Ninjohn: Difference between revisions

277 bytes added ,  17 years ago
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
{{Catch Card #1
|image = [[Image:156. Ninjohn Card.JPG]]
|hp = 8
|atk = 3
|def = 0
|card type = Common
|tattle = Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star.
|before = [[Ninjoe|155]]
|# = 156
|after = [[Ninjerry|157]]
}}
The '''Ninjohn''' is an enemy in ''[[Super Paper Mario]]''.  Its name is a pun on the word "ninja" and "John", a common name.  It appears as a blue [[Ninjoe]]  The Ninjohn is found assisting [[Sammer Guy]]s in [[Sammer's Kingdom]], and on their own in the [[Pit of 100 Trials]].  It is even quicker than the [[Ninjoe]], and often throws many ninja stars at the player.  There is no solid strategy to defeat it, though stunning it with [[Fleep]] and then jumping on it works effectively.  While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.
The '''Ninjohn''' is an enemy in ''[[Super Paper Mario]]''.  Its name is a pun on the word "ninja" and "John", a common name.  It appears as a blue [[Ninjoe]]  The Ninjohn is found assisting [[Sammer Guy]]s in [[Sammer's Kingdom]], and on their own in the [[Pit of 100 Trials]].  It is even quicker than the [[Ninjoe]], and often throws many ninja stars at the player.  There is no solid strategy to defeat it, though stunning it with [[Fleep]] and then jumping on it works effectively.  While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.


447

edits