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|image2=Diddy Cartwheel DKC2.png | |image2=Diddy Cartwheel DKC2.png | ||
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A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet | A '''Cartwheel Attack'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Country'' instruction booklet|page=14}}</ref><ref>{{cite|date=2010|publisher=Nintendo of America|author=Nintendo|language=en-us|title=''Donkey Kong Country Returns'' instruction booklet|page=15}}</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}''')<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Land'' instruction booklet|page=6}}</ref><ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=10}}</ref> is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]]. The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. | ||
Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances. In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves. | Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances. In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Ita=Attacco "caprioleggiante" <small>(''Donkey Kong Country'')</small><ref>''[[Donkey Kong Country]]'' Italian manual | |Ita=Attacco "caprioleggiante" <small>(''Donkey Kong Country'')</small><ref>{{cite|language=it|title=''[[Donkey Kong Country]]'' Italian manual|page=14}}</ref> | ||
|Ita2=Ruota<ref>''[[Donkey Kong Land]]'' Italian manual | |Ita2=Ruota<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian manual|page=6}}</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=10}}</ref><ref>{{cite|date=2000|publisher=Nintendo of Europe|language=it|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' European manual|page=108|author=Nintendo}}</ref><ref>{{cite|date=2003|language=it|publisher=Nintendo of Europe|author=Nintendo|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' European manual|page=104}}</ref><ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|author=Nintendo|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=110}}</ref><ref>{{cite|title=''[[Donkey Kong Country Returns]]'' Italian manual|page=20}}</ref> | ||
|ItaM="Somersault-y" attack | |ItaM="Somersault-y" attack | ||
|Ita2M=Cartwheel | |Ita2M=Cartwheel |
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