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m (Due to not being able to use camera mode during final smashes and the fast-paced nature of the move this was the best close-up shot I could get.) |
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[[File:Hyper Rocketbarrel.jpeg|thumb|250px]] | |||
'''Hyper Rocketbarrel''' is [[Diddy Kong]]'s new [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]'', replacing [[Rocketbarrel Barrage]] from previous games. When it is used, Diddy Kong activates his [[Rocketbarrel Boost|Rocketbarrel Pack]], flying at a high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two fighters, Diddy Kong homes in on the fighter that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents. | '''Hyper Rocketbarrel''' is [[Diddy Kong]]'s new [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]'', replacing [[Rocketbarrel Barrage]] from previous games. When it is used, Diddy Kong activates his [[Rocketbarrel Boost|Rocketbarrel Pack]], flying at a high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two fighters, Diddy Kong homes in on the fighter that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents. | ||