Neon Heights: Difference between revisions

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*On the opposite side is the baseball field. Here, a Shy Guy with a bat challenges players to a home run contest. Accepting lets them play a coin game where they had to hit the baseballs that is thrown out of the shooter. When time is called, the Shy Guy gives a compliment for how well the player did, and two coins for every ball they knocked out of the park.  
*On the opposite side is the baseball field. Here, a Shy Guy with a bat challenges players to a home run contest. Accepting lets them play a coin game where they had to hit the baseballs that is thrown out of the shooter. When time is called, the Shy Guy gives a compliment for how well the player did, and two coins for every ball they knocked out of the park.  
*At the top of the board is the rocket ship. When players land on the [[Event Space|Green Space]] in front of it, a Shy Guy comes asking if they want to "shoot for the stars". Accepting lets the player pump fuel into the rocket until time is called. Then, the player enters the ship, and starts to travel upward into the starry sky, collecting coins along the way, and possibly even a Star if they make it to the top.  
*At the top of the board is the rocket ship. When players land on the [[Event Space|Green Space]] in front of it, a Shy Guy comes asking if they want to "shoot for the stars". Accepting lets the player pump fuel into the rocket until time is called. Then, the player enters the ship, and starts to travel upward into the starry sky, collecting coins along the way, and possibly even a Star if they make it to the top.  
*The last way to get coins is landing on the Green Space in the middle of the board. Here, a Shy Guy lets players play a matching game, where they have to match as many panels as they could before they miss to get coins. Matching all the panels makes Shy Guy award the player with a Star (20 coins in Solo Cruise) , but if they picked the Bowser panel, Shy Guy reluctantly took 10 coins away from them.  
*The last way to get coins is landing on the Green Space in the middle of the board. Here, a Shy Guy lets players play a matching game, where they have to match as many panels as they could before they miss to get coins. Matching all the panels makes Shy Guy award the player with a Star (20 coins in Solo Cruise), but if they picked the Bowser panel, Shy Guy reluctantly took 10 coins away from them.  
*The Green Space near the Mario statue and to the right of the elevator above the baseball field, makes a UFO come and scramble the locations of the chests. In Solo Cruise, a UFO abducts the player and sends it to another spot.
*The Green Space near the Mario statue and to the right of the elevator above the baseball field, makes a UFO come and scramble the locations of the chests. In Solo Cruise, a UFO abducts the player and sends it to another spot.
===Bowser Time===
 
==Bowser Time==
When [[Bowser Time]] comes along, [[Bowser]] does one of four things:
When [[Bowser Time]] comes along, [[Bowser]] does one of four things:
*Takes a souvenir photograph of all the players, and made them pay 10 or 20 coins each for it. Then, he leaves without giving anyone the photo. This also occurs on other boards except [[Bowser's Enchanted Inferno!]]
*Takes a souvenir photograph of all the players, and made them pay 10 or 20 coins each for it. Then, he leaves without giving anyone the photo. This also occurs on other boards except [[Bowser's Enchanted Inferno!]]
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*Takes away a Star from the player in first place and put it in the chest that contains a star. Therefore one of the chests contains 2 stars.
*Takes away a Star from the player in first place and put it in the chest that contains a star. Therefore one of the chests contains 2 stars.
*Places a [[Ztar|Dark Star]] in the chest that contains the Bob-omb. Players who find it lose a star.
*Places a [[Ztar|Dark Star]] in the chest that contains the Bob-omb. Players who find it lose a star.


==Spaces (Party Cruise)==
==Spaces (Party Cruise)==
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|59-65
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In Solo Cruise, players have to beat their opponent by getting three out the five Stars that were in five of the eight chests on the board (three of them had Bob-ombs) first by having Koopa Kid open them for a price. However, Koopa Kid always charged 5 more coins for every chest he opened.
In Solo Cruise, players have to beat their opponent by getting three out the five Stars that were in five of the eight chests on the board (three of them had Bob-ombs) first by having Koopa Kid open them for a price. However, Koopa Kid always charged 5 more coins for every chest he opened.