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{{delete-request|A "palette swap" is incidental, based entirely on hardware limitations, and not a true mechanic on video games. Most of the examples below are from NES games and can go there instead.}} | |||
{{rewrite-expand|More games and images needed.}} | {{rewrite-expand|More games and images needed.}} | ||
A '''palette swap''', also known as a '''color swap''', '''alternate palette''', and '''alternate color''' is a mechanic whereby a video game graphic retains its usual design, although the colors are different for the rendered graphic. In most ''Mario''-related games, various characters, enemies, and other resources have other colors and forms. | A '''palette swap''', also known as a '''color swap''', '''alternate palette''', and '''alternate color''' is a mechanic whereby a video game graphic retains its usual design, although the colors are different for the rendered graphic. In most ''Mario''-related games, various characters, enemies, and other resources have other colors and forms. |
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