102,710
edits
LinkTheLefty (talk | contribs) mNo edit summary |
LinkTheLefty (talk | contribs) mNo edit summary |
||
Line 10: | Line 10: | ||
}} | }} | ||
[[File:Donkey Kong Super Game Boy Screen 5.png|thumb|left|[[Super Game Boy]]]] | [[File:Donkey Kong Super Game Boy Screen 5.png|thumb|left|[[Super Game Boy]]]] | ||
'''75m''' (or '''75 m''') is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], and the second stage for the [[Nintendo Entertainment System]] version. | '''75m''' (or '''75 m''') is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], and the second stage for the [[Nintendo Entertainment System|NES]] version. | ||
This level features [[elevator]]s, with [[jack]]s bouncing from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fireball (Donkey Kong)|Fireball]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]]. | This level features [[elevator]]s, with [[jack]]s bouncing from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fireball (Donkey Kong)|Fireball]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]]. |
edits