer titles. ''Mario Teaches Typing'' was originally released for MS-DOS in 1992, where the user could either use two 3'5" {{wp|floppy disk|floppies}} or a single 5'75" one. It was later released on {{wp|CD-ROM}} for {{wp|Microsoft Windows}} and Macintosh in 1994. As the title suggests, ''Mario Teaches Typing'' was designed for improving a computer user's typing skills. All of the game's music was sampled from ''[[Super Mario World]]''. ''Mario Teaches Typing'' eventually spawned a sequel in 1996, ''[[Mario Teaches Typing 2]]''. | ||
The MS-DOS version is the very first | The MS-DOS version is the very first ''Super Mario'' video game in which [[Mario]] is heard speaking (though he previously could be heard grunting in ''[[Crazy Kong]]'' and spoke in [[List of references in Nintendo video games#Punch-Out!! / Mike Tyson's Punch-Out!! (NES)|''Punch-Out!!'']]). In said version, he is voiced by Ronald B. Ruben. In the CD-ROM Windows and Mac versions, a [[Mario's face|floating Mario head]] acts as a narrator and guide to the game, voiced by [[Charles Martinet]]. This is Charles Martinet's first appearance in a video game as Mario, predating ''[[Super Mario 64]]'' (which solidified him as the main voice actor of the character) by two years. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Mario Teaches Typing 1992 menu.png|thumb|left|The main menu]] | [[File:Mario Teaches Typing 1992 menu.png|thumb|left|The main menu.]] | ||
Most of the gameplay involves the player typing in a sequence of keys in correspondence to what the computer screen displays. When the game starts, the player is taken to a main menu. There are three dropdown menus | Most of the gameplay involves the player typing in a sequence of keys in correspondence to what the computer screen displays. When the game starts, the player is taken to a main menu. There are three dropdown menus, "File", "Student", and "Lesson". | ||
The File menu has four main options, including the option to activate or deactivate sound effects and music: About, Help, Demo, and Quit. The first mode provides a single screen of the in-game credits, the second mode is essentially a summarized version of the manual, the third mode shows a gameplay demo for each mode. The last option is self-explanatory: it allows the player to exit the game (which | The File menu has four main options, including the option to activate or deactivate sound effects and music: About, Help, Demo, and Quit. The first mode provides a single screen of the in-game credits, the second mode is essentially a summarized version of the manual, the third mode shows a gameplay demo for each mode. The last option is self-explanatory: it allows the player to exit the game (which is also doable with the 'q' key). | ||
The player can create a new profile from the "New" option of the "Student" dropdown menu. Here, they must enter their name, select a playable character (otherwise known as their "teacher" from the report card): [[Mario]], [[Luigi]], or [[Princess Peach]]. However, none of the characters have unique abilities. Each profile has a "GOAL {{wp|words per minute|WPM}}" parameter, which is five by default. The player can change the value to a different number, which is necessary to unlock some later modes. By default, these modes are inaccessible if the user does not log on to their profile. The "Student" menu also has the "Load" option for entering a student profile, the "Edit" option for editing their profile information, the "Lesson Times", which show the length of each lesson, and lastly "Certificates", which displays their certificate if they have earned one. The player can earn a certificate by completing every challenge; it displays the message "Congratulations!" with an ASCII art of Mario and the mode they most recently completed. | The player can create a new profile from the "New" option of the "Student" dropdown menu. Here, they must enter their name, select a playable character (otherwise known as their "teacher" from the report card): [[Mario]], [[Luigi]], or [[Princess Peach]]. However, none of the characters have unique abilities. Each profile has a "GOAL {{wp|words per minute|WPM}}" parameter, which is five by default. The player can change the value to a different number, which is necessary to unlock some later modes. By default, these modes are inaccessible if the user does not log on to their profile. The "Student" menu also has the "Load" option for entering a student profile, the "Edit" option for editing their profile information, the "Lesson Times", which show the length of each lesson, and lastly "Certificates", which displays their certificate if they have earned one. The player can earn a certificate by completing every challenge; it displays the message "Congratulations!" with an ASCII art of Mario and the mode they most recently completed. | ||
The third menu, "Lessons, | The third menu, "Lessons", has six options, all of which alter the keys that appear during gameplay. This especially occurs in the first mode, Outdoor World. The options include: "Home Row Only", "Add Top Row", "Add Bottom Row", "Add Numbers", "Add Symbols", and "All Keyboard". The latter most option adds the largest variety of keys during gameplay. | ||
The main menu has five playable modes, each represented by an icon on the right side. To access a mode, the player can either click on the icon or type in the corresponding number displayed on it. The second and third mode are only playable if the player either has a high WPM goal or reaches it. The fifth mode simply provides information of the player's in-game performance. | The main menu has five playable modes, each represented by an icon on the right side. To access a mode, the player can either click on the icon or type in the corresponding number displayed on it. The second and third mode are only playable if the player either has a high WPM goal or reaches it. The fifth mode simply provides information of the player's in-game performance. | ||
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==Development and release differences== | ==Development and release differences== | ||
''Mario Teaches Typing'' was conceived when the head of [[Interplay|Interplay Productions]], Brian Fargo, saw that an earlier edutainment game for PC, ''{{wp|Mavis Beacon Teaches Typing}}'', had been successful. He thought it would be appealing to have a character like Mario as the teacher, so he signed a licensing deal with [[Nintendo]] to allow a variant of the typing game with Mario to be made. After the release of this game, Fargo and the creator of ''Mavis Beacon Teaches Typing'', Les Crane, were apparently on bad terms with each other.<ref> | ''Mario Teaches Typing'' was conceived when the head of [[Interplay|Interplay Productions]], Brian Fargo, saw that an earlier edutainment game for PC, ''{{wp|Mavis Beacon Teaches Typing}}'', had been successful. He thought it would be appealing to have a character like Mario as the teacher, so he signed a licensing deal with [[Nintendo]] to allow a variant of the typing game with Mario to be made. After the release of this game, Fargo and the creator of ''Mavis Beacon Teaches Typing'', Les Crane, were apparently on bad terms with each other.<ref>Osborn, Alex. [https://www.ign.com/articles/2017/06/20/interplay-founder-on-working-with-nintendo-on-mario-teaches-typing-a-ign-unfiltered Interplay Founder on Working With Nintendo on Mario Teaches Typing — IGN Unfiltered]. ''IGN''. June 20, 2017. Retrieved February 10, 2022.</ref> | ||
Some changes were made to the CD-ROM version, mostly to accommodate its larger storage size. One of the changes includes cutscenes, which shows a story where Mario and Luigi go on an adventure to recover the pieces of the [[Magical Typewriter]]. The floating Mario head replaces a static background Mario in parts of the game. From the main menu, the player can rewatch clips of the Mario head by either pressing "I" or selecting "M.I.R.T" from the "File" menu. | Some changes were made to the CD-ROM version, mostly to accommodate its larger storage size. One of the changes includes cutscenes, which shows a story where Mario and Luigi go on an adventure to recover the pieces of the [[Magical Typewriter]]. The floating Mario head replaces a static background Mario in parts of the game. From the main menu, the player can rewatch clips of the Mario head by either pressing "I" or selecting "M.I.R.T" from the "File" menu. | ||
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Some pages display screenshots, which appear to be from an earlier build: | Some pages display screenshots, which appear to be from an earlier build: | ||
*On {{ | *On {{media link|MTT manual screenshot 1.jpg|page 7}}, the main menu screen does not organize the modes by number. | ||
*On {{ | *On {{media link|MTT manual screenshot 2.jpg|page 15}}, the layout of Expert Express is different: the two icons of Mario's hands are at the top of the screen, the letters on-screen were displayed in a different font, and the paper background is missing. Additionally, the Mario head had different eyes, including larger sclera and a purple eye color. | ||
*On {{ | *On {{media link|MTT manual screenshot 3.jpg|page 18}}, the results screen is a little different. The blue boxes reading "Next" and "Menu" are absent, and the chalkboard text is spaced slightly differently. | ||
==Gallery== | ==Gallery== | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
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==Trivia== | ==Trivia== | ||
*Although [[Toad]] appears on the title screen, he does not appear elsewhere in the game. | *Although [[Toad]] appears on the title screen, he does not appear elsewhere in the game. | ||
==External links== | |||
*[https://archive.org/details/msdos_Mario_Teaches_Typing_1992 The MS-DOS version] on Internet Archive | |||
==References== | ==References== | ||
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[[Category:1992 games]] | [[Category:1992 games]] | ||
[[Category:1994 games]] | [[Category:1994 games]] | ||
[[Category:MS-DOS games]] | [[Category:MS-DOS games]] | ||
[[Category:Windows games]] | [[Category:Windows games]] |