Mario Shinwa e (Yoiko Original): Difference between revisions

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'''マリオ神話へ【よゐこオリジナル】''' ('''''Mario Shinwa e (Yoiko Orijinaru)''''', "To a Mario Myth (Yoiko Original)") is an official course in Course World in ''[[Super Mario Maker 2]]''. It is a "standard" level published by NintendoJP and created by {{wp|Yoiko}} in episodes 4 and 5 of their web video series ''Yoiko no Mario Maker de Shokunin Seikatsu''. It is set in the ''[[Super Mario Bros. 3]]'' style, in the forest theme in the main area and the castle theme for the sub area.
'''マリオ神話へ【よゐこオリジナル】''' ('''''Mario Shinwa e (Yoiko Orijinaru)''''', "To a Mario Myth (Yoiko Original)") is an official course in Course World in ''[[Super Mario Maker 2]]''. It is a "standard" level published by NintendoJP and created by {{wp|Yoiko}} in episodes 4 and 5 of their web video series ''Yoiko no Mario Maker de Shokunin Seikatsu''. It is set in the ''[[Super Mario Bros. 3]]'' style, in the forest theme in the main area and the castle theme for the sub area.
==Layout==
==Layout==
There are five [[Key Coin]]s which must be collected in this level. One is found at the beginning near a [[Note Block]]. [[Mario]] can use the three [[Trampoline]]s at the start to reach the coin. Next are some [[Brick Block]]s forming katakana that read 「ココカラ ラクーーーー!!」 (''Koko kara raku----!!'', "It's easy from here!!") over a [[Conveyor Belt]]. Mario then needs to get into the water and swim through a set of images designed to look like a person, a rocket, a truck, a helicopter, and a car, respectively. The rest of the Key Coins can be found scattered throughout this area. To get the last Key Coin, Mario needs to activate the [[P Switch]] on the car to turn the [[Brick Block]]s into [[coin]]s, which also accesses the [[Key Door]]. After entering the Key Door, Mario needs to enter the [[Pipe]].
There are five [[Key Coin]]s which must be collected in this level. One is found at the beginning near a [[Note Block]]. [[Mario]] can use the three [[Trampoline]]s at the start to reach the coin. Next are some [[Brick Block]]s forming katakana that read 「ココカラ ラクーーーー!!」 (''Koko kara raku----!!'', "It's easy from here!!") over a [[Conveyor Belt]]. Mario then needs to get into the water and swim through a set of images designed to look like a person, a rocket, a truck, a helicopter, and a car, respectively. The rest of the Key Coins can be found scattered throughout this area. To get the last Key Coin, Mario needs to activate the [[P Switch]] on the car to turn the [[Brick Block]]s into [[coin]]s, which also accesses the [[Key Door]]. After entering the Key Door, Mario needs to enter the [[Pipe]].


Mario can then drop down on the [[Donut Block]]s, collecting coins. At the very bottom is a [[? Block]] which contains a [[Super Leaf]], a horizontally moving [[Thwomp]], and a [[Checkpoint Flag]]. After that is a room with [[Seesaw]]s on [[Track (object)|Tracks]]. Mario needs to dodge Thwomps, [[Grinder]]s, and [[Bumper (Super Mario series)|Bumper]]s to get to a few [[Twister]]s and [[Swinging Claw]]s. Here, he gets a [[Fire Koopa Clown Car]] and a [[Buzzy Shell]]. There is also a [[10-Coin]] which can be collected. Up next is a set of [[Bill Blaster]]s and parachuting [[Goombrat]]s, as well as one Big Flying Goombrat. There are also some [[Big Chain Chomp]]s which fall on Mario. At the very top are two [[Skewer]]s. Mario needs to shoot a fireball at some [[Hard Block]]s in the right wall and fly back up to another pipe.
Mario can then drop down on the [[Donut Block]]s, collecting coins. At the very bottom is a [[? Block]] which contains a [[Super Leaf]], a horizontally moving [[Thwomp]], and a [[Checkpoint Flag]]. After that is a room with [[Seesaw]]s on [[track]]s. Mario needs to dodge Thwomps, [[Grinder]]s, and [[Bumper (Super Mario series)|Bumper]]s to get to a few [[Twister]]s and [[Swinging Claw]]s. Here, he gets a [[Fire Koopa Clown Car]] and a [[Buzzy Shell]]. There is also a [[10-Coin]] which can be collected. Up next is a set of [[Bill Blaster]]s and parachuting [[Goombrat]]s, as well as one Big Flying Goombrat. There are also some [[Big Chain Chomp]]s which fall on Mario. At the very top are two [[Skewer]]s. Mario needs to shoot a fireball at some [[Hard Block]]s in the right wall and fly back up to another pipe.


Mario should enter the pipe to get to another Checkpoint Flag, another Fire Koopa Clown Car, and another ? Block containing a [[Fire Flower]]. He needs to get through a large ice obstacle to get to a [[Boom Boom]], a [[Bowser Jr.|Big Bowser Jr.]], and a [[Bowser|Big Bowser]]. On the far right of the area, [[Cloud Block]]s form katakana that read 「カギハクッパ」 (''Kagi ha Kuppa'', "The key is Bowser"). Mario needs to defeat the Big Bowser to get a [[Key]], which he must then use to open the Key Door to get to the [[Goal (Super Mario Bros. 3)|goal]].
Mario should enter the pipe to get to another Checkpoint Flag, another Fire Koopa Clown Car, and another ? Block containing a [[Fire Flower]]. He needs to get through a large ice obstacle to get to a [[Boom Boom]], a [[Bowser Jr.|Big Bowser Jr.]], and a [[Bowser|Big Bowser]]. On the far right of the area, [[Cloud Block]]s form katakana that read 「カギハクッパ」 (''Kagi ha Kuppa'', "The key is Bowser"). Mario needs to defeat the Big Bowser to get a [[Key]], which he must then use to open the Key Door to get to the [[Goal (Super Mario Bros. 3)|goal]].
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*[https://youtu.be/xAG-Kkmb498 First episode of Yoiko creating the level]
*[https://youtu.be/xAG-Kkmb498 First episode of Yoiko creating the level]
*[https://youtu.be/wLFt8oYNuiA Second episode of Yoiko creating the level]
*[https://youtu.be/wLFt8oYNuiA Second episode of Yoiko creating the level]
{{SMM2 levels}}
{{SMM2 levels}}
[[Category:Super Mario Maker 2 levels]]
[[Category:Super Mario Maker 2 levels]]
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