Electrified: Difference between revisions

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'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks that involve latching onto the target before dealing damage (such as a [[Fuzzy]]'s HP leeching) are considered to have multiple parts (the latching and the damaging), so being electrified will make the target immune to such attacks while damaging the attacker.
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks that involve latching onto the target before dealing damage (such as a [[Fuzzy]]'s HP leeching) are considered to have multiple parts (the latching and the damaging), so being electrified will make the target immune to such attacks while damaging the attacker.


[[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap]] [[badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants.
[[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap (Paper Mario)|Zap Tap]] [[badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants.


An electrified character is immune to the effects of opponents' electrification; for example an electrified Mario can safely attack a [[Duplighost]]'s Watt or a charged [[Ruff Puff]] without being damaged or having his attack interrupted.
An electrified character is immune to the effects of opponents' electrification; for example an electrified Mario can safely attack a [[Duplighost]]'s Watt or a charged [[Ruff Puff]] without being damaged or having his attack interrupted.
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