Talk:Super Mario World 2: Yoshi's Island: Difference between revisions

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This technic was actually first used in [[Super Mario World]], you see [[Morton]], [[Roy Koopa|Roy]], and [[Ludwig]]? Well, when they get defeated, their sprite rotates, disorientes in shape (this one is also for hitting them), and the sprite appear to shrink at the same time. Do that means that this technology was actually used for the first time in Super Mario World? {{user|FanOfYoshi}} 03:56, 1 September 2018 (EDT)
This technic was actually first used in [[Super Mario World]], you see [[Morton]], [[Roy Koopa|Roy]], and [[Ludwig]]? Well, when they get defeated, their sprite rotates, disorientes in shape (this one is also for hitting them), and the sprite appear to shrink at the same time. Do that means that this technology was actually used for the first time in Super Mario World? {{user|FanOfYoshi}} 03:56, 1 September 2018 (EDT)
:That kind of sprite scaling and rotation didn't require the Super FX2 chip, as far as I know in ''Yoshi's Island'' it was used to render and animate actual 3D models (you can clearly see this in the very first castle where some walls in the background rotate and fall on Yoshi trying to squish him).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 05:21, 1 September 2018 (EDT)
:That kind of sprite scaling and rotation didn't require the Super FX2 chip, as far as I know in ''Yoshi's Island'' it was used to render and animate actual 3D models (you can clearly see this in the very first castle where some walls in the background rotate and fall on Yoshi trying to squish him).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 05:21, 1 September 2018 (EDT)
== Sonic's Lost World: Question ==
I have a question... Are the musics in there composed by Koji Kondo? He doesn't seem to be credited, but i may look at pre-Yoshi content credits, or it was forgotten to be added in the credits. --{{User:FanOfYoshi/sig}} 08:57, September 17, 2019 (EDT)
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