List of Luigi's Mansion 3 pre-release and unused content: Difference between revisions

m
no edit summary
(Undo revision 2898013 by Duckfan77 (talk) Not misspelled, "cue" fits here)
Tag: Undo
mNo edit summary
Line 4: Line 4:


==Early ideas==
==Early ideas==
*It was briefly considered to have the player spend [[Coin]]s to buy hints from [[Professor E. Gadd]]. This was abandoned due to the belief this would discourage players from seeking out hints.<ref name="Kotaku">Stephen Totillo (February 6, 2020). [https://kotaku.com/luigis-mansion-3-developers-on-money-moral-choices-and-1841471669 Luigi's Mansion 3 Developers On Money, Moral Choices And Luigi's Approach To Heroism]. ''Kotaku''. Retrieved February 6, 2020</ref>.
*It was briefly considered to have the player spend [[Coin]]s to buy hints from [[Professor E. Gadd]]. This was abandoned due to the belief this would discourage players from seeking out hints.<ref name="Kotaku">Stephen Totillo (February 6, 2020). [https://kotaku.com/luigis-mansion-3-developers-on-money-moral-choices-and-1841471669 Luigi's Mansion 3 Developers On Money, Moral Choices And Luigi's Approach To Heroism]. ''Kotaku''. Retrieved February 6, 2020</ref>
*It was initially impossible to capture [[Morty]] but this was dropped after consideration that some players would want to capture every single ghost<ref name="Kotaku"></ref>.
*It was initially impossible to capture [[Morty]] but this was dropped after consideration that some players would want to capture every single ghost.<ref name="Kotaku"></ref>


== Early builds ==
== Early builds ==
===General===
===General===
*Early interviews mentioned that the game's multi-floor setting would feature heavily in the game's puzzle; an example given was that the player could find water dripping down on the floor and understand this as a cue to explore the room above the current location. These puzzles were largely scaled back in the final game due to players finding them too confusing in practice and such puzzles were "the hardest to develop and the most challenging to change after the fact"<ref name="Kotaku"></ref>.
*Early interviews mentioned that the game's multi-floor setting would feature heavily in the game's puzzle; an example given was that the player could find water dripping down on the floor and understand this as a cue to explore the room above the current location. These puzzles were largely scaled back in the final game due to players finding them too confusing in practice and such puzzles were "the hardest to develop and the most challenging to change after the fact".<ref name="Kotaku"></ref>
* "Ice" and "Fire" floors were developed, but were not included due not fitting the game's concept of featuring either expected locations for an hotel or themed locations that would surprise the player<ref name="Kotaku"></ref>.
* "Ice" and "Fire" floors were developed, but were not included due not fitting the game's concept of featuring either expected locations for an hotel or themed locations that would surprise the player.<ref name="Kotaku"></ref>


=== Announcement trailer ===
=== Announcement trailer ===
2,538

edits