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==Development== | ==Development== | ||
{{quote|I figured the player’s eyes would focus on the moving finger, and the act of pressing the A Button to make the finger thrust forward would read naturally as syntax for a game. [...] I made the thickness of the finger the same size as the nostril, thinking how satisfying it would be to have the finger go into the nostril when you succeed, and I made the nose deform a little bit when you fail.|Goro Abe}} | {{quote|I figured the player’s eyes would focus on the moving finger, and the act of pressing the A Button to make the finger thrust forward would read naturally as syntax for a game. [...] I made the thickness of the finger the same size as the nostril, thinking how satisfying it would be to have the finger go into the nostril when you succeed, and I made the nose deform a little bit when you fail.|Goro Abe}} | ||
"Gold Digger" was created by ''[[WarioWare (series)|WarioWare]]'' developer [[Goro Abe]], based on a whiteboard note made by the [[Hirofumi Matsuoka|game's director]] depicting a finger, a nose and the caption "Pick!"<ref name="Kotaku">Stephen | "Gold Digger" was created by ''[[WarioWare (series)|WarioWare]]'' developer [[Goro Abe]], based on a whiteboard note made by the [[Hirofumi Matsuoka|game's director]] depicting a finger, a nose and the caption "Pick!"<ref name="Kotaku">{{cite|language=en|author=Totilo, Stephen|date=October 11, 2018|url=kotaku.com/the-making-of-nintendo-s-best-nose-picking-game-1829686979|title=The Making Of Nintendo’s Best Nose-Picking Game|publisher=Kotaku|accessdate=August 18, 2019}}</ref> After seeing the note, Abe thought up the concept of the game and believed the nose-picking premise would be immediately and universally understood by players, a necessity for the nature of ''WarioWare''{{'}}s gameplay.<ref name="Kotaku"/> The first version of the game only featured the index finger; to make the game easier for beginners and make difficulty levels more interesting than simply increasing the speed at which the microgame is played, Abe created the smaller pinky finger for the first difficulty level and made the third difficulty level the insertion of two fingers into the nose.<ref name="Kotaku"/> After feedback from testers stating that the game was still too difficult, Abe tweaked the earlier difficulties to have the finger start closer to the nose.<ref name="Kotaku"/> | ||
==Gallery== | ==Gallery== |
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