Fire Vellumental: Difference between revisions

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==Battle==
==Battle==
[[File:PMTOK Mario vs Fire Vellumental.jpg|thumb|left|Mario faces off against the Water Vellumental]]
Mario needs to attack the Fire Vellumental with the Iron Boots when it is alight with flames. When it takes damage, its feathers fall onto the arena and stick in the floor, which cause Mario 8-9 points of damage if he walks past. The Fire Vellumental can attack with Fireball causing around 20-21 damage, and use Molten Feathers to scatter more of its feathers around the arena. It can also use Flamecrower to repeatedly attack Mario for 8-10 damage. Similar to [[Rubber Band]]'s bands flinging on the arena, the Fire Vellumental's HP is tied to the amount of feathers it has. When the arena becomes cluttered with feathers, the player needs to use the [[Water Vellumental]] Magic Circles to extinguish its flames, and make all the spaces safe to travel along. The Fire Vellumental can reignite itself and relight the flames in the arena after a couple of turns.
Mario needs to attack the Fire Vellumental with the Iron Boots when it is alight with flames. When it takes damage, its feathers fall onto the arena and stick in the floor, which cause Mario 8-9 points of damage if he walks past. The Fire Vellumental can attack with Fireball causing around 20-21 damage, and use Molten Feathers to scatter more of its feathers around the arena. It can also use Flamecrower to repeatedly attack Mario for 8-10 damage. Similar to [[Rubber Band]]'s bands flinging on the arena, the Fire Vellumental's HP is tied to the amount of feathers it has. When the arena becomes cluttered with feathers, the player needs to use the [[Water Vellumental]] Magic Circles to extinguish its flames, and make all the spaces safe to travel along. The Fire Vellumental can reignite itself and relight the flames in the arena after a couple of turns.


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