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|[[The Secret Under the Moat|Vanish Cap Under the Moat]] | |[[The Secret Under the Moat|Vanish Cap Under the Moat]] | ||
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|rowspan="3"|''Bowser courses'' | |rowspan="3"|''[[Bowser]] courses'' | ||
|[[Bowser in the Dark World]] | |[[Bowser in the Dark World]] | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:Red shiny coin.png|frame|left]] | [[File:Red shiny coin.png|frame|left]] | ||
Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the same function as in the preceding game, this time giving power-ups to all on-screen players (excluding those in a [[bubble]]) when all eight coins are collected. Items are given corresponding to each player's power-up status. Unlike in the previous game, collecting Red Coins would give [[Small Mario]] a [[Fire Flower]] (or another equivalent power-up) instead of a [[Super Mushroom]]. Like before, if the player fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected. | Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the same function as in the preceding game, this time giving power-ups to all on-screen players (excluding those in a [[bubble]]) when all eight coins are collected. Items are given corresponding to each player's power-up status. Unlike in the previous game, collecting Red Coins would give [[Small Mario]] a [[Fire Flower]] (or another equivalent power-up) instead of a [[Super Mushroom]]. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected. | ||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== |
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