Green Energy Plant: Difference between revisions

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{{Quote|What is this place? Nothing but worthless junk here. I can't even smell any Paint Stars!|Huey|Paper Mario: Color Splash}}
{{Quote|What is this place? Nothing but worthless junk here. I can't even smell any Paint Stars!|Huey|Paper Mario: Color Splash}}
The '''Green Energy Plant''' is a location in ''[[Paper Mario: Color Splash]]''. It is accessed by obtaining the green [[Mini Paint Star]] in the [[Sacred Forest]] after defeating [[Kamek]], and its completion unlocks a path to [[Mossrock Theater]]. The Claw Hammer and Recorder [[Battle_Card_(Paper_Mario:_Color_Splash)#Things|Thing]]s can be found here.
The '''Green Energy Plant''' is a location in ''[[Paper Mario: Color Splash]]''. It is accessed by obtaining the green [[Mini Paint Star]] in the [[Sacred Forest]] after defeating [[Kamek]], and its completion unlocks a path to [[Mossrock Theater]]. The Claw Hammer and Recorder [[Battle_Card_(Paper_Mario:_Color_Splash)#Things|Thing]]s can be found here. The Green Energy Plant has the least colorless spots in the game at only one, tied with [[Black Bowser's Castle]].


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==Trivia==
==Trivia==
*The Rescue Squad Toad claims to have seen the ''Super Mario Bros. 3'' version of Mario, however this version of Mario cannot be encountered.
*The Rescue Squad Toad claims to have seen the ''Super Mario Bros. 3'' version of Mario, however this version of Mario cannot be encountered.
*This area contains the least amount of colorless spots in the game, not including [[Black Bowser's Castle]].
*The development team of ''Super Mario Bros. 3'' wanted the game to use an overhead, isometric view. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea<ref>Brian (November 06, 2016). [http://nintendoeverything.com/miyamoto-tezuka-kondo-on-super-mario-bros-3-scrapped-overhead-perspective-power-ups-music-more/2/ Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more]. ''Nintendo Everything''. Retrieved June 09, 2017</ref>. This concept would be used 28 years later when playing in the ''Super Mario Bros. 3'' game world when flipping.
*The development team of ''Super Mario Bros. 3'' wanted the game to use an overhead, isometric view. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea<ref>Brian (November 06, 2016). [http://nintendoeverything.com/miyamoto-tezuka-kondo-on-super-mario-bros-3-scrapped-overhead-perspective-power-ups-music-more/2/ Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more]. ''Nintendo Everything''. Retrieved June 09, 2017</ref>. This concept would be used 28 years later when playing in the ''Super Mario Bros. 3'' game world when flipping.


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