Cartwheel Attack: Difference between revisions

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|footer=Artwork of Diddy performing a Cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2''.
|footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2''.
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|image1=Diddy Kong Cartwheel DKC.png
|image1=Diddy Kong Cartwheel DKC.png
|image2=Diddy Cartwheel DKC2.png
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A '''{{wp|Cartwheel (gymnastics)|cartwheel}}'''<ref>''Donkey Kong Land'' instruction booklet, page 6.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10.</ref> (or '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15.</ref>) is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].
A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15.</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}'''<ref>''Donkey Kong Land'' instruction booklet, page 6.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10.</ref>) is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].


The move is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. The attack lets Diddy hit an enemy by cartwheeling into them. If used on a row of enemies, the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. Also, if Diddy cartwheels off a ledge, he will be able to jump in midair, thus extending his jumping distance.
The manuever is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. The attack lets Diddy hit an enemy by cartwheeling into them. If used on a row of enemies, the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. Also, if Diddy cartwheels off a ledge, he will be able to jump in midair, thus extending his jumping distance.


Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The cartwheel remains relatively unchanged in these games.
Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The cartwheel remains relatively unchanged in these games.
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Diddy can also use his cartwheel in ''[[Donkey Kong 64]]'', where it is one of his basic moves.
Diddy can also use his cartwheel in ''[[Donkey Kong 64]]'', where it is one of his basic moves.


Once again, Diddy Kong is able to perform his cartwheel move in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]].
Once again, Diddy Kong is able to perform his signature Cartwheel Attack in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]].


In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', Diddy performs this move as his dash and neutral aerial attacks.
In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', Diddy performs this move as his dash and neutral aerial attacks.
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