Hyper Rocketbarrel: Difference between revisions

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Due to not being able to use camera mode during final smashes and the fast-paced nature of the move this was the best close-up shot I could get.
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m (Due to not being able to use camera mode during final smashes and the fast-paced nature of the move this was the best close-up shot I could get.)
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[[File:Hyper Rocketbarrel.jpeg|thumb|250px]]
'''Hyper Rocketbarrel''' is [[Diddy Kong]]'s new [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]'', replacing [[Rocketbarrel Barrage]] from previous games. When it is used, Diddy Kong activates his [[Rocketbarrel Boost|Rocketbarrel Pack]], flying at a high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two fighters, Diddy Kong homes in on the fighter that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents.
'''Hyper Rocketbarrel''' is [[Diddy Kong]]'s new [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]'', replacing [[Rocketbarrel Barrage]] from previous games. When it is used, Diddy Kong activates his [[Rocketbarrel Boost|Rocketbarrel Pack]], flying at a high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two fighters, Diddy Kong homes in on the fighter that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents.