Glide Ramp: Difference between revisions

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Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, the pair before the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.
Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, the pair before the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.


===''Mario Kart Arcade GP'' series===
===''Mario Kart Arcade GP DX'' series===
Glide Ramps reappear in ''[[Mario Kart Arcade GP DX]]'', where they appear and function like in ''Mario Kart 7''. The ramps are used in the courses [[Peach Castle (race course)|Peach Castle]], [[Kingdom Way]], [[NAMCO Circuit]], [[Bananan Labyrinth]], [[DK Jungle (Mario Kart Arcade GP DX)|DK Jungle]] [[Aerial Road]], [[Sky Arena]], and [[Bowser's Castle (Mario Kart Arcade GP DX)| Bowser's Castle]]. As ''[[Mario Kart Arcade GP VR]]'' reuses course elements from its predecessor, Glide Ramps also appear in this game.
Glide Ramps reappear in ''[[Mario Kart Arcade GP DX]]'', where they appear and function like in ''Mario Kart 7''. The ramps are used in the courses [[Peach Castle (race course)|Peach Castle]], [[Kingdom Way]], [[NAMCO Circuit]], [[Bananan Labyrinth]], [[DK Jungle (Mario Kart Arcade GP DX)|DK Jungle]] [[Aerial Road]], [[Sky Arena]], and [[Bowser's Castle (Mario Kart Arcade GP DX)| Bowser's Castle]]. As ''[[Mario Kart Arcade GP VR]]'' reuses course elements from its predecessor, Glide Ramps also appear in this game.


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