Editing Moon (Super Mario Maker 2)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{italic title| | {{italic title|Moon (''Super Mario Maker 2'')}} | ||
{{ | {{item-infobox | ||
|title=Moon | |||
|image=[[File:SMM2-NSMBU-Moon.png|125px]]<br>The Moon in the ''[[New Super Mario Bros. U]]'' style | |image=[[File:SMM2-NSMBU-Moon.png|125px]]<br>The Moon in the ''[[New Super Mario Bros. U]]'' style | ||
|description=A crescent moon that follows the player. | |||
|first_appearance= ''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]]) | |first_appearance= ''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]]) | ||
}} | }} | ||
The '''Moon''' is a course part introduced in ''[[Super Mario Maker 2]]''. It is a crescent moon with a face, similar to [[3-Up Moon]]s, the moon found in the [[Space Zone]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the moon seen in the world map of the [[Star World]]. It serves as an alternate form of the [[Angry Sun]]. | |||
The '''Moon''' is a course part introduced in ''[[Super Mario Maker 2]]''. It is a crescent moon with a face, | |||
When a Moon is placed in a course in the editor mode, the current theme switches to a | ==Description== | ||
When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is ''[[Super Mario Bros.]]'' or ''[[Super Mario Bros. 3]]'', plays while walking in a [[Goomba's Shoe|Goomba's Stiletto]] (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed. | |||
In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a [[POW Block]] or a [[Lucky Star (Super Mario Bros. Special)|Lucky Star]]. | In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a [[POW Block]] or a [[Lucky Star (Super Mario Bros. Special)|Lucky Star]]. | ||
Line 18: | Line 19: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Theme !! | ! Theme !! Night-time effect | ||
|- | |- | ||
| Ground || Causes many different behavior changes in certain items and enemies (see below) | | Ground || Causes many different behavior changes in certain items and enemies (see below) | ||
|- | |- | ||
| Underground || Level is flipped upside-down | | Underground || Level is flipped upside-down | ||
|- | |- | ||
| Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]] | | Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]] | ||
|- | |- | ||
| Ghost House | | Ghost House | ||
|- | |- | ||
| Airship || Cosmetic thunder and rain effects (except in the ''Super Mario Bros.'' style); all enemies behave as if underwater but [[Spiny|Spinies]], which act in low gravity | | Airship || Cosmetic thunder and rain effects (except in the ''Super Mario Bros.'' style); all enemies behave as if underwater but [[Spiny|Spinies]], which act in low gravity | ||
|- | |- | ||
| Castle || Characters swim in the air | | Castle || Characters swim in the air, everything else behaves as normal | ||
|- | |- | ||
| Desert|| Strong [[wind]]s blow (direction and frequency | | Desert|| Strong [[wind]]s blow (direction and frequency depends on game style, see below) | ||
|- | |- | ||
| Snow || All walkable surfaces have reduced traction | | Snow || All walkable surfaces have reduced traction | ||
|- | |- | ||
| Forest || Water is turned into [[Poison (obstacle)|poison]] | | Forest || Water is turned into [[Poison (obstacle)|poison]] | ||
|- | |- | ||
| Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater | | Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater | ||
|- | |- | ||
|} | |} | ||
=== | ===Night-time Ground theme effects=== | ||
====Items==== | ====Items==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item !! | ! Item !! Night-time Ground theme effect | ||
|- | |- | ||
| [[Super Mushroom]]/[[Big Mushroom]] || Continuously bounces while trying to avoid the player, | | [[Super Mushroom]]/[[Big Mushroom]] || Continuously bounces while trying to avoid the player, like a [[Super Star]]. | ||
|- | |- | ||
|[[Fire Flower]] || Travels along the ground while trying to avoid the player | |[[Fire Flower]] || Travels along the ground while trying to avoid the player. If it hits a wall, it will attempt to jump over it. | ||
|- | |- | ||
|[[Super Leaf]] || Floats upwards | |[[Super Leaf]] || Floats upwards. | ||
|- | |- | ||
|[[Cape Feather]] || Descends | |[[Cape Feather]] || Descends slower and over a wider radius. | ||
|- | |- | ||
|[[Propeller Mushroom]] || Moves around | |[[Propeller Mushroom]] || Moves around diagonally, constantly changing its direction. | ||
|- | |- | ||
|[[1-Up Mushroom]] || | |[[1-Up Mushroom]] || Replaced with [[Rotten Mushroom]]. | ||
|- | |- | ||
|[[Link]]'s bomb || Grows legs and walks in the direction | |[[Link]]'s bomb || Grows legs and walks in the direction they were thrown. They stop when they are jumped on or hit a wall. | ||
|- | |- | ||
|[[SMB2 Mushroom]] || Bounces whenever the player jumps. | |[[SMB2 Mushroom]] || Bounces whenever the player jumps. | ||
Line 66: | Line 67: | ||
|[[Frog Suit]] || Bounces back and forth. | |[[Frog Suit]] || Bounces back and forth. | ||
|- | |- | ||
|[[Power Balloon]] || Flies around in a circular motion | |[[Power Balloon]] || Flies around in a circular motion. | ||
|- | |- | ||
|[[Super Acorn]] || Bounces | |[[Super Acorn]] || Bounces at various heights while moving. | ||
|- | |- | ||
|} | |} | ||
Line 75: | Line 76: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item !! | ! Item !! Night-time Ground theme effect | ||
|- | |- | ||
|[[Goomba]]/[[Wiggler]] || Floats in the air, behaving as if | |[[Goomba]]/[[Wiggler]] || Floats in the air, behaving as if they were underwater. | ||
|- | |- | ||
|[[Chain Chomp]] || Has longer chains. | |[[Chain Chomp]] || Has longer chains. | ||
|- | |- | ||
|[[Boo]] || Exhibits opposite behavior than normal, chasing the player only | |[[Boo]] || Exhibits opposite behavior than normal, chasing the player only when they are being looked at. | ||
|- | |- | ||
|[[Boo Buddies]] || | |[[Boo Buddies]] || Chases the player (while still maintaining the spinning ring) if not looked at and stops (both moving and rotating) if looked at. | ||
|- | |- | ||
|[[Thwomp]] || Slowly moves | |[[Thwomp]] || Slowly moves so they can hit the player if not looked at, similar to Boos. | ||
|- | |- | ||
|[[Stretch]] || Stops moving (and | |[[Stretch]] || Stops moving (and doesn't disappear) if the player is facing them. | ||
|- | |- | ||
|[[Spike Ball]] || | |[[Spike Ball]] || Rolls while targeting the player. The ones thrown by Spikes in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles will also follow the player in the air. | ||
|- | |- | ||
|[[Pokey]] || Floats through the air in a wave-like pattern, and chases the player if winged. | |[[Pokey]] || Floats through the air in a wave-like pattern, and chases the player if winged. | ||
|- | |- | ||
|[[Mechakoopa]] || Periodically flies into the air using jet boosters on | |[[Mechakoopa]] || Periodically flies into the air using jet boosters on their feet. | ||
|} | |} | ||
=== | ===Night-time Desert theme effects=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Styles !! Wind direction and frequency | ! Styles !! Wind direction and frequency | ||
|- | |- | ||
|{{ | |{{SMMstyle|SMB}} || Blow left periodically | ||
|- | |- | ||
|{{ | |{{SMMstyle|SMB3}} || Blow right periodically | ||
|- | |- | ||
|{{ | |{{SMMstyle|SMW}} || Makes the periodic wind constantly switch between left or right | ||
|- | |- | ||
|{{ | |{{SMMstyle|NSMBU}} || Blow right constantly | ||
|} | |} | ||
Line 114: | Line 115: | ||
<gallery> | <gallery> | ||
SMM2-SMB-Moon.png|The Moon in the ''[[Super Mario Bros.]]'' game style | SMM2-SMB-Moon.png|The Moon in the ''[[Super Mario Bros.]]'' game style | ||
SMM2-SMB-Moon.gif|The Moon in the ''Super Mario Bros.'' game style | SMM2-SMB-Moon.gif|The Moon in the ''[[Super Mario Bros.]]'' game style | ||
SMM2 SMB3 Moon.png|The Moon in the ''[[Super Mario Bros. 3]]'' game style | SMM2 SMB3 Moon.png|The Moon in the ''[[Super Mario Bros. 3]]'' game style | ||
SMM2 SMW Moon.png|The Moon in the ''[[Super Mario World]]'' game style | SMM2 SMW Moon.png|The Moon in the ''[[Super Mario World]]'' game style | ||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
Line 136: | Line 136: | ||
|Ita=Luna | |Ita=Luna | ||
|ItaM=Moon | |ItaM=Moon | ||
}} | }} | ||
{{SMM2}} | {{SMM2}} | ||
[[Category:Super Mario Maker 2 Objects]] | |||
[[Category:Super Mario Maker 2 | |||
[[it:Luna (Super Mario Maker 2)]] | [[it:Luna (Super Mario Maker 2)]] |