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Throughout this second phase of the fight, K. Rool will launch nine spiked Kannonballs followed by a [[barrel]], which contains a non-spiked Kannonball that can be used to attack K. Rool. At first, these Kannonballs fly straight, but come out at different heights. Once K. Rool takes a hit, they will start bouncing. Some of them bounce high, some low, and some moderately. After another hit, they will move slowly and circle through the air, with the last six Kannonballs coming out two at a time. Once he has taken six hits, K. Rool will fall over again, but just like before, he gets back up and continues fighting. Another DK Barrel will appear, and it, like the last one, only lasts until K. Rool takes another hit. | Throughout this second phase of the fight, K. Rool will launch nine spiked Kannonballs followed by a [[barrel]], which contains a non-spiked Kannonball that can be used to attack K. Rool. At first, these Kannonballs fly straight, but come out at different heights. Once K. Rool takes a hit, they will start bouncing. Some of them bounce high, some low, and some moderately. After another hit, they will move slowly and circle through the air, with the last six Kannonballs coming out two at a time. Once he has taken six hits, K. Rool will fall over again, but just like before, he gets back up and continues fighting. Another DK Barrel will appear, and it, like the last one, only lasts until K. Rool takes another hit. | ||
[[File:K Rool defeated DKC2 Flying Krock.png|thumb|left|Donkey Kong uppercuts King K. Rool out the roof]] | |||
K. Rool will now launch three blue gas clouds which stun the Kongs if they come in contact with them. After that, he will slowly propel himself across the floor, then do it again faster while turning invisible. The Kongs must now jump over him while he is invisible, using the dust he kicks up to tell where he is. A Kannonball will appear, and K. Rool can be attacked again. He will start shooting red gas clouds that bounce slightly. These will slow the Kongs down if they touch them. K. Rool will follow that by shooting three spiked Kannonballs before another regular Kannonball appears. After that, he will shoot slow, rotating, purple gas clouds, which reverse the player's controls. Then, he will start vanishing and reappearing next to the Kongs and attempting to pull them toward him. Once he does this four times, a Kannonball will spawn before he reappears again. After nine hits, K. Rool falls over and gets back up yet again, but this time, Donkey Kong breaks loose and punches him, knocking him out of the Flying Krock. He lands in [[Krem Quay]] and gets attacked by sharks. | |||
K | ==Gallery== | ||
<gallery> | |||
K Rool Duel blunderbuss smoke.png|K. Rool being covered in gunpowder from the blunderbuss, after Diddy throws a kannonball into his weapon. | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== |
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