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In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause the animations of [[? Block]]s, [[Brick Block]]s, [[Note Block|Jump Block]]s, and [[coin]]s to stop, and also make [[Conveyor Belt]]s stop moving. They also transform [[Muncher]]s into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in [[World 2-3 (Super Mario Bros. 3)|World 2-3]] is purple with tan details. In all versions, Switch Blocks cause the [[Toad House]] theme to play while they are active. | In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause the animations of [[? Block]]s, [[Brick Block]]s, [[Note Block|Jump Block]]s, and [[coin]]s to stop, and also make [[Conveyor Belt]]s stop moving. They also transform [[Muncher]]s into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in [[World 2-3 (Super Mario Bros. 3)|World 2-3]] is purple with tan details. In all versions, Switch Blocks cause the [[Toad House]] theme to play while they are active. | ||
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks | In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks do not look like coins. Switch Blocks also vanish after a second once pressed. | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
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====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
P Switches reappear in ''[[Super Mario Bros. Wonder]]'', where they have the same effect as in the ''New Super Mario Bros.'' series. While the P Switch's effect is active, a unique musical theme plays, which has been newly introduced in this game; a ticking noise can also be heard, which rapidly increases in frequency when the effect is about to expire. | |||
P Switches reappear in ''[[Super Mario Bros. Wonder]]''. | |||
P Switches appear in the following levels: | |||
*[[Here Come the Hoppos]]: Found in a secret sky area after bouncing off of a Hoppo. The player can press it by throwing a [[Koopa Troopa|Koopa]] shell or swinging their trunk in [[Elephant Mario|Elephant]] form; after being activated, it spawns Blue Coins which show a path to the level's second [[10-flower coin]]. | |||
*[[Bulrush Express]]: The player can continuously hit P Switches to spawn and collect a large amount of Blue Coins. | |||
===''Yoshi''=== | ===''Yoshi''=== |
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