|
|
Line 38: |
Line 38: |
| |The extended Toad Brigade return from ''[[Super Mario Galaxy 2]]'', here they consist of [[Hint Toad|a blue Toad with glasses]], [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]] and [[Banktoad]]. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them. | | |The extended Toad Brigade return from ''[[Super Mario Galaxy 2]]'', here they consist of [[Hint Toad|a blue Toad with glasses]], [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]] and [[Banktoad]]. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them. |
| |} | | |} |
|
| |
| ===Bosses===
| |
| {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="3"cellpadding="1"cellspacing="2"
| |
| |-style="background: #ABC;"
| |
| !width="40%"|Boss
| |
| !width="60%"|Description
| |
| |-
| |
| |[[File:Draggadon.png|100px]]<br>[[Draggadon]]
| |
| |A large dragon that appears as the boss for [[The King of Pyropuff Peak|Episode 1-10: The King of Pyropuff Peak]], [[Draggadon's Revenge|Episode 2-9: Draggadon's Revenge]], and [[Mummy-Me at Pyropuff Peak|Bonus Episode-11: Mummy-Me at Pyropuff Peak]]. In his battles, he can release fireballs. After defeating him in Episode 2-9, Toadette can ride him on his head in the intermediate stage.
| |
| |-
| |
| |[[File:Gold Draggadon.jpg|100px]]<br>[[Gold Draggadon]]
| |
| |A golden variant of Draggadon that releases faster fireballs. He appears in [[Secret of the Golden Realm|Episode 3-13: Secret of the Golden Realm]]. Like Draggadon, Toadette can ride on him.
| |
| |-
| |
| |[[File:Wingo CTTT.png|100px]]<br>[[Wingo]]
| |
| |A gigantic bird that serves as the main antagonist of the game. In the story, he steals [[Captain Toad]] and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him.
| |
| |}
| |
|
| |
| ===Other obstacles===
| |
| {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="2"cellpadding="1"cellspacing="1"
| |
| |-style="background: #ABC;"
| |
| !width="30%"|Obstacle
| |
| !width="50%"|Description
| |
| !width="10%"|First appearance
| |
| !width="10%"|Last appearance
| |
| |-
| |
| |[[File:CTTT 1-7 Picture.png|100px]]<br>{{conjectural|Darkness}}
| |
| |Blocks the player's view.
| |
| |align=center|[[Spinwheel Library]]
| |
| |align=center|[[Shy Guy Shadow Den]]
| |
| |-
| |
| |[[File:CTTT SpinwheelBulletBillBase.png|100px]]<br>[[Lava]]
| |
| |Molten rock that can cause the player to instantly lose a life.
| |
| |align=center|[[Spinwheel Bullet Bill Base]]<br>(orange)<br>[[Bullet Bill's Touchy Trials]]<br>(blue)
| |
| |align=center|[[Mummy-Me at Pyropuff Peak]]<br>(orange)<br>[[Bullet Bill's Touchy Trials]]<br>(blue)
| |
| |-
| |
| |[[File:CTTT Draggadon'sRevenge.png|100px]]<br>[[Lava tide]]
| |
| |Lava that rises up.
| |
| |align=center|[[The King of Pyropuff Peak]]
| |
| |align=center|[[Mummy-Me at Pyropuff Peak]]
| |
| |-
| |
| |[[File:CTTT DriftAlongCanyon.png|100px]]<br>[[Poison (obstacle)|Poison]]
| |
| |A liquid hazard that can cause the player to instantly lose a life.
| |
| |align=center|[[Drift-Along Canyon]]
| |
| |align=center|[[Ghost Gallery Gambit]]
| |
| |-
| |
| |[[File:GhostGalleryGambit.jpg|100px]]<br>[[Poison tide]]
| |
| |Poison that rises up.
| |
| |colspan="2"align=center|[[Ghost Gallery Gambit]]
| |
| |-
| |
| |[[File:SpikeTrap CTTT.png|100px]]<br>[[Spike Trap]]
| |
| |A retractable pointy obstacle that damages the player.
| |
| |align=center|[[Trick-Track Hall]]
| |
| |align=center|[[Toad Brigade to Trick-Track Hall!]]
| |
| |}
| |
|
| |
| ==Items and objects==
| |
| ===Power-ups===
| |
| {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
| |
| !align=center|Image/name
| |
| !align=center|Description
| |
| |-
| |
| |align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>'''[[Super Mushroom]]'''
| |
| |align=left|Turns the player into their [[Super Mario (form)|Super form]], and otherwise gives the user 10 coins.
| |
| |-
| |
| |align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>'''[[Double Cherry]]'''
| |
| |align=left|Creates a clone of the player that copies their movements.
| |
| |-
| |
| |align=center|[[File:Pickaxe CTTT.png|100px]]<br>'''[[Super Pickax]]'''
| |
| |align=left|Temporarily allows the player to defeat any enemy and break [[Brick Block]]s.
| |
| |-
| |
| |align=center|[[File:Mysterious Mushroom Captain Toad.png|100px]]<br>'''[[Invincibility Mushroom]]'''
| |
| |align=left|Makes the player invincible for the entirety of a level.
| |
| |}
| |
|
| |
| ===Support items===
| |
| {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
| |
| !align=center|Image/name
| |
| !align=center|Description
| |
| |-
| |
| |align=center|[[File:Turnip.png|100px]]<br>[[Turnip]]
| |
| |align=left|Vegetables found in pluck patches. It can be used to throw at enemies.
| |
| |-
| |
| |align=center|[[File:GiantTurnip CTTT.png|100px]]<br>'''[[Turnip|Giant Turnip]]'''
| |
| |align=left|Large variants of Turnips.
| |
| |-
| |
| |align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>'''[[Potted Piranha Plant|Piranha Plant]]'''
| |
| |align=left|These are a potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items.
| |
| |}
| |
|
| |
| ===Other collectibles===
| |
| {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
| |
| !align=center|Image/name
| |
| !align=center|Description
| |
| |-
| |
| |align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]'''
| |
| |align=left|When collected, 1-Up Mushrooms grant the player an extra life.
| |
| |-
| |
| |align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]'''
| |
| |align=left|Collecting 100 Coins grants the player an extra life.
| |
| |-
| |
| |align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]'''
| |
| |align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
| |
| |-
| |
| |align=center|[[File:GoldMushroom CTTT.png|x70px]]<br>'''[[Gold Mushroom]]'''
| |
| |align=left|Mushrooms that reward the player coins.
| |
| |-
| |
| |align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]'''
| |
| |align=left|Green Stars are used to unlock some levels. There are only exclusive to the ''Super Mario 3D World'' levels.
| |
| |-
| |
| |align=center|[[File:Key CTTT.png|x70px]]<br>'''[[Key]]'''
| |
| |align=left|Used to unlock doors.
| |
| |-
| |
| |align=center|[[File:Captain toad powerstar.png|x70px]]<br>'''[[Power Star]]'''
| |
| |align=left|Stars that appear at the end of the level.
| |
| |-
| |
| |align=center|[[File:Super-gem.png|x70px]]<br>'''[[Super Gem]]'''
| |
| |align=left|Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
| |
| |}
| |
|
| |
| ===Trigger objects===
| |
| {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
| |
| !align=center|Image/name
| |
| !align=center|Description
| |
| |-
| |
| |align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]'''
| |
| |align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
| |
| |-
| |
| |align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]'''
| |
| |align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Super Gem.
| |
| |-
| |
| |align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]'''
| |
| |align=left|P Switches are switches that alter the layout of the stage, allowing the player to progress.
| |
| |-
| |
| |align=center|[[File:PluckPatch.png|x70px]]<br>[[File:PluckPatchAssist CTTT.png|x70px]]<br>'''[[Pluck Patch]]'''
| |
| |align=left|Plants that can be pulled, which releases various items and power-ups.
| |
| |-
| |
| |align=center|[[File:PullSwitch.png|x70px]]<br>'''[[Pull Switch]]'''
| |
| |align=left|Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights.
| |
| |-
| |
| |align=center|[[File:WheelPanel CTTT.png|x70px]]<br>'''[[Spinwheel]]'''
| |
| |align=left|A wheel that rotates varies from a small portion of the level to a large section of the level.
| |
| |}
| |
|
| |
| ===Blocks===
| |
| {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
| |
| !align=center|Image/name
| |
| !align=center|Description
| |
| |-
| |
| |align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]'''
| |
| |align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
| |
| |-
| |
| |align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]'''
| |
| |align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
| |
| |-
| |
| |align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]'''
| |
| |align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
| |
| |-
| |
| |align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]'''
| |
| |align=left|Donut Blocks are platforms that slowly fall when stepped on.
| |
| |-
| |
| |align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[POW Block]]'''
| |
| |align=left|POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
| |
| |-
| |
| |align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]'''
| |
| |align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy.
| |
| |}
| |
|
| |
| ===Platforms===
| |
| {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
| |
| !align=center|Image/name
| |
| !align=center|Description
| |
| |-
| |
| |align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]'''
| |
| |align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
| |
| |-
| |
| |align=center|[[File:Snake Panels SM3DL.png|x70px]]<br>[[Flip Panel (platform)|Flip Panel]]
| |
| |align=left|Form temporary pathways when activated.
| |
| |-
| |
| |align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]'''
| |
| |align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
| |
| |-
| |
| |align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]'''
| |
| |align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
| |
| |-
| |
| |align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]'''
| |
| |align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
| |
| |-
| |
| |align=center|[[File:CTTT TouchstoneTrouble.png|x70px]]<br>'''[[Touchstone]]'''
| |
| |align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
| |
| |-
| |
| |align=center|[[File:Rolling Inferno.jpg|x70px]]<br>'''[[Turning Floor]]'''
| |
| |align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
| |
| |}
| |
|
| |
| ===Transportation objects===
| |
| {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
| |
| !align=center|Image/name
| |
| !align=center|Description
| |
| |-
| |
| |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Cannon]]'''
| |
| |align=left|Used to reach areas in various levels.
| |
| |-
| |
| |align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]'''
| |
| |align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
| |
| |-
| |
| |align=center|[[File:Door CTTT.png|x70px]]<br>'''[[Key Door]]'''
| |
| |align=left|Doors that require a key.
| |
| |-
| |
| |align=center|[[File:Minecart CTTT.png|x70px]]<br>'''[[Mine Cart]]'''
| |
| |align=left|Carts that ride on rails and filled with turnips.
| |
| |-
| |
| |align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]'''
| |
| |align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area.
| |
| |-
| |
| |align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]'''
| |
| |align=left|When entered, Warp Boxes teleport the player to another area of a level.
| |
| |-
| |
| |align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]'''
| |
| |align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
| |
| |-
| |
| |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
| |
| |align=left|Doors that take the player to another portion of the level.
| |
| |-
| |
| |align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]'''
| |
| |align=left|When entered, Warp Pipes teleport the player to another area of a level.
| |
| |}
| |
|
| |
| ===Other objects===
| |
| {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
| |
| !align=center|Image/name
| |
| !align=center|Description
| |
| |-
| |
| |align=center|[[File:Captain Toad on ladder CTTT.png|x70px]]<br>'''[[Ladder]]'''
| |
| |align=left|Used to reach high areas.
| |
| |-
| |
| |align=center|[[File:TurnipCannon CTTT.png|x70px]]<br>'''[[Turnip Cannon]]'''
| |
| |align=left|Fires turnips once activated.
| |
| |}
| |
|
| |
| ==Stages==
| |
| ''Captain Toad: Treasure Tracker'' features 79 stages (referred to as "mini-universes"<ref name="CT:TT Direct Trailer">[http://www.youtube.com/watch?v=t05E3dZmWkE Captain Toad: Treasure Tracker (Nintendo Direct) Trailer]</ref>). The game is divided into various "episodes," with their own plots, as well as containing a number of different stages played as each character. Each stage also features a challenge that can be completed for an extra bonus.
| |
| {|class="wikitable"
| |
| !colspan="5"|[[Episode 1]]
| |
| |-
| |
| ![[File:CTTT Ep1 1.png|175px]]
| |
| ![[File:CTTT Ep1 2.png|175px]]
| |
| ![[File:CTTT Ep1 3.png|175px]]
| |
| ![[File:CTTT Ep1 4.png|175px]]
| |
| ![[File:CTTT Ep1 5.png|175px]]
| |
| |-
| |
| !The Secret Is in the Stars
| |
| !The Chase to Pyropuff Peak
| |
| !The Hunt for the Great Bird's Lair
| |
| !Onward, Captain Toad!
| |
| !Operation Rescue Toadette
| |
| |-
| |
| |1. [[Plucky Pass Beginnings]]
| |
| |5. [[Double Cherry Palace]]
| |
| |11. [[Piranha Creeper Cove]]
| |
| |14. [[Pop-Up Prairie Town]]
| |
| |18. [[Wingo's Watchtower]]
| |
| |-
| |
| |2. [[Walleye Tumble Temple]]
| |
| |6. [[Shy Guy Heights]]
| |
| |12. [[Briny Bowl Swimming Hole]]
| |
| |15. [[Drop-Road Dash]]
| |
| |
| |
| |-
| |
| |3. [[Touchstone Trouble]]
| |
| |7. [[Spinwheel Library]]
| |
| |13. [[Turnip Cannon Jungle]]
| |
| |16. [[Bizarre Doors of Boo Mansion]]
| |
| |
| |
| |-
| |
| |4. [[Mushroom Mesa]]
| |
| |8. [[Mine Cart Tunnel Throwdown]]
| |
| |
| |
| |17. [[Blizzard on the Star Express]]
| |
| |
| |
| |-
| |
| |
| |
| |9. [[Spinwheel Bullet Bill Base]]
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| |
| |
| |10. [[The King of Pyropuff Peak]]
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| {|class="wikitable"
| |
| !colspan="5"|[[Episode 2]]
| |
| |-
| |
| ![[File:CTTT Ep2 1.png|175px]]
| |
| ![[File:CTTT Ep2 2.png|175px]]
| |
| ![[File:CTTT Ep2 3.png|175px]]
| |
| ![[File:CTTT Ep2 4.png|175px]]
| |
| ![[File:CTTT Ep2 5.png|175px]]
| |
| |-
| |
| !The Captain Gets Toadnapped
| |
| !Onward, Toadette!
| |
| !Farewell, Pyropuff Peak
| |
| !On the Trail of the Great Bird
| |
| !Operation Rescue Captain Toad
| |
| |-
| |
| |1. [[Chute Scoot Slopes]]
| |
| |5. [[Floaty Fun Water Park]]
| |
| |10. [[Spinwheel Cog Ruins]]
| |
| |14. [[Midnight in the Wandering Woods]]
| |
| |18. [[Battle Tower Blitz]]
| |
| |-
| |
| |2. [[Stumper Sneakaround]]
| |
| |6. [[Drift-Along Canyon]]
| |
| |11. [[Windup Stairs]]
| |
| |15. [[Double Cherry Spires]]
| |
| |
| |
| |-
| |
| |3. [[Mine Cart Sunset Rundown]]
| |
| |7. [[Sliding Slab Shuffle]]
| |
| |12. [[Up 'n' Down Terrace]]
| |
| |16. [[Bullet Bill's Touchy Trials]]
| |
| |
| |
| |-
| |
| |4. [[Sinister Street Signs]]
| |
| |8. [[Spooky Specters at Shadow Manor]]
| |
| |13. [[Clear Pipe Puzzleplex]]
| |
| |17. [[Spinwheel Sky Fort]]
| |
| |
| |
| |-
| |
| |
| |
| |9. [[Draggadon's Revenge]]
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| {|class="wikitable"
| |
| !colspan="7"|[[Episode 3]]
| |
| |-
| |
| ![[File:CTTT Ep3 1.png|175px]]
| |
| ![[File:CTTT Ep3 2.png|175px]]
| |
| ![[File:CTTT Ep3 3.png|175px]]
| |
| ![[File:CTTT Ep3 4.png|175px]]
| |
| !colspan="2"|[[File:CTTT Ep3 5.png|175px]]
| |
| ![[File:CTTT Ep3 6.png|175px]]
| |
| |-
| |
| !The Search for Toadette
| |
| !The Search for Captain Toad
| |
| !Captain Toad's Trials
| |
| !Toadette's Tribulations
| |
| !colspan="2"| Reunited at Last?
| |
| !The Ultimate Treasure
| |
| |-
| |
| |1. [[Rolling Inferno]]
| |
| |5. [[Stumpy Springs Sanctuary]]
| |
| |10. [[Multi-Vator Mayhem]]
| |
| |14. [[Shy Guy Shadow Den]]
| |
| |19. [[Retro Ramp-Up]]
| |
| |24. [[Trick-Track Hall]]
| |
| |28. [[Wingo's Whackdown]]
| |
| |-
| |
| |2. [[Seesaw Sizzle]]
| |
| |6. [[Biddybud Snow Stroll]]
| |
| |11. [[Flip Panel Footpath]]
| |
| |15. [[Razzle-Dazzle Slider]]
| |
| |20. [[Twisty-Turny Planet]]
| |
| |25. [[Deep-Space Gyromajig]]
| |
| |
| |
| |-
| |
| |3. [[Beep Block Sky Plaza]]
| |
| |7. [[Cagey Conkdor Caper]]
| |
| |12. [[Rock Block Badlands]]
| |
| |16. [[Poison Canal Cannon Run]]
| |
| |21. [[Ghost Gallery Gambit]]
| |
| |26. [[Magma Road Marathon]]
| |
| |
| |
| |-
| |
| |4. [[Pickax Cave Plummet]]
| |
| |8. [[Up 'n' Down Desert]]
| |
| |13. [[Secret of the Golden Realm]]
| |
| |17. [[Fright Train Flight]]
| |
| |22. [[Touchstone Turmoil]]
| |
| |27. [[Scalding Scaffold Sinkhole]]
| |
| |
| |
| |-
| |
| |
| |
| |9. [[Mine Cart Ruins Rumble]]
| |
| |
| |
| |18. [[No Sleep at Magikoopa Keep]]
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| |23. [[Color Crate Carousel]]
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| |
| |
| |
| |
| |}
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| {|class="wikitable"
| |
| !colspan="6"|[[Bonus Episode]]
| |
| |-
| |
| ![[File:CTTT EpB 1.png|175px]]
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| ![[File:CTTT EpB 2.png|175px]]
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| ![[File:CTTT EpB 3.png|175px]]
| |
| ![[File:CTTT EpB 4.png|175px]]
| |
| ![[File:CTTT EpB 5.png|175px]]
| |
| ![[File:CTTT EpB 6.png|175px]]
| |
| |-
| |
| !Expedition to the Sprixie Kingdom
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| !Toad Brigade, Move Out!
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| !Curse of the Mummy-Me!
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| !Memories of Our Adventures
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| !Keep On Tracking, Captain Toad!
| |
| !Unlimited Coins Galore
| |
| |-
| |
| |[[Super Bell Hill]]
| |
| |[[Toad Brigade to Mushroom Mesa!]]
| |
| |[[Mummy-Me on Flip Panel Footpath]]
| |
| |[[Episode 1 Prologue]]
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| |[[Mummy-Me Maze Forever]]
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| |[[Coins Galore]]
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| |-
| |
| |[[Conkdor Canyon]]
| |
| |[[Toad Brigade to Trick-Track Hall!]]
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| |[[Mummy-Me on Drop-Road Dash]]
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| |[[Episode 2 Prologue]]
| |
| |
| |
| |[[More Coins Galore]]
| |
| |-
| |
| |[[Shadow-Play Alley]]
| |
| |[[Toad Brigade to Bullet Bill Base!]]
| |
| |[[Mummy-Me at Pyropuff Peak]]
| |
| |[[Episode 3 Prologue]]
| |
| |
| |
| |[[Even More Coins Galore]]
| |
| |-
| |
| |[[Clear Pipe Cruise]]
| |
| |[[Toad Brigade to Magikoopa Keep!]]
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |}
| |
|
| |
| ==Development==
| |
| The idea of ''Captain Toad: Treasure Tracker'' came to director Shinya Hiratake as a dream.<ref>RawmeatCowboy (November 14, 2014). [https://web.archive.org/web/20150501120351/https://www.gonintendo.com/s/241799-captain-toad-treasure-tracker-originally-starred-link-idea-was-initially-shot-down GoNintendo: ''Captain Toad: Treasure Tracker'' originally starred Link, idea was initially shot down]. ''GoNintendo''. Retrieved December 12, 2014.</ref> It originally featured [[Link]] as the hero instead of Mario, as Mario not being able to jump would not make sense. Link would explore in a diorama-style in a tech demo presented to Shigeru Miyamoto. The idea was shot down, though Miyamoto realized a potential with the idea. It was included in ''Super Mario 3D World'', where Hiratake chose Captain Toad from ''Super Mario Galaxy'' because the heavy backpack would have prevented him from jumping. After ''Super Mario 3D World'' was released, Miyamoto encouraged production of a full game around the concept.<ref>[https://www.ndw.jp/post-529/ 『進め!キノピオ隊長』開発スタッフに訊く 発想探求ツアー! (2015年1月号より)]. ''Nintendo DREAM WEB''. Retrieved July 17, 2021.</ref>
| |
|
| |
| ==Update history==
| |
| ===Version 1.1.0===
| |
| The Wii U version of the game received an update on March 19, 2015, adding amiibo support to the game. An amiibo prompt was added to the menu screen by pressing {{button|wiiu|Plus}}, allowing players to scan the Toad amiibo to play Hide and Seek with [[Pixel Toad]], while any other amiibo give the player 1-Up Mushrooms.<ref name="update support"></ref>
| |
|
| |
| ==Reception==
| |
| ''Captain Toad: Treasure Tracker'' received generally positive reviews. Much of the praise was directed towards the limited focus on just Captain Toad and Toadette, as well as the game's concept, but minor criticism amounted to some technical issues and the designs of some levels. The game currently holds a score of 81 on Metacritic based on 78 reviews,<ref>[http://www.metacritic.com/game/wii-u/captain-toad-treasure-tracker Metacritic score for ''Captain Toad: Treasure Tracker''.] ''Metacritic''. Retrieved May 18, 2018.</ref> as well as a score of 81.01% on GameRankings based on 54 reviews.<ref>[http://www.gamerankings.com/wii-u/805615-captain-toad-treasure-tracker/index.html GameRankings score for ''Captain Toad: Treasure Tracker''.] ''GameRankings''. Retrieved May 18, 2018.</ref>
| |
|
| |
| Marty Silva of IGN gave the game an 8.2/10, criticizing what he believed to be an over-reliance of the GamePad at times, stating "The problem here is that it's controlled both through the right stick and the GamePad's gyrosensor, and the sensor can't be turned off, so I found the camera spinning out of control whenever I moved my wrists. Also, if you're playing only off the GamePad, messages and touch-screen prompts have a tendency to pop up and really obscure your view at important moments." Otherwise, he was praising of the game, mostly to the charm, visuals, and sense of discovery.<ref>Silva, Marty. [http://www.ign.com/articles/2014/12/01/captain-toad-treasure-tracker-review Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''IGN''. Retrieved May 21, 2018.</ref> Arthur Gies of Polygon gave the game of 8.5/10, and was similarly critical of camera issues, claiming they "transcended my crankiness and felt like actual problems", but praised the characters' "outrageous cuteness", remarking "Nintendo games explore their root mechanics thoroughly, finding fun through solid execution and exploration of the idea. Using that as a verb, ''Captain Toad'' Nintendos. It Nintendos hard."<ref>Gies, Arthur. [http://www.polygon.com/2014/12/1/7312633/captain-toad-treasure-tracker-review-wii-u Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''Polygon''. Retrieved May 21, 2018.</ref> Chris Carter of Destructoid gave the game an 8/10, and was also similarly praising of the limited focus on Captain Toad and Toadette, stating "No other Mario characters are jumping out and stealing the spotlight here -- it's just the two aforementioned characters and their thirst for treasure that fuels the game." He was, however, critical of a few levels, and for what he opined as little to offer for players who did not like puzzle platformers.<ref>Carter, Chris. [http://www.desructoid.com/review-captain-toad-treasure-tracker-284007.phtml Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''Destructoid''. Retrieved May 21, 2018.</ref>
| |
| {| class="wikitable reviews"
| |
| !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
| |
| |-style="background-color:#E6E6E6;"
| |
| |Platform
| |
| |Reviewer, Publication
| |
| |Score
| |
| |Comment
| |
| |-
| |
| |[[Wii U]]
| |
| |Marty Sliva, [http://www.ign.com/articles/2014/12/01/captain-toad-treasure-tracker-review IGN]
| |
| |8.2/10
| |
| |align="left"|"''Treasure Tracker takes the core concept of Captain Toad and runs wild with it. It’s a smart, adorable puzzle game that presents some awesome locales and really rewards you for taking the time to unpack them. Despite the control issues and menu problems, Captain Toad Treasure Tracker proves that you can still be great without being Super.''"
| |
| |-
| |
| |Wii U
| |
| |Arthur Gies, [https://www.polygon.com/2014/12/1/7312633/captain-toad-treasure-tracker-review-wii-u Polygon]
| |
| |8.5/10
| |
| |align="left"|"''For anybody else, Captain Toad's weird little experiment would be an afterthought. But Nintendo's exercise in digging has found something pretty special — an action puzzle game that succeeds on charm and smarts, rather than reflexes and spectacle.''"
| |
| |-
| |
| |Wii U
| |
| |Chris Carter, [https://www.destructoid.com/review-captain-toad-treasure-tracker-284007.phtml Destructoid]
| |
| |8/10
| |
| |align="left"|"''Captain Toad is an experience that doesn't attempt to really wow you, but instead delivers consistent puzzle experiences at a rapid pace. There's more Nintendo could have done with it, but it is a puzzler in its purest form, and that will be more than enough for people who wanted more of the titular hero after playing the bonus games in 3D World.''"
| |
| |-
| |
| !colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
| |
| |-style="background-color:#E6E6E6;"
| |
| |colspan=2|Compiler
| |
| |colspan=2|Platform / Score
| |
| |-
| |
| |colspan=2|Metacritic
| |
| |colspan=2 style="background-color:limegreen"|[http://www.metacritic.com/game/wii-u/captain-toad-treasure-tracker 81]
| |
| |-
| |
| |colspan=2|GameRankings
| |
| |colspan=2|[http://www.gamerankings.com/wii-u/805615-captain-toad-treasure-tracker/index.html 81.01%]
| |
| |}
| |
|
| |
| ==References to other games==
| |
| *''[[Donkey Kong (game)|Donkey Kong]]'': The music that plays when using a Super Pickax is an arrangement of the theme that plays when Mario collects a [[Hammer]] in ''Donkey Kong''; the way in which the pickaxe is swung is also a reference to the Hammer. [[Retro Ramp-Up]] is based on the [[25m|first level]] from this game.
| |
| *''[[Super Mario Bros.]]'': A cover of this game's underground theme is used in [[Mine Cart Tunnel Throwdown]].
| |
| *''[[Super Mario Bros. 2]]'': [[Turnip]]s and sprouts on the ground return, Shy Guys appear as basic enemies, and various buildings draw from the design of [[Wart]]'s castle.
| |
| **''[[Super Mario Advance]]'': Giant turnips can be used during the boss fights against Wingo.
| |
| *''[[Super Mario World]]'': [[Wingo]] has a feather on his hat that resembles the [[Cape Feather]]. During the fights against Wingo, Toadette will throw Toad a [[Super Mushroom]], similar to Peach in the final battle with Bowser. [[Key]]s have a close resemblance to the said item's in-game sprite, even lying horizontally.
| |
| *''[[Super Mario 64]]'': When playing in a Coins Galore level, an arrangement of "[[Slider]]" from this game plays.
| |
| *''[[New Super Mario Bros.]]'': This game's lava level music is partially covered in [[Drop-Road Dash]]'s background music.
| |
| *''[[Super Mario Galaxy]]'': [[Captain Toad]] and the [[Toad Brigade]] return from their debut in this game, along with their iconic sound track. Also, the [[Starshroom]] appears in the ending credits if the game is beaten twice. The Starshroom appears secretly in Episode 1's Coins Galore if the player rotates the camera. It is seen in the distance.
| |
| *''[[Super Mario 3D Land]]'': A cover version of this game's beach level music appears. [[Flip Panel (platform)|Flip Panel]]s make a reappearance as well.
| |
| *''[[New Super Mario Bros. 2]]'': The [[Gold Mushroom]] returns as an item.
| |
| *''[[Super Mario 3D World]]'': ''Captain Toad: Treasure Tracker'' uses a modified engine based on this game. The core gameplay is based on Captain Toad's Adventures levels first featured in this game. Many mechanics from this game return, as well as cover versions of several tracks from this game. Super Bell Hill, Conkdor Canyon, Shadow-Play Alley, and Clear Pipe Cruise return as stages. Also, a slightly re-animated version of the intro from this game can be seen after the credits, revealing that ''Captain Toad: Treasure Tracker'' is, in fact, a prequel to ''Super Mario 3D World''.<ref>https://www.youtube.com/watch?v=CB-jj1Kx5UA&list=UUfAPTv1LgeEWevG8X_6PUOQ</ref>
| |
|
| |
| ==References in later games==
| |
| *''[[Super Mario Maker]]'': A costume of both Captain Toad and Toadette (in her gear from ''Treasure Tracker'') appear in an event level designed after this title. Music jingles and sound effects also return as further references.
| |
| *''[[Mario & Luigi: Paper Jam]]'': Toadette often references her adventures in this game in her dialogue. Additionally, some of the battle cards that are unlocked by the Toad amiibo also use some of Captain Toad's artwork from ''Captain Toad: Treasure Tracker''.
| |
| *''[[Paper Mario: Color Splash]]'': Draggadon reappears in this title. After using the Basin Thing in [[Redpepper Volcano]], a bump comes out of its head, just like in ''Captain Toad: Treasure Tracker'' after a rock falls on it. Also, when this happens, Mario can ride Draggadon as Captain Toad did in his game. At [[the Golden Coliseum]], a yellow [[Rescue Squad]] Toad says that the squad used "Toad treasure-tracking technology" to find the Bone.
| |
| *''[[Super Mario Odyssey]]'': When encountering Captain Toad in the [[Lost Kingdom]], he mentions he was dropped by a [[Klepto|giant bird]], but a different bird than "[his] usual one," referencing his kidnapping by Wingo.
| |
| *''[[Super Smash Bros. Ultimate]]'': "Plucky Pass Beginnings", the Toad Brigade theme, and "The King of Pyropuff Peak", Draggadon's battle theme, both appear in this game. Additionally, artwork of Captain Toad and Toadette are used for their [[Spirit (Super Smash Bros. Ultimate)|spirits]]. At Toadette's Explore area, she references the title by saying, "Choose up to four treasure trackers!"
| |
| *''[[Super Mario 3D World + Bowser's Fury]]'': Hint Toad, Banktoad, and Yellow Toad are extra characters in the Captain Toad levels, wearing their outfits from ''Captain Toad: Treasure Tracker''. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the [[Bonus Episode]].
| |
| *''[[Mario Golf: Super Rush]]'': Toadette uses a Super Pickax in her special shot, the Super Pickax Stinger.
| |
|
| |
| ==Gallery==
| |
| {{main-gallery}}
| |
| <gallery>
| |
| Logo EN - Captain Toad Treasure Tracker.png|Logo of the game
| |
| Captain Toad TT artwork05.png|[[Captain Toad]]
| |
| Toadette CaptainToadTreasureTracker.png|[[Toadette]]
| |
| Pickaxe CTTT.png|[[Super Pickax]]
| |
| Wingo CTTT.png|[[Wingo]]
| |
| CTTT Illustration.png|Main visual
| |
| </gallery>
| |
|
| |
| ==Media==
| |
| {{media table
| |
| |file1=CTTT Main Theme.oga
| |
| |title1=Title theme
| |
| |file2=CTTT Coins Galore.oga
| |
| |title2=Coins Galore theme
| |
| }}
| |
|
| |
| ==Staff==
| |
| {{main|List of Captain Toad: Treasure Tracker staff}}
| |
| Most of ''Super Mario 3D World''{{'}}s staff return, with Shinya Hiratake and Kenta Motokura leading game direction once again while [[Koichi Hayashida]] acts as producer for the first time. The main characters' voices are performed by [[Samantha Kelly]], and general game production is done by [[Satoru Iwata]] and [[Shigeru Miyamoto]].
| |
|
| |
| ==Pre-release and unused content==
| |
| {{main|List of Captain Toad: Treasure Tracker pre-release and unused content}}
| |
|
| |
| Several of the stages shown off during E3 2014 had different names than in the final game; for example, [[Mushroom Mesa]] was originally named "Mushy Monument: Mayday!". The box art was also changed during development. Several enemies such as Flaptors seen in the final game do not appear in the E3 demo.
| |
|
| |
|
| ==Names in other languages== | | ==Names in other languages== |