Editing Power Balloon

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[[File:TubularPBalloon.png|thumb|[[Cape Mario|Caped Mario]] using a Power Balloon in [[Tubular]] from ''Super Mario World'']]
[[File:TubularPBalloon.png|thumb|[[Cape Mario|Caped Mario]] using a Power Balloon in [[Tubular]] from ''Super Mario World'']]
[[File:SMW Preliminary Sheets.jpg|thumb|left|Early red Power Balloon]]
[[File:SMW Preliminary Sheets.jpg|thumb|left|Early red Power Balloon]]
In ''Super Mario World'' and [[Super Mario World: Super Mario Advance 2|its reissue]], Power Balloons can be found in four [[level]]s: [[Donut Secret 1]], [[Donut Secret 2]], [[Forest of Illusion 1]], and [[Tubular]]. A Power Balloon's effect is to make whoever picks it up swell up and become [[Balloon Mario]] or Balloon Luigi, causing him to hover in the air. He will gradually float upwards if not moved by the player, but he is capable of moving in any direction for a limited amount of time. During this time, [[Yoshi]] cannot be ridden, nor can [[shell]]s or other carriable items be grabbed. [[Mario]] or [[Luigi]] starts to puff in and out when the item is about to wear off, and when it does, he returns to normal size and drops out of the air. The level Tubular in the [[Special Zone]] requires the player to continually pick up new Power Balloons to maintain flight while they make their way across the level. If Mario or Luigi passes through a [[Giant Gate]] while under the effects of a Power Balloon, he will gain a bonus [[Super Mushroom]]. If he touches a Power Balloon while having the powers of either a Super Mushroom, a [[Fire Flower]], or a [[Cape Feather]], he will retain those powers in addition to receiving the Power Balloon's. However, if he collects any of these items while under the effects of a Power Balloon, the Power Balloon's power will instantly wear off. Exclusively in the reissue, when Mario or Luigi grabs a Power Balloon, the music becomes slightly slower than usual, which would later similarly be the case in ''[[Super Mario 64 DS]]'', while Mario is under the effects of the [[Power Flower (Super Mario 64 DS)|Power Flower]].
In ''Super Mario World'' and [[Super Mario World: Super Mario Advance 2|its reissue]], Power Balloons can be found in four [[level]]s: [[Donut Secret 1]], [[Donut Secret 2]], [[Forest of Illusion 1]], and [[Tubular]]. A Power Balloon's effect is to make whoever picks it up swell up and become [[Balloon Mario]] or Balloon Luigi, causing him to hover in the air. He will gradually float upwards if not moved by the player, but he is capable of moving in any direction for a limited amount of time. During this time, [[Yoshi]] cannot be ridden, nor can [[shell]]s or other carriable items be grabbed. [[Mario]] or Luigi starts to puff in and out when the item is about to wear off, and when it does, he returns to normal size and drops out of the air. The level Tubular in the [[Special Zone]] requires the player to continually pick up new Power Balloons to maintain flight while they make their way across the level. If Mario or Luigi passes through a [[Giant Gate]] while under the effects of a Power Balloon, he will gain a bonus [[Super Mushroom]]. If he touches a Power Balloon while having the powers of either a Super Mushroom, a [[Fire Flower]], or a [[Cape Feather]], he will retain those powers in addition to receiving the Power Balloon's. However, if he collects any of these items while under the effects of a Power Balloon, the Power Balloon's power will instantly wear off. Exclusively in the reissue, when Mario or Luigi grabs a Power Balloon, the music becomes slightly slower than usual, which would later similarly be the case in ''[[Super Mario 64 DS]]'', while Mario is under the effects of the [[Power Flower (Super Mario 64 DS)|Power Flower]].


The Power Balloon in the source code of the prototypes for the original SNES game originally was going to be red before it was changed to beige in the final game.
The Power Balloon in the source code of the prototypes for the original SNES game originally was going to be red before it was changed to beige in the final game.

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