Hammer Chime: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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==Gameplay==
==Gameplay==
The minigame's objective is to follow the pattern. The player has five lives, while Hammer Bro has three. Hammer Bro hits four colored drums in a random order with his [[hammer]]s, then releases a musical note to attack the player. Using the [[Nintendo DS#Stylus|stylus]], the player has to play the same drums in order before the musical note hits them. If the player does not hit the same combination in time, they lose a life. If the player manages to play the combination in time, a charged musical note is released and sent to Hammer Bro, hurting him and causing him to lose a life.
The minigame's objective is to follow the pattern. The player has five lives, while Hammer Bro has three. Hammer Bro hits four colored drums in a random order with his [[hammer]]s, then releases a musical note to attack the player. Using the [[Nintendo DS#Stylus|stylus]], the player has to play the same drums in order before the musical note hits them. If the player does not hit the same combination in time, they lose a life. If the player manages to play the combination in time, a charged musical note is released and sent to Hammer Bro, hurting him and causing him to lose a life. After Hammer Bro loses all three lives, he is defeated, and the player clears [[Toadette's Music Room]] and gains the second [[Sky Crystal]].
 
After the player defeats Hammer Bro, they clear [[Toadette's Music Room]] and gain the second [[Sky Crystal]].


==Ending==
==Ending==
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