MarioWiki:BJAODN/April Fool's 2017/Crash Bandicoot (franchise): Difference between revisions

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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot''
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|align="center"|[[File:CB1_Boxart.jpg|100px]]<br><small>{{releasedate|USA|September 9, 1996}} {{wp|PlayStation}}</small>
|align="center"|[[File:CB1_Boxart.jpg|100px]]<br><small>{{released|USA|September 9, 1996}} {{wp|PlayStation}}</small>
|''Crash Bandicoot'' is the first game in the series, published by {{wp|Sony Computer Entertainment}} and {{wp|Universal Interactive Studios}} for the PlayStation. Set on the fictional Wumpa Islands off the coast of Australia, the story revolves around Crash on an adventure to stop Dr. N. Cortex and Dr. N. Brio's plans on world domination and save his girlfriend Tawna. In this game, Crash has two basic controls: running, jumping and spinning, which he can use to defeat enemies and break crates to collect Wumpa Fruit. If Crash breaks every crate in a level in a single run, he will earn a Gem. The colored Gems, when collected, grant access to hidden areas.
|''Crash Bandicoot'' is the first game in the series, published by {{wp|Sony Computer Entertainment}} and {{wp|Universal Interactive Studios}} for the PlayStation. Set on the fictional Wumpa Islands off the coast of Australia, the story revolves around Crash on an adventure to stop Dr. N. Cortex and Dr. N. Brio's plans on world domination and save his girlfriend Tawna. In this game, Crash has two basic controls: running, jumping and spinning, which he can use to defeat enemies and break crates to collect Wumpa Fruit. If Crash breaks every crate in a level in a single run, he will earn a Gem. The colored Gems, when collected, grant access to hidden areas.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot 2: Cortex Strikes Back''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot 2: Cortex Strikes Back''
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|align="center"|[[File:CB2_Boxart.jpg|100px]]<br><small>{{releasedate|USA|November 5, 1997}} PlayStation</small>
|align="center"|[[File:CB2_Boxart.jpg|100px]]<br><small>{{released|USA|November 5, 1997}} PlayStation</small>
|''Crash Bandicoot 2: Cortex Strikes Back'', released a year later, takes place immediately after the first ''Crash Bandicoot''. Following his defeat, Cortex allies with N. Gin and tricks Crash into collecting Crystals scattered around the world, which he needs to power his latest creation, the Cortex Vortex. Each level in the game contains a Crystal that Crash must collect to proceed to later levels, as well as a clear Gem rewarded for breaking every crate in the level. Some gems such as the colored ones are found in secret areas. Crash also has new moves this time, including a slide and body-slam ability. Rather than an overworld map from the first game, ''Cortex Strikes Back'' uses a "Warp Room" as its main hub, which consists of five floors each with five portals leading to different levels in the game. If Crash manages to collect all 42 Gems, Brio, now no longer affiliated with Cortex, uses them to power a machine that ultimately destroys the Cortex Vortex.
|''Crash Bandicoot 2: Cortex Strikes Back'', released a year later, takes place immediately after the first ''Crash Bandicoot''. Following his defeat, Cortex allies with N. Gin and tricks Crash into collecting Crystals scattered around the world, which he needs to power his latest creation, the Cortex Vortex. Each level in the game contains a Crystal that Crash must collect to proceed to later levels, as well as a clear Gem rewarded for breaking every crate in the level. Some gems such as the colored ones are found in secret areas. Crash also has new moves this time, including a slide and body-slam ability. Rather than an overworld map from the first game, ''Cortex Strikes Back'' uses a "Warp Room" as its main hub, which consists of five floors each with five portals leading to different levels in the game. If Crash manages to collect all 42 Gems, Brio, now no longer affiliated with Cortex, uses them to power a machine that ultimately destroys the Cortex Vortex.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot: Warped''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot: Warped''
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|align="center"|[[File:CB3_Boxart.jpg|100px]]<br><small>{{releasedate|USA|October 31, 1998}} PlayStation</small>
|align="center"|[[File:CB3_Boxart.jpg|100px]]<br><small>{{released|USA|October 31, 1998}} PlayStation</small>
|Known as ''Crash Bandicoot 3: Warped'' in PAL regions, the game takes place after the alternate ending in ''Crash Bandicoot 2: Cortex Strikes Back'', in which Crash and Brio destroy the Cortex Vortex. However, the resulting debris crash-lands onto Earth's surface, freeing Aku Aku's evil twin and Cortex's master, Uka Uka, who recruits Dr. N. Tropy, a master of time, to aid them into creating a "Time-Twisting Machine" that allows them to retrieve the Crystals from different periods in time. The gameplay is most similar to that of its predecessor, as Crash must enter different levels using the Time-Twisting Machine to collect Crystals. In certain levels, the player can play as Coco, or control a vehicle such as a motorcycle, jet-ski and bi-plane. In addition to Crystals and Gems, Crash can earn Relics by entering Time Trial mode, in which he must speed through the level as fast as possible to achieve the best time.
|Known as ''Crash Bandicoot 3: Warped'' in PAL regions, the game takes place after the alternate ending in ''Crash Bandicoot 2: Cortex Strikes Back'', in which Crash and Brio destroy the Cortex Vortex. However, the resulting debris crash-lands onto Earth's surface, freeing Aku Aku's evil twin and Cortex's master, Uka Uka, who recruits Dr. N. Tropy, a master of time, to aid them into creating a "Time-Twisting Machine" that allows them to retrieve the Crystals from different periods in time. The gameplay is most similar to that of its predecessor, as Crash must enter different levels using the Time-Twisting Machine to collect Crystals. In certain levels, the player can play as Coco, or control a vehicle such as a motorcycle, jet-ski and bi-plane. In addition to Crystals and Gems, Crash can earn Relics by entering Time Trial mode, in which he must speed through the level as fast as possible to achieve the best time.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot: The Wrath of Cortex''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot: The Wrath of Cortex''
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|align="center"|[[File:CBTWOC_Boxart.jpg|100px]]<br><small>{{releasedate|USA|October 29, 2001}} {{wp|PlayStation 2}}, {{wp|Xbox}}, [[Nintendo GameCube|GameCube]]</small>
|align="center"|[[File:CBTWOC_Boxart.jpg|100px]]<br><small>{{released|USA|October 29, 2001}} {{wp|PlayStation 2}}, {{wp|Xbox}}, [[Nintendo GameCube|GameCube]]</small>
|The first entry in the series to be released on multiple platforms, ''Crash Bandicoot: The Wrath of Cortex'', developed by {{wp|Traveller's Tales}}, follows the traditional gameplay of the original trilogy, mainly that of ''Crash Bandicoot: Warped'', featuring a Warp Room with 25 main levels, each containing a Crystal, Gem(s) and Relic, although the level environments are more varied, and Crash has more methods of control such as the Atlasphere (an object similar to a hamster ball) and a mech. The story revolves around Crunch Bandicoot, a muscular, mutant bandicoot and Cortex's newest creation who, with the help of the Elementals, a group of masks that control earth, fire, water and air, seeks out to destroy Crash under Cortex's command. After Crunch is defeated, he is freed from Cortex's control and sides with Crash.
|The first entry in the series to be released on multiple platforms, ''Crash Bandicoot: The Wrath of Cortex'', developed by {{wp|Traveller's Tales}}, follows the traditional gameplay of the original trilogy, mainly that of ''Crash Bandicoot: Warped'', featuring a Warp Room with 25 main levels, each containing a Crystal, Gem(s) and Relic, although the level environments are more varied, and Crash has more methods of control such as the Atlasphere (an object similar to a hamster ball) and a mech. The story revolves around Crunch Bandicoot, a muscular, mutant bandicoot and Cortex's newest creation who, with the help of the Elementals, a group of masks that control earth, fire, water and air, seeks out to destroy Crash under Cortex's command. After Crunch is defeated, he is freed from Cortex's control and sides with Crash.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot: The Huge Adventure''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot: The Huge Adventure''
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|align="center"|[[File:CBTHA_Boxart.jpg|100px]]<br><small>{{releasedate|USA|February 25, 2002}} [[Game Boy Advance]]</small>
|align="center"|[[File:CBTHA_Boxart.jpg|100px]]<br><small>{{released|USA|February 25, 2002}} [[Game Boy Advance]]</small>
|Titled ''Crash Bandicoot XS'' in PAL regions, ''The Huge Adventure'' was the first ''Crash Bandicoot'' game to be released on a handheld. Developed by {{wp|Vicarious Visions}}, it is a side-scrolling platformer with very similar game mechanics and level themes as those found in ''Crash Bandicoot 2: Cortex Strikes Back'' and ''Crash Bandicoot: Warped''. At the beginning of the game, Cortex uses his newly developed Planetary Minimizer to shrink Earth to the size of a grapefruit, which forces Crash to gather the Crystals to power a device developed by Coco that will grow it back to normal.
|Titled ''Crash Bandicoot XS'' in PAL regions, ''The Huge Adventure'' was the first ''Crash Bandicoot'' game to be released on a handheld. Developed by {{wp|Vicarious Visions}}, it is a side-scrolling platformer with very similar game mechanics and level themes as those found in ''Crash Bandicoot 2: Cortex Strikes Back'' and ''Crash Bandicoot: Warped''. At the beginning of the game, Cortex uses his newly developed Planetary Minimizer to shrink Earth to the size of a grapefruit, which forces Crash to gather the Crystals to power a device developed by Coco that will grow it back to normal.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot 2: N-Tranced''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot 2: N-Tranced''
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|align="center"|[[File:N-Tranced_Boxart.jpg|100px]]<br><small>{{releasedate|USA|January 7, 2003}} Game Boy Advance</small>
|align="center"|[[File:N-Tranced_Boxart.jpg|100px]]<br><small>{{released|USA|January 7, 2003}} Game Boy Advance</small>
|''Crash Bandicoot 2: N-Tranced'' is the second handheld and 2D ''Crash Bandicoot'' game, and the follow-up to ''The Huge Adventure''. Cortex is absent in this game; instead, N. Tropy aids Uka Uka in his plan for world domination. They recruit a new member, N. Trance, a master of hypnotism, as part of a plan to brainwash Crash and his friends to join their side. However, they only manage to capture Coco and Crunch, and Crash must venture out to save them. In addition to pure platforming, the game also features several wakeboarding and Atlasphere levels. Coco and Crunch also become playable in certain levels once they are freed from N. Trance's control.
|''Crash Bandicoot 2: N-Tranced'' is the second handheld and 2D ''Crash Bandicoot'' game, and the follow-up to ''The Huge Adventure''. Cortex is absent in this game; instead, N. Tropy aids Uka Uka in his plan for world domination. They recruit a new member, N. Trance, a master of hypnotism, as part of a plan to brainwash Crash and his friends to join their side. However, they only manage to capture Coco and Crunch, and Crash must venture out to save them. In addition to pure platforming, the game also features several wakeboarding and Atlasphere levels. Coco and Crunch also become playable in certain levels once they are freed from N. Trance's control.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Twinsanity''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Twinsanity''
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|align="center"|[[File:Twinsanity_Boxart.jpg|100px]]<br><small>{{releasedate|USA|September 28, 2004}} PlayStation 2, Xbox</small>
|align="center"|[[File:Twinsanity_Boxart.jpg|100px]]<br><small>{{released|USA|September 28, 2004}} PlayStation 2, Xbox</small>
|In ''Crash Twinsanity'', Crash and Cortex are forced to work together to stop the Evil Twins, a pair of mutant parrots, from destroying the Wumpa Islands. The gameplay is a departure from the traditional gameplay present in past ''Crash Bandicoot'' games, as it is more free-roaming as opposed to the linear nature of the previous games' levels, though Crash can still find Gems hidden throughout the game world. The game's music was performed by the acapella group Spiralmouth. ''Crash Twinsanity'' also introduces Nina Cortex, Cortex's niece, who is also playable.
|In ''Crash Twinsanity'', Crash and Cortex are forced to work together to stop the Evil Twins, a pair of mutant parrots, from destroying the Wumpa Islands. The gameplay is a departure from the traditional gameplay present in past ''Crash Bandicoot'' games, as it is more free-roaming as opposed to the linear nature of the previous games' levels, though Crash can still find Gems hidden throughout the game world. The game's music was performed by the acapella group Spiralmouth. ''Crash Twinsanity'' also introduces Nina Cortex, Cortex's niece, who is also playable.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash of the Titans''
!colspan="2" style="font-size:125%;text-align:left"|''Crash of the Titans''
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|align="center"|[[File:CrashTitans_Boxart.jpg|100px]]<br><small>{{releasedate|USA|October 4, 2007}} PlayStation 2, {{wp|Xbox 360}}, [[Wii]], Game Boy Advance, {{wp|PlayStation Portable}}, Nintendo DS</small>
|align="center"|[[File:CrashTitans_Boxart.jpg|100px]]<br><small>{{released|USA|October 4, 2007}} PlayStation 2, {{wp|Xbox 360}}, [[Wii]], Game Boy Advance, {{wp|PlayStation Portable}}, Nintendo DS</small>
|''Crash of the Titans'' is a platformer with beat-em-up elements, in which Crash ventures out to stop Cortex from taking over the Wumpa Islands using an army of powerful mutants known as Titans, and to save Coco, whom Cortex has kidnapped. Many of the characters have received drastic redesigns, notably Aku Aku and Tiny. The game's main mechanic is the ability to "jack" Titans, enabling Crash to take control of it. Each Titan species has its own unique abilities. Additionally, the game can be played cooperatively, and rather than collecting Wumpa Fruit, Crash collects pieces of a substance known as "mojo", which grant him new abilities. The game can also be played cooperatively.
|''Crash of the Titans'' is a platformer with beat-em-up elements, in which Crash ventures out to stop Cortex from taking over the Wumpa Islands using an army of powerful mutants known as Titans, and to save Coco, whom Cortex has kidnapped. Many of the characters have received drastic redesigns, notably Aku Aku and Tiny. The game's main mechanic is the ability to "jack" Titans, enabling Crash to take control of it. Each Titan species has its own unique abilities. Additionally, the game can be played cooperatively, and rather than collecting Wumpa Fruit, Crash collects pieces of a substance known as "mojo", which grant him new abilities. The game can also be played cooperatively.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash: Mind over Mutant''
!colspan="2" style="font-size:125%;text-align:left"|''Crash: Mind over Mutant''
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|align="center"|[[File:MindOverMutant_Boxart.jpg|100px]]<br><small>{{releasedate|USA|October 7, 2008}} PlayStation 2, Xbox 360, Wii, PlayStation Portable, Nintendo DS</small>
|align="center"|[[File:MindOverMutant_Boxart.jpg|100px]]<br><small>{{released|USA|October 7, 2008}} PlayStation 2, Xbox 360, Wii, PlayStation Portable, Nintendo DS</small>
|''Crash: Mind over Mutant'' follows the same gameplay style as its direct prequel ''Crash of the Titans''. This time, Cortex reunites with his former ally N. Brio to create a device known as "NV" that brainwashes any individual that wears it. Coco and Crunch fall victim to Cortex and Brio's mind control, forcing Crash to save them. A new feature added to the game is the ability to store a Titan for later use. Like the Game Boy Advance version of ''Crash of the Titans'', ''Mind over Mutant'' on the Nintendo DS is set in 2D instead of 3D.
|''Crash: Mind over Mutant'' follows the same gameplay style as its direct prequel ''Crash of the Titans''. This time, Cortex reunites with his former ally N. Brio to create a device known as "NV" that brainwashes any individual that wears it. Coco and Crunch fall victim to Cortex and Brio's mind control, forcing Crash to save them. A new feature added to the game is the ability to store a Titan for later use. Like the Game Boy Advance version of ''Crash of the Titans'', ''Mind over Mutant'' on the Nintendo DS is set in 2D instead of 3D.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot N. Sane Trilogy''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot N. Sane Trilogy''
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|align="center"|[[File:N_SaneTrilogy_Boxart.jpg|100px]]<br><small>{{releasedate|USA|June 30, 2017}} {{wp|PlayStation 4}}</small>
|align="center"|[[File:N_SaneTrilogy_Boxart.jpg|100px]]<br><small>{{released|USA|June 30, 2017}} {{wp|PlayStation 4}}</small>
|The ''Crash Bandicoot N. Sane Trilogy'' is an upcoming compilation of full remakes of the original ''Crash Bandicoot'', ''Crash Bandicoot 2: Cortex Strikes Back'' and ''Crash Bandicoot: Warped''. It is being developed by Vicarious Visions, which also developed the Game Boy Advance installments. In addition to high-definition graphics and fully redesigned character models and worlds, the soundtrack and voice acting will also be remastered and re-recorded. The ''N. Sane Trilogy'' will be released worldwide on June 30, 2017 for the PlayStation 4.
|The ''Crash Bandicoot N. Sane Trilogy'' is an upcoming compilation of full remakes of the original ''Crash Bandicoot'', ''Crash Bandicoot 2: Cortex Strikes Back'' and ''Crash Bandicoot: Warped''. It is being developed by Vicarious Visions, which also developed the Game Boy Advance installments. In addition to high-definition graphics and fully redesigned character models and worlds, the soundtrack and voice acting will also be remastered and re-recorded. The ''N. Sane Trilogy'' will be released worldwide on June 30, 2017 for the PlayStation 4.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Team Racing''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Team Racing''
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|align="center"|[[File:CTR_Boxart.jpg|100px]]<br><small>{{releasedate|USA|October 19, 1999}} PlayStation</small>
|align="center"|[[File:CTR_Boxart.jpg|100px]]<br><small>{{released|USA|October 19, 1999}} PlayStation</small>
|''Crash Team Racing'' is a racing game and a spin-off of the ''Crash Bandicoot'' trilogy, as well as the last game to be developed by Naughty Dog. The gameplay is very similar to that of the [[Mario Kart (series)|''Mario Kart'' series]], as the player races against seven other racers, and can drive through the "?" crates scattered across the track to obtain power-ups and weapons. In the game's Adventure mode, the player must compete against an extraterrestrial named Nitros Oxide, who claims to be the fastest racer in the galaxy, by winning races and gathering Boss Keys. There are a total of fifteen characters in the game (seven of which are unlockable), and over sixteen different race courses.
|''Crash Team Racing'' is a racing game and a spin-off of the ''Crash Bandicoot'' trilogy, as well as the last game to be developed by Naughty Dog. The gameplay is very similar to that of the [[Mario Kart (series)|''Mario Kart'' series]], as the player races against seven other racers, and can drive through the "?" crates scattered across the track to obtain power-ups and weapons. In the game's Adventure mode, the player must compete against an extraterrestrial named Nitros Oxide, who claims to be the fastest racer in the galaxy, by winning races and gathering Boss Keys. There are a total of fifteen characters in the game (seven of which are unlockable), and over sixteen different race courses.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Nitro Kart''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Nitro Kart''
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|align="center"|[[File:CNK_Boxart.jpg|100px]]<br><small>{{releasedate|USA|November 11, 2003}} PlayStation 2, Xbox, GameCube, Game Boy Advance</small>
|align="center"|[[File:CNK_Boxart.jpg|100px]]<br><small>{{released|USA|November 11, 2003}} PlayStation 2, Xbox, GameCube, Game Boy Advance</small>
|''Crash Nitro Kart'' is a spiritual successor to ''Crash Team Racing'', developed by Vicarious Visions for consoles and the Game Boy Advance. The game features the same gameplay elements found in ''Crash Team Racing'', with an added anti-gravity mechanic that activates in certain parts of the track. The single player campaign revolves around Crash, Cortex and their respective allies competing against the fastest racers in the galaxy in a tournament held by Emperor Velo, who has abducted the main characters from Earth, in order to earn their freedom. While both the console and handheld versions share the same roster of 16 characters and 17 race courses, the latter had its courses redesigned and several elements cut from the game (such as the full-motion cutscenes) to accommodate for the Game Boy Advance's limited hardware capabilities.
|''Crash Nitro Kart'' is a spiritual successor to ''Crash Team Racing'', developed by Vicarious Visions for consoles and the Game Boy Advance. The game features the same gameplay elements found in ''Crash Team Racing'', with an added anti-gravity mechanic that activates in certain parts of the track. The single player campaign revolves around Crash, Cortex and their respective allies competing against the fastest racers in the galaxy in a tournament held by Emperor Velo, who has abducted the main characters from Earth, in order to earn their freedom. While both the console and handheld versions share the same roster of 16 characters and 17 race courses, the latter had its courses redesigned and several elements cut from the game (such as the full-motion cutscenes) to accommodate for the Game Boy Advance's limited hardware capabilities.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Tag Team Racing''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Tag Team Racing''
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|align="center"|[[File:CTTR_Boxart.jpg|100px]]<br><small>{{releasedate|USA|October 19, 2005}} PlayStation 2, Xbox, GameCube</small>
|align="center"|[[File:CTTR_Boxart.jpg|100px]]<br><small>{{released|USA|October 19, 2005}} PlayStation 2, Xbox, GameCube</small>
|''Crash Tag Team Racing'' is the first game in the series to be developed by {{wp|Radical Entertainment}}. In it, Crash must help Von Clutch, a theme park owner, in retrieving the Power Gems stolen from him. In order to do so, Crash and his friends must partake in racing matches, which are the primary focus of the game. The main mechanic of racing is "clashing", which allows the player to fuse with another racer's vehicle and have one control the driving, while the other operates a gun used to shoot down racers. There are up to eight characters and a variety of vehicles from which to choose, each with its own attributes and gun type. Outside of racing, there is also a free-roaming platforming component, in which Crash can explore the theme park to gather coins required to unlock new vehicles.
|''Crash Tag Team Racing'' is the first game in the series to be developed by {{wp|Radical Entertainment}}. In it, Crash must help Von Clutch, a theme park owner, in retrieving the Power Gems stolen from him. In order to do so, Crash and his friends must partake in racing matches, which are the primary focus of the game. The main mechanic of racing is "clashing", which allows the player to fuse with another racer's vehicle and have one control the driving, while the other operates a gun used to shoot down racers. There are up to eight characters and a variety of vehicles from which to choose, each with its own attributes and gun type. Outside of racing, there is also a free-roaming platforming component, in which Crash can explore the theme park to gather coins required to unlock new vehicles.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bash''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bash''
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|align="center"|[[File:CrashBash_Boxart.jpg|100px]]<br><small>{{releasedate|USA|November 6, 2000}} PlayStation</small>
|align="center"|[[File:CrashBash_Boxart.jpg|100px]]<br><small>{{released|USA|November 6, 2000}} PlayStation</small>
|''Crash Bash'' is a party game developed by {{wp|Eurocom}}, in which players participate in a variety of four-player minigames. The game's story mode centers around a contest between good (Aku Aku) and evil (Uka Uka) to decide which side is the strongest. The minigames include Ballistix, in which each player pilots a ship to knock iron balls away from their zone; Polar Push, in which players must knock each other off the ice rink while riding on polar bears; Pogo Pandemonium, in which players ride pogos to color squares and earn points; and Crate Crush, in which players must use crates to deplete each other's health to win. There are eight characters in total.
|''Crash Bash'' is a party game developed by {{wp|Eurocom}}, in which players participate in a variety of four-player minigames. The game's story mode centers around a contest between good (Aku Aku) and evil (Uka Uka) to decide which side is the strongest. The minigames include Ballistix, in which each player pilots a ship to knock iron balls away from their zone; Polar Push, in which players must knock each other off the ice rink while riding on polar bears; Pogo Pandemonium, in which players ride pogos to color squares and earn points; and Crate Crush, in which players must use crates to deplete each other's health to win. There are eight characters in total.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot Purple: Ripto's Rampage''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Bandicoot Purple: Ripto's Rampage''
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|align="center"|[[File:CrashPurple_Boxart.jpg|100px]]<br><small>{{releasedate|USA|June 3, 2004}} Game Boy Advance</small>
|align="center"|[[File:CrashPurple_Boxart.jpg|100px]]<br><small>{{released|USA|June 3, 2004}} Game Boy Advance</small>
|''Crash Bandicoot Purple: Ripto's Rampage'' is a crossover installment with the ''{{wp|Spyro (series)|Spyro the Dragon}}'' series, released alongside its counterpart ''Spyro Orange: The Cortex Conspiracy''. As the titles imply, Cortex joins forces with Spyro's nemesis, Ripto, and create minions disguised as Spyro, misleading Crash into believing the two protagonists are enemies. Both eventually meet and discover they were tricked by Cortex and Ripto and so team up against them. While the game uses the same engine as the first two ''Crash'' games on the Game Boy Advance in the platforming sections, the main focus of the game is minigames, in which Crash must take part to earn Gems and Crystals.
|''Crash Bandicoot Purple: Ripto's Rampage'' is a crossover installment with the ''{{wp|Spyro (series)|Spyro the Dragon}}'' series, released alongside its counterpart ''Spyro Orange: The Cortex Conspiracy''. As the titles imply, Cortex joins forces with Spyro's nemesis, Ripto, and create minions disguised as Spyro, misleading Crash into believing the two protagonists are enemies. Both eventually meet and discover they were tricked by Cortex and Ripto and so team up against them. While the game uses the same engine as the first two ''Crash'' games on the Game Boy Advance in the platforming sections, the main focus of the game is minigames, in which Crash must take part to earn Gems and Crystals.
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!colspan="2" style="font-size:125%;text-align:left"|''Crash Boom Bang!''
!colspan="2" style="font-size:125%;text-align:left"|''Crash Boom Bang!''
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|align="center"|[[File:CrashBoomBang_Boxart.jpg|100px]]<br><small>{{releasedate|Japan|June 20, 2006}} [[Nintendo DS]]</small>
|align="center"|[[File:CrashBoomBang_Boxart.jpg|100px]]<br><small>{{released|Japan|June 20, 2006}} [[Nintendo DS]]</small>
|''Crash Boom Bang!'' is a party game developed by the Japanese company {{wp|Dimps}}, and the only installment to be developed in Japan. The main gameplay is similar to that of a board game, as it involves players rolling a die to move along the number of spaces shown. The spaces have different effects on the player, such as triggering a minigame, or granting them an item. The Adventure Mode's story centers around the characters competing to obtain the fabled Super Big Power Crystal.
|''Crash Boom Bang!'' is a party game developed by the Japanese company {{wp|Dimps}}, and the only installment to be developed in Japan. The main gameplay is similar to that of a board game, as it involves players rolling a die to move along the number of spaces shown. The spaces have different effects on the player, such as triggering a minigame, or granting them an item. The Adventure Mode's story centers around the characters competing to obtain the fabled Super Big Power Crystal.
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