39,611
edits
(→Hallway Oddity: new section) |
|||
Line 42: | Line 42: | ||
When chasing a Boo, they often flee into the hallway. Let's say I'm in the [[Armory]] and the Boo goes into the hallway. When I leave the Armory, I can see the Boo down at the other end of the hall, but he isn't moving at all, the cutscene depicting the Boo taunting [[Luigi]] doesn't cue, and the Boo music doesn't play. The chase proceeds as normal when I get close though. Is this weird to anyone else?[[File:Mr L Render.png|25px]] [[User:Ultimate Mr. L|<span style="color:green">Ultimate Mr. L</span>]] ([[User talk:Ultimate Mr. L|<span style="color:black">Talk</span>]]) 21:00, 19 September 2016 (EDT) | When chasing a Boo, they often flee into the hallway. Let's say I'm in the [[Armory]] and the Boo goes into the hallway. When I leave the Armory, I can see the Boo down at the other end of the hall, but he isn't moving at all, the cutscene depicting the Boo taunting [[Luigi]] doesn't cue, and the Boo music doesn't play. The chase proceeds as normal when I get close though. Is this weird to anyone else?[[File:Mr L Render.png|25px]] [[User:Ultimate Mr. L|<span style="color:green">Ultimate Mr. L</span>]] ([[User talk:Ultimate Mr. L|<span style="color:black">Talk</span>]]) 21:00, 19 September 2016 (EDT) | ||
:It is a little weird, but it makes sense. You have to enter the Boo's "bubble" for the cutscene to trigger, though you can easily see them beforehand sometimes. {{User:Alex95/sig}} 22:00, 19 September 2016 (EDT) |
edits