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[[File:Donkey Kong Super Game Boy Screen 5.png|thumb|left|[[Super Game Boy]]]]
[[File:Donkey Kong Super Game Boy Screen 5.png|thumb|left|[[Super Game Boy]]]]
'''75m''' (or '''75 m''') is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], and the second stage for the [[Nintendo Entertainment System]] version.
'''75m''' (or '''75 m''') is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], and the second stage for the [[Nintendo Entertainment System|NES]] version.


This level features [[elevator]]s, with [[jack]]s bouncing from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fireball (Donkey Kong)|Fireball]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]].  
This level features [[elevator]]s, with [[jack]]s bouncing from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fireball (Donkey Kong)|Fireball]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]].  
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