Dive: Difference between revisions

253 bytes added ,  8 months ago
→‎Super Mario Odyssey: also trying to better reflect game mechanics here.
(→‎Super Mario Odyssey: also trying to better reflect game mechanics here.)
Line 17: Line 17:


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Mario is able to dive in ''Super Mario Odyssey''. The move is now performed by holding {{button|switch|zl}} and pressing {{button|switch|y}} after jumping. It can thus be done at the start of a Ground Pound in midair.<ref>{{cite|language=en-gb|author=SuperMario_UK|date=September 21, 2017|url=x.com/SuperMario_UK/status/910805827300106241|title=The Dive allows you to fling yourself forward in midair, so you can get a tiny bit of extra distance.|publisher=X|accessdate=August 6, 2024}}</ref> Unlike in ''Super Mario 64''  and ''Super Mario Sunshine'', however, Mario jumps in a small arc instead of just falling, and he does not slide upon landing. Instead, Mario starts rolling with the momentum of his dive if {{button|switch|zl}} continues to be pressed. The distance traveled with each use is also set as opposed to depending on Mario's momentum, presumably to make diving into [[Cappy]] work more consistently. Using this move underwater lets Mario perform a [[Quick Swim]], which mimics the [[swim]]ming physics of ''Super Mario 64'' up to ''[[Super Mario Galaxy 2]]''.
Mario is able to dive in ''Super Mario Odyssey''. The move is now performed by pressing {{button|switch|zl}} in the air to start a [[Ground Pound]] and pressing {{button|switch|y}} after jumping. Dives can also be done during the descent of a Ground Pound.<ref>{{cite|language=en-gb|author=SuperMario_UK|date=September 21, 2017|url=x.com/SuperMario_UK/status/910805827300106241|title=The Dive allows you to fling yourself forward in midair, so you can get a tiny bit of extra distance.|publisher=X|accessdate=August 6, 2024}}</ref> Unlike in ''Super Mario 64''  and ''Super Mario Sunshine'', however, Mario jumps in a small arc instead of just falling, and he does not slide upon landing. Instead, Mario either lands in place or does a cosmetic roll if he lands while moving. If {{button|switch|zl}} is held while landing, Mario starts rolling with the momentum of his dive. The distance traveled with a dive is set as opposed to depending on Mario's momentum. This may be because it makes diving into [[Cappy]] to [[Cap Jump]] from him work more consistently. Diving then performing a Cap Jump is known as a [[Cap Jump|Cap Dive]]. The same inputs as a dive performed underwater lets Mario perform a [[Quick Swim]], a quick dash forward mimicking the [[swim]]ming physics of ''Super Mario 64'' up to ''[[Super Mario Galaxy 2]]''.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
4,269

edits