Tiny-Huge Island: Difference between revisions

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On the Huge Island, the player starts in a field with three [[Big Goomba|Grand Goomba]]s. The platforms to the left are too far apart and tall for the player to use, so the player has to go through the doorway on the right in order to progress. The doorway leads to a large lake and a sloped beach, with the lake having a [[Cheep Chomp|Bubba]] that tries to eat the player, a Koopa on the beach, and a [[Lakitu]] that circles around both while throwing [[Spiny|Spinies]] at the player. Across the lake are a [[Fly Guy]] and the course's cannon. The cannon can be used to reach the higher platforms, one of which has a bridge that leads to [[Wiggler]]'s Basement,<ref>''Nintendo Magazine System'' (AU) Issue #52, page 47.</ref> the lower portion of a cave filled with [[Red Coin]]s. Past the cannon is a large platform with a strong gust of [[wind]] blowing through it, which will push the player off the edge if they are not careful. To reach the upper platform, the player has to jump in its direction, which causes a gust of wind from below to appear and push the player upward onto the platform. Across the platform's bridge is Windswept Valley, which contains some Grand Goombas and a Shrinker Pipe, as well as the [[Goal Pole|flagpole]] during the mission [[Rematch with Koopa the Quick]]. The bridge afterward has wind blowing across it, and beyond it is a hill with iron balls rolling down it. Past the hill are the hole the iron balls come out of and two paths for the player to take: The left has a Shrinker Pipe and large platforms leading to the top of the mountain, while the right leads to a field with Grand Goombas, as well as Koopa the Quick if his mission is selected. Below the iron balls' spawning hole are the large platforms the player could not reach earlier, with the highest one containing several [[Big Fire Piranha|Piranha Flower]]s.
On the Huge Island, the player starts in a field with three [[Big Goomba|Grand Goomba]]s. The platforms to the left are too far apart and tall for the player to use, so the player has to go through the doorway on the right in order to progress. The doorway leads to a large lake and a sloped beach, with the lake having a [[Cheep Chomp|Bubba]] that tries to eat the player, a Koopa on the beach, and a [[Lakitu]] that circles around both while throwing [[Spiny|Spinies]] at the player. Across the lake are a [[Fly Guy]] and the course's cannon. The cannon can be used to reach the higher platforms, one of which has a bridge that leads to [[Wiggler]]'s Basement,<ref>''Nintendo Magazine System'' (AU) Issue #52, page 47.</ref> the lower portion of a cave filled with [[Red Coin]]s. Past the cannon is a large platform with a strong gust of [[wind]] blowing through it, which will push the player off the edge if they are not careful. To reach the upper platform, the player has to jump in its direction, which causes a gust of wind from below to appear and push the player upward onto the platform. Across the platform's bridge is Windswept Valley, which contains some Grand Goombas and a Shrinker Pipe, as well as the [[pole|flagpole]] during the mission [[Rematch with Koopa the Quick]]. The bridge afterward has wind blowing across it, and beyond it is a hill with iron balls rolling down it. Past the hill are the hole the iron balls come out of and two paths for the player to take: The left has a Shrinker Pipe and large platforms leading to the top of the mountain, while the right leads to a field with Grand Goombas, as well as Koopa the Quick if his mission is selected. Below the iron balls' spawning hole are the large platforms the player could not reach earlier, with the highest one containing several [[Big Fire Piranha|Piranha Flower]]s.


==Missions==
==Missions==
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