Magic Wand: Difference between revisions

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==History==
==History==
===''Super Mario Bros. 3''===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
Seven magic wands first debuted in the game ''Super Mario Bros. 3'', where one of the seven Koopalings stole one each from the seven kings and use them to turn the kings into animals (or in the case of the Pipe Maze king, a plant). In the [[e-Reader]] [[World-e|levels]] for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', despite the wands being returned to their rightful owners, Larry, Morton, and Ludwig were shown to wield them in battle again. Promotional artwork for the Pinball game adaptation ''[[Super Mario Bros. Mushroom World]]'' showed that, aside from the Koopalings, Bowser utilized a similar wand.
Seven magic wands first debuted in the game ''Super Mario Bros. 3'', where one of the seven Koopalings stole one each from the seven kings and use them to turn the kings into animals (or in the case of the Pipe Maze king, a plant). In the [[e-Reader]] [[World-e|levels]] for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', despite the wands being returned to their rightful owners, Larry, Morton, and Ludwig were shown to wield them in battle again. Promotional artwork for the Pinball game adaptation ''[[Super Mario Bros. Mushroom World]]'' showed that, aside from the Koopalings, Bowser utilized a similar wand.


===''The Super Mario Bros. Super Show''===
====''New Super Mario Bros. Wii''====
[[File:NSMBwii koopalings.png|thumb|The Koopalings holding magic wands in ''New Super Mario Bros. Wii''.]]
In ''[[New Super Mario Bros. Wii]]'', magic wands are once again used by the seven Koopalings to defeat Mario and his friends. As with ''Super Mario Bros. 3'', each Koopaling can generate spells of varying speed and intensity, with the exception of Wendy and Lemmy, who utilize glowing rings and circus balls, respectively. The spells emitted by the Koopalings' wands also bear the Magikoopa insignia, indicating a probable connection.
 
====''New Super Mario Bros. 2''====
Alongside the Koopalings, their magic wands also make a return in the game ''[[New Super Mario Bros. 2]]'', where all the Koopalings, with the exception of Wendy O. Koopa, use their wands in combat. In addition, although Lemmy retains his wand's ability to conjure circus balls, Morton's normal spells are instead replaced with conjuring spiked balls in his fight with Mario. All the Koopalings used their magic wands again in the final level where they attempt to defeat Mario by turning him into stone and making him fall in lava. The Koopalings eventually utilize their wands once again near the ending, this time to aid Bowser by having him grow larger, although this also resulted in them being hit by the newly huge Bowser.
 
====''New Super Mario Bros. U''====
[[File:Koopalings - New Super Mario Bros U.png|thumb|left|Three of the seven Koopalings with Magic Wands.]]
The magic wands make their return in ''[[New Super Mario Bros. U]]'', but only [[Larry Koopa|Larry]], [[Iggy Koopa|Iggy]], and [[Ludwig von Koopa|Ludwig]] retain them. Larry, as per usual shoots out blue fire with his wand. Iggy, as per usual, will shoot out green fire with his wand, although he will also fire red fireballs that, upon making contact with the magma in his cabin, will summon [[Magmaargh]]s. Ludwig fires his regular blue fire spells in threes as usual. However, he also utilized the wand to create two false duplicates of himself and the wand. The clones fire two magic blasts. Additionally, the orb of the magic wands now have purple glow to it whenever each of the three Koopalings are casting their fireballs.
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===''The Super Mario Bros. Super Show!''===
In the ''[[The Super Mario Bros. Super Show!]]'', King Koopa occasionally held a similar magic scepter he called the '''Koopa scepter'''. Magic wands also had prominent roles in ''[[The Adventures of Super Mario Bros. 3]]'', being used to make and solve tomfoolery.
In the ''[[The Super Mario Bros. Super Show!]]'', King Koopa occasionally held a similar magic scepter he called the '''Koopa scepter'''. Magic wands also had prominent roles in ''[[The Adventures of Super Mario Bros. 3]]'', being used to make and solve tomfoolery.


===''Leaping Lizards''===
===''Leaping Lizards''===
Morton uses his wand to turn the [[Mushroom King]] into a rabbit in the book ''[[Leaping Lizards]]''. However in that book the wand's magic only worked one-way, so when [[Luigi]] tried to use the wand to reverse the spell, instead of turning the king back to normal it turned him into a giant rabbit. In the subsequent book ''[[Koopa Capers]]'', Wendy steals her brothers' wands in order to combine them with her own using a potion she learned about in Bowser's copy of ''Reptile Magic and VCR Programming Instructions''.
Morton uses his wand to turn the [[Mushroom King]] into a rabbit in the book ''[[Leaping Lizards]]''. However in that book the wand's magic only worked one-way, so when [[Luigi]] tried to use the wand to reverse the spell, instead of turning the king back to normal it turned him into a giant rabbit. In the subsequent book ''[[Koopa Capers]]'', Wendy steals her brothers' wands in order to combine them with her own using a potion she learned about in Bowser's copy of ''Reptile Magic and VCR Programming Instructions''.
===''New Super Mario Bros. Wii''===
[[File:NSMBwii koopalings.png|thumb|left|The Koopalings holding magic wands in ''New Super Mario Bros. Wii''.]]
In ''[[New Super Mario Bros. Wii]]'', magic wands are once again used by the seven Koopalings to defeat Mario and his friends. As with ''Super Mario Bros. 3'', each Koopaling can generate spells of varying speed and intensity, with the exception of Wendy and Lemmy, who utilize glowing rings and circus balls, respectively. The spells emitted by the Koopalings' wands also bear the Magikoopa insignia, indicating a probable connection.
===''New Super Mario Bros. 2''===
Alongside the Koopalings, their magic wands also make a return in the game ''[[New Super Mario Bros. 2]]'', where all the Koopalings, with the exception of Wendy O. Koopa, use their wands in combat. In addition, although Lemmy retains his wand's ability to conjure circus balls, Morton's normal spells are instead replaced with conjuring spiked balls in his fight with Mario. All the Koopalings used their magic wands again in the final level where they attempt to defeat Mario by turning him into stone and making him fall in lava. The Koopalings eventually utilize their wands once again near the ending, this time to aid Bowser by having him grow larger, although this also resulted in them being hit by the newly huge Bowser.
===''New Super Mario Bros. U''===
[[File:Koopalings - New Super Mario Bros U.png|thumb|Three of the seven Koopalings with Magic Wands.]]
The magic wands make their return in ''[[New Super Mario Bros. U]]'', but only [[Larry Koopa|Larry]], [[Iggy Koopa|Iggy]], and [[Ludwig von Koopa|Ludwig]] retain them. Larry, as per usual shoots out blue fire with his wand. Iggy, as per usual, will shoot out green fire with his wand, although he will also fire red spellballs that, upon making contact with the magma in his cabin, will summon [[Magmaargh]]s. Ludwig fires his regular blue fire spells in threes as usual. However, he also utilized the wand to create two false duplicates of himself and the wand. The clones fire two magic blasts. Additionally, the orb of the magic wands now have purple glow to it whenever each of the three Koopalings are casting their fireballs.


===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===