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In level 10 of the game's Classic mode, a random character in a permanent metal form is always one of the opponents. | In level 10 of the game's Classic mode, a random character in a permanent metal form is always one of the opponents. | ||
In Adventure mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on [[Battlefield]]. Metal Mario fights alone by default, but if the player has unlocked [[Luigi]], Metal Luigi appears as well. They both retain Metal Mario's strengths from the original ''Super Smash Bros.'': they are very heavy opponents who are difficult to launch off the [[stage]], but cannot recover once they are knocked down. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points. | In Adventure mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on [[Battlefield]]. Metal Mario fights alone by default, but if the player has unlocked [[Luigi]], Metal Luigi appears as well. They both retain Metal Mario's strengths from the original ''Super Smash Bros.'': they are very heavy opponents who are difficult to launch off the [[stage]], but cannot recover once they are knocked down. However, they are far more aggressive than Metal Mario is in the previous game. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points. | ||
Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in the subsequent ''Super Smash Bros.'' installments. | Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in the subsequent ''Super Smash Bros.'' installments. |
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