Bouncy Bonanza: Difference between revisions

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'''Bouncy Bonanza''' is the eighth level in ''[[Donkey Kong Country]]'' and the third level of [[Monkey Mines]].
'''Bouncy Bonanza''' is the eighth level in ''[[Donkey Kong Country]]'' and the third level of [[Monkey Mines]].


== Summary ==
==Summary==
Bouncy Bonanza takes place in a dark, purple cave. As its name implies, the level's main theme is lots of bouncing. The Kongs can bounce from [[Tire (object)|tire]]s to access secret locations, some of them being [[Bonus room|Bonus Level]]s. The only two enemies in the level are [[Kritter]]s and [[Zinger]]s. Every Kritter appearing in the level is capable of bouncing at heights, either in a straight, vertical pattern or in an arch. On the other hand, Zingers pose as obstacles both mid-air and in crawlspaces of the cave. About halfway through the level, the Kongs can find [[Winky the Frog]] in his [[Animal Crate]]. Winky's high jumping ability further adds to the bouncing theme.
Bouncy Bonanza takes place in a dark, purple cave. As its name implies, the level's main theme is lots of bouncing. The Kongs can bounce from [[Tire (object)|tire]]s to access secret locations, some of them being [[Bonus room|Bonus Level]]s. The only two enemies in the level are [[Kritter]]s and [[Zinger]]s. Every Kritter appearing in the level is capable of bouncing at heights, either in a straight, vertical pattern or in an arch. On the other hand, Zingers pose as obstacles both mid-air and in crawlspaces of the cave. About halfway through the level, the Kongs can find [[Winky the Frog]] in his [[Animal Crate]]. Winky's high jumping ability further adds to the bouncing theme.


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At the beginning of the level the Kongs are greeted by a Kritter who bounces in front of a higher area of land. If the heroes climb onto this piece of land, they can find a [[barrel]] near a raised piece of land that is surrounded by a Zinger. A tire stands on this piece of land that can be rolled along the ground towards and area with a long alcove in it. A raised piece of land stands in the center of the alcove with the [[K-O-N-G Letters|letter K]] above it. A pair of Kritters also hop over the small gaps around this piece of land. After passing this long alcove, the heroes reach two smaller alcoves with a Zinger flying between them. The raised platform between the two alcoves holds a tire. If the Kongs manage to progress from here, they can find a barrel and a small abyss with several tires after it. A DK Barrel wobbles above the tires to release any missing Kong. Once the primates climb over a large piece of land, they encounter two Zingers flying in vertical paths over an alcove. A wide abyss is ahead of here with two tires standing on stationary platforms within it. The tires can be used to help them cross the abyss, which is followed by an area of stair-like structures with Kritters hopping along them. At the bottom of the stairs, they can find the letter O being surrounded by a Zinger. A tire is ahead of here that they can roll under a low ceiling and bounce from to reach the [[Star Barrel]] in an enclosed area.
At the beginning of the level the Kongs are greeted by a Kritter who bounces in front of a higher area of land. If the heroes climb onto this piece of land, they can find a [[barrel]] near a raised piece of land that is surrounded by a Zinger. A tire stands on this piece of land that can be rolled along the ground towards and area with a long alcove in it. A raised piece of land stands in the center of the alcove with the [[K-O-N-G Letters|letter K]] above it. A pair of Kritters also hop over the small gaps around this piece of land. After passing this long alcove, the heroes reach two smaller alcoves with a Zinger flying between them. The raised platform between the two alcoves holds a tire. If the Kongs manage to progress from here, they can find a barrel and a small abyss with several tires after it. A DK Barrel wobbles above the tires to release any missing Kong. Once the primates climb over a large piece of land, they encounter two Zingers flying in vertical paths over an alcove. A wide abyss is ahead of here with two tires standing on stationary platforms within it. The tires can be used to help them cross the abyss, which is followed by an area of stair-like structures with Kritters hopping along them. At the bottom of the stairs, they can find the letter O being surrounded by a Zinger. A tire is ahead of here that they can roll under a low ceiling and bounce from to reach the [[Star Barrel]] in an enclosed area.


A small passage under a ceiling can be found here that the heroes can climb through to reach a gap that they can drop into to progress. A platform hovers above the gap that, with the last tire on it, can be used to bounce to a hidden area, where they can find the letter N under a low ceiling being surrounded by a Zinger. A few Kritters hop in this area as well, along with a section containing tires and another DK Barrel. If the heroes do not take the secret path, they must take a path with several low ceilings above it. They must crawl under the ceilings to reach three separate rooms. The first room is filled with bouncy tires, the second contains a single Zinger that flies around some of its perimeter, and the third room holds two more Zingers and a DK Barrel. Once the Kongs pass through this area, they reach a tire that can bounce them into a Bonus Level containing Winky the Frog. If they continue forward from here, they can find a tire sticking out of the ground near a Kritter on a raised piece of the ground. An alcove with two Kritters jumping over it is in this piece of land, which is followed by a large abyss that must be crossed with the use of two tires on stationary platforms.  
A small passage under a ceiling can be found here that the heroes can climb through to reach a gap that they can drop into to progress. A platform hovers above the gap that, with the last tire on it, can be used to bounce to a hidden area, where they can find the letter N under a low ceiling being surrounded by a Zinger. A few Kritters hop in this area as well, along with a section containing tires and another DK Barrel. If the heroes do not take the secret path, they must take a path with several low ceilings above it. They must crawl under the ceilings to reach three separate rooms. The first room is filled with bouncy tires, the second contains a single Zinger that flies around some of its perimeter, and the third room holds two more Zingers and a DK Barrel. Once the Kongs pass through this area, they reach a tire that can bounce them into a Bonus Level containing Winky the frog. If they continue forward from here, they can find a tire sticking out of the ground near a Kritter on a raised piece of the ground. An alcove with two Kritters jumping over it is in this piece of land, which is followed by a large abyss that must be crossed with the use of two tires on stationary platforms.  


A Zinger flies around one of the platforms. The heroes can find another abyss immediately after this is crossed. The abyss is nearly identical to the previous, but it contains two Zingers instead of one. A tire that can be used to reach a DK Barrel being orbited by a Zinger sits on a long stretch of land after the pit. The stretch of land is followed by an abyss with a single stationary platform in it. The platform holds a tire that is surrounded by two Zingers. An area of land with three small alcoves in it is ahead, and Kritters hop over the gaps. The second of the alcoves contains the letter G and a sign that indicates that the level is almost over. A tire follows this area with a Zinger right next to it. After the heroes pass the wasp, they come up to an abyss with a platform hovering over it that they can use to cross it with. The previous tire or Winky can also help them reach an Auto Fire Barrel above here. Once the abyss is crossed the heroes can find a stretch of land leading past an exit sign into the level's exit.
A Zinger flies around one of the platforms. The heroes can find another abyss immediately after this is crossed. The abyss is nearly identical to the previous, but it contains two Zingers instead of one. A tire that can be used to reach a DK Barrel being orbited by a Zinger sits on a long stretch of land after the pit. The stretch of land is followed by an abyss with a single stationary platform in it. The platform holds a tire that is surrounded by two Zingers. An area of land with three small alcoves in it is ahead, and Kritters hop over the gaps. The second of the alcoves contains the letter G and a sign that indicates that the level is almost over. A tire follows this area with a Zinger right next to it. After the heroes pass the wasp, they come up to an abyss with a platform hovering over it that they can use to cross it with. The previous tire or Winky can also help them reach a [[Blast Barrel]] above here. Once the abyss is crossed the heroes can find a stretch of land leading past an exit sign into the level's exit.


==Enemies==
==Enemies==
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|4
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|align="center"|[[File:Rambi Token Sprite SNES.png]]<br>[[Animal Token|Rambi Token]]
|align="center"|[[File:Rambi Token Sprite SNES.png]]<br>[[Rambi]] [[animal token|Token]]
|Among the possible prizes from the "Stop the Barrel" challenge of the first Bonus Level.
|Among the possible prizes from the "Stop the Barrel" challenge of the first Bonus Level.
|-
|-
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