List of Super Mario 64 glitches: Difference between revisions

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If Mario collects more than 255 coins in a course, it will save a number less than or equal to 255 as the coin count record. For example, collecting a Star while the coin count is at 999 will record a coin count of 231 coins. The reason this happens is that the record's coin counter only saves the first byte of the level's coin data (which is stored in two bytes). The coin counter effectively rolls over while saving. If Mario collected 256 coins (or a number multiple of it, such as 512, and 768) in a level, it would be stored as 0.<ref>[https://www.youtube.com/watch?v=dokE1J5wlhE A YouTube video explaining the glitch, by pannenkoek2012]</ref>
If Mario collects more than 255 coins in a course, it will save a number less than or equal to 255 as the coin count record. For example, collecting a Star while the coin count is at 999 will record a coin count of 231 coins. The reason this happens is that the record's coin counter only saves the first byte of the level's coin data (which is stored in two bytes). The coin counter effectively rolls over while saving. If Mario collected 256 coins (or a number multiple of it, such as 512, and 768) in a level, it would be stored as 0.<ref>[https://www.youtube.com/watch?v=dokE1J5wlhE A YouTube video explaining the glitch, by pannenkoek2012]</ref>


'''NOTE''': The maximum number of coins that can be collected while in a level is 999; collecting more does not affect the coin counter, [[#Negative lives|except on the original Japanese release.]]
'''NOTE''': The maximum number of coins that can be collected while in a level is 999; collecting more does not affect the coin counter, [[#Negative lives*|except on the original Japanese release.]]


===Delayed dialogue===
===Delayed dialogue===
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