Dive: Difference between revisions
→Super Mario 64 / Super Mario 64 DS: Fixed
(→Super Mario 64 / Super Mario 64 DS: Fixed) Tag: Mobile edit |
|||
Line 6: | Line 6: | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:SM64 Dive.gif|thumb|200px|Mario performing a dive in ''Super Mario 64'']] | [[File:SM64 Dive.gif|thumb|200px|Mario performing a dive in ''Super Mario 64'']] | ||
In ''[[Super Mario 64]]'', Mario can use a dive when he [[dash|runs]] and {{button|N64|B}} is pressed to initiate the dive; holding back on the Control Stick or pressing {{button|N64|A}} or {{button|N64|B}} ends the move (though only the latter method retains Mario's momentum). This move can also be used during a running jump or [[Side Somersault]]. While diving, Mario [[slide]]s on his stomach across the ground and damages any enemies in his path. If Mario dives onto a sloped surface (such as a [[Slide (Super Mario 64)|slide]]), his speed will remain constant (despite the player's inputs) and he will not stop until he is on a sufficiently level surface again. In ''[[Super Mario 64 DS]]'', [[Luigi]] and [[Wario]] can dive as well, this time when the player presses {{button|DS|A}}, though the amount of damage done is dependent on the character. [[Yoshi]], however, cannot dive, instead using {{button|DS|A}} to lick. Like in ''[[Super Mario Odyssey]]'', diving causes a small gain in height, before curving downwards. Diving in the remake also negates all fall damage. Unlike in any other game in the series, a [[Wall Jump|Wall Kick]] can be performed out of a dive when the player plays as Mario, as long as the player is moving into the wall at a very slow speed. | In ''[[Super Mario 64]]'', Mario can use a dive when he [[dash|runs]] and {{button|N64|B}} is pressed to initiate the dive; holding back on the Control Stick or pressing {{button|N64|A}} or {{button|N64|B}} ends the move (though only the latter method retains Mario's momentum). This move can also be used during a running jump or [[Side Somersault]]. While diving, Mario [[slide]]s on his stomach across the ground and damages any enemies in his path. If Mario dives onto a sloped surface (such as a [[Slide (Super Mario 64)|slide]]), his speed will remain constant (despite the player's inputs) and he will not stop until he is on a sufficiently level surface again. In ''[[Super Mario 64 DS]]'', [[Luigi]] and [[Wario]] can dive as well, this time when the player presses {{button|DS|A}}, though the amount of damage done is dependent on the character. [[Yoshi]], however, cannot dive, instead using {{button|DS|A}} to [[Swallow|lick]]. Like in ''[[Super Mario Odyssey]]'', diving causes a small gain in height, before curving downwards. Diving in the remake also negates all fall damage. Unlike in any other game in the series, a [[Wall Jump|Wall Kick]] can be performed out of a dive when the player plays as Mario, as long as the player is moving into the wall at a very slow speed. | ||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== |