Donkey Kong Country 2: Diddy's Kong Quest: Difference between revisions

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==Characters==
==Characters==
===Kong Klan===
===Kong Klan===
{|class="wikitable dk" width=100%
{|class="wikitable dk" style="text-align:center"
!Sprite!!Kong!!Summary!!New
!Sprite!!Kong!!Summary!!New
|-
|-
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|[[File:Diddy DKC sprite.png]]
|[[File:Diddy DKC sprite.png]]
|[[Diddy Kong]]
|[[Diddy Kong]]
|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
|align=left|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Dixie Kong DKC2 sprite.png]]
|[[File:Dixie Kong DKC2 sprite.png]]
|[[Dixie Kong]]
|[[Dixie Kong]]
|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.  
|align=left|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.  
|{{icon|new}}
|{{icon|new}}
|-
|-
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|[[File:Cranky Kong DKC2 sprite.png]]
|[[File:Cranky Kong DKC2 sprite.png]]
|[[Cranky Kong]]
|[[Cranky Kong]]
|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
|align=left|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:DK DKC2 sprite.png]]
|[[File:DK DKC2 sprite.png]]
|[[Donkey Kong]]
|[[Donkey Kong]]
|The grandson of Cranky Kong and best friend of Diddy Kong finds himself captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of the final level, where he ultimately assists them in defeating Kaptain K. Rool.
|align=left|The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of [[Stronghold Showdown]], where he ultimately assists them in defeating Kaptain K. Rool.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Funky Kong DKC2 sprite.png]]
|[[File:Funky Kong DKC2 sprite.png]]
|[[Funky Kong]]
|[[Funky Kong]]
|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
|align=left|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Swanky Kong DKC2 sprite.png]]
|[[File:Swanky Kong DKC2 sprite.png]]
|[[Swanky Kong]]
|[[Swanky Kong]]
|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.  
|align=left|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.  
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Wrinkly Kong DKC2 sprite.png]]
|[[File:Wrinkly Kong DKC2 sprite.png]]
|[[Wrinkly Kong]]
|[[Wrinkly Kong]]
|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
|align=left|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
|{{icon|new}}
|{{icon|new}}
|}
|}
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[[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
[[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.


{|class="wikitable dk" width=100%
{|class="wikitable dk" style="text-align:center"
!rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
!rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
|-
|-
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|[[File:Clapper DKC2 sprite.png]]
|[[File:Clapper DKC2 sprite.png]]
|[[Clapper]]
|[[Clapper]]
|Clapper is able to cool down water when jumped on. In [[Lava Lagoon]], he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In his namesake [[Clapper's Cavern]], Clapper freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|align=left|Clapper is able to cool down water when jumped on. In [[Lava Lagoon]], he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In his namesake [[Clapper's Cavern]], Clapper freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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|[[File:Enguarde DKC sprite.png]]
|[[File:Enguarde DKC sprite.png]]
|[[Enguarde]]
|[[Enguarde]]
|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
|align=left|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Glimmer DKC2 sprite.png]]
|[[File:Glimmer DKC2 sprite.png]]
|[[Glimmer]]
|[[Glimmer]]
|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|align=left|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|Glimmer's Galleon
|Glimmer's Galleon
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|[[File:Rambi DKC2 sprite.png]]
|[[File:Rambi DKC2 sprite.png]]
|[[Rambi]]
|[[Rambi]]
|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|align=left|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Rattly DKC2 sprite.png]]
|[[File:Rattly DKC2 sprite.png]]
|[[Rattly]]
|[[Rattly]]
|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
|align=left|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[Squawks]]
|[[Squawks]]
|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
|align=left|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Squitter DKC2 sprite.png]]
|[[File:Squitter DKC2 sprite.png]]
|[[Squitter]]
|[[Squitter]]
|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
|align=left|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
|[[Hot-Head Hop]]
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.


{|class="wikitable dk"
{|class="wikitable dk" style="text-align:center"
!Sprite!!Name!!Origin!!Information
!Sprite!!Name!!Origin!!Information
|-
|-
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|[[Mario]]
|[[Mario]]
|''Super Mario''
|''Super Mario''
|Mario is the default champion, with 39 of the 40 coins.
|align=left|Mario is the default champion, with 39 of the 40 coins.
|-
|-
|[[File:Yoshi DKC2 sprite.png]]
|[[File:Yoshi DKC2 sprite.png]]
|[[Yoshi]]
|[[Yoshi]]
|''Super Mario''
|''Super Mario''
|Yoshi is the default runner-up, with 29 coins.
|align=left|Yoshi is the default runner-up, with 29 coins.
|-
|-
|[[File:Link DKC2 sprite.png]]
|[[File:Link DKC2 sprite.png]]
|[[Link]]
|[[Link]]
|''The Legend of Zelda''
|''The Legend of Zelda''
|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|align=left|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|}
|}


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{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
{|class="wikitable dk sortable"
{|class="wikitable dk sortable" style="text-align:center"
!rowspan=2|Sprite!!rowspan=2|Enemy!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
!rowspan=2|Sprite!!rowspan=2|Enemy!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
|-
|-
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|[[File:Cat O 9 Tails DKC2.png]]
|[[File:Cat O 9 Tails DKC2.png]]
|[[Cat O' 9 Tails]]
|[[Cat O' 9 Tails]]
|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
|align=left|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
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|[[File:Click Clack DKC2.png]]
|[[File:Click Clack DKC2.png]]
|[[Click-Clack]]
|[[Click-Clack]]
|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
|align=left|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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|[[File:Flitter DKC2.png]]
|[[File:Flitter DKC2.png]]
|[[Flitter]]
|[[Flitter]]
|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
|align=left|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|[[Mini-Necky]]
|[[Mini-Necky]]
|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|align=left|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Neek DKC2.png]]
|[[File:Neek DKC2.png]]
|[[Neek]]
|[[Neek]]
|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
|align=left|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Screech DKC2.png]]
|[[File:Screech DKC2.png]]
|[[Screech (Donkey Kong Country 2)|Screech]]
|[[Screech (Donkey Kong Country 2)|Screech]]
|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
|align=left|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|Screech's Sprint
|Screech's Sprint
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|[[File:Spiny DKC2.png]]
|[[File:Spiny DKC2.png]]
|[[Spiny (Donkey Kong Country 2)|Spiny]]
|[[Spiny (Donkey Kong Country 2)|Spiny]]
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|align=left|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
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|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|[[Zinger]]
|[[Zinger]]
|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
|align=left|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|[[Flotsam]]
|[[Flotsam]]
|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|align=left|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Lockjaw DKC2.png]]
|[[File:Lockjaw DKC2.png]]
|[[Lockjaw]]
|[[Lockjaw]]
|Very fast moving piranha fish that try to bite the Kongs.
|align=left|Very fast moving piranha fish that try to bite the Kongs.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|[[Puftup]]
|[[Puftup]]
|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
|align=left|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|[[Shuri]]
|[[Shuri]]
|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
|align=left|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Snapjaw DKC2 sprite.png]]
|[[File:Snapjaw DKC2 sprite.png]]
|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
|align=left|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|[[Kaboing]]
|[[Kaboing]]
|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|align=left|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Kaboom DKC2.png]]
|[[File:Kaboom DKC2.png]]
|[[Kaboom]]
|[[Kaboom]]
|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
|align=left|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
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|[[File:Kackle DKC2 blue.png]]
|[[File:Kackle DKC2 blue.png]]
|[[Kackle]]
|[[Kackle]]
|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|align=left|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|[[Haunted Hall]]
|[[Haunted Hall]]
|Haunted Hall
|Haunted Hall
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|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|[[Kannon]]
|[[Kannon]]
|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
|align=left|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Klampon DKC2.png]]
|[[File:Klampon DKC2.png]]
|[[Klampon]]
|[[Klampon]]
|Klampons are very similar to [[Klaptrap]]s from the first ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their face. They can sometimes be seen guarding Spinies.
|align=left|Klampons are four-legged crocodiles similar to [[Klaptrap]]s from ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies.
|[[Hot-Head Hop]]
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|[[Klank]]
|[[Klank]]
|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
|align=left|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
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|[[File:Klinger DKC2.png]]
|[[File:Klinger DKC2.png]]
|[[Klinger]]
|[[Klinger]]
|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
|align=left|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
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|[[File:Kloak DKC2.png]]
|[[File:Kloak DKC2.png]]
|[[Kloak]]
|[[Kloak]]
|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|align=left|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
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|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|[[Klobber]]
|[[Klobber]]
|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|align=left|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
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|[[File:Klomp DKC2.png]]
|[[File:Klomp DKC2.png]]
|[[Klomp]]
|[[Klomp]]
|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
|align=left|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
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|[[File:Klubba DKC2 sprite.png]]
|[[File:Klubba DKC2 sprite.png]]
|[[Klubba]]
|[[Klubba]]
|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
|align=left|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
|[[Klubba's Kiosk]]
|[[Klubba's Kiosk]]
|Klubba's Kiosk
|Klubba's Kiosk
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|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|[[Krockhead]]
|[[Krockhead]]
|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
|align=left|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
|[[Hot-Head Hop]]
|[[Hot-Head Hop]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
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|[[File:Krook DKC2.png]]
|[[File:Krook DKC2.png]]
|[[Krook]]
|[[Krook]]
|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
|align=left|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
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|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|[[Kruncha]]
|[[Kruncha]]
|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
|align=left|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|[[Kutlass]]
|[[Kutlass]]
|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
|align=left|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
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===Barnacled Bosses===
===Barnacled Bosses===
{|class="wikitable dk sortable"
{|class="wikitable dk sortable" style="text-align:center"
!rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages
!rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages
|-
|-
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|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|[[Krow]]
|[[Krow]]
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|align=left|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
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|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|[[Kleever]]
|[[Kleever]]
|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
|align=left|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
|[[Kleever's Kiln]]
|[[Kleever's Kiln]]
|Kleever's Kiln
|Kleever's Kiln
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|[[File:Kudgel DKC2.png]]
|[[File:Kudgel DKC2.png]]
|[[Kudgel]]
|[[Kudgel]]
|This buff Kremling has a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|align=left|A buff Kremling with a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|[[Kudgel's Kontest]]
|[[Kudgel's Kontest]]
|Kudgel's Kontest
|Kudgel's Kontest
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|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|[[King Zing]]
|[[King Zing]]
|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good.
|align=left|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good.
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
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|[[File:Kaptain K Rool DKC2.png]]
|[[File:Kaptain K Rool DKC2.png]]
|[[King K. Rool|Kaptain K. Rool]]
|[[King K. Rool|Kaptain K. Rool]]
|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|align=left|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
Line 447: Line 447:
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}


{|class="wikitable dk"
{|class="wikitable dk" style="text-align:center"
!Sprite!!Item!!Summary!!New
!Sprite!!Item!!Summary!!New
|-
|-
|[[File:Banana DKC SNES.png]]
|[[File:Banana DKC SNES.png]]
|[[Banana]]s
|[[Banana]]s
|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
|align=left|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Banana Bunch DKC SNES.png]]
|[[File:Banana Bunch DKC SNES.png]]
|[[Banana Bunch]]es
|[[Banana Bunch]]es
|They are worth ten bananas when collected, comparable to [[ but do not appear as commonly.
|align=left|They are worth ten bananas when collected, comparable to [[ but do not appear as commonly.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Banana Coin.png]]
|[[File:Banana Coin.png]]
|[[Banana Coin]]s
|[[Banana Coin]]s
|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.  
|align=left|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.  
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:DK Coin sprite.png]]
|[[File:DK Coin sprite.png]]
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
|align=left|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|align=left|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|[[KONG Letters]]
|[[KONG Letters]]
|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|align=left|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Kremkoin.png]]
|[[File:Kremkoin.png]]
|[[Kremkoin]]s
|[[Kremkoin]]s
|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
|align=left|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:DKC2 Letter.png]]
|[[File:DKC2 Letter.png]]
|[[Letter]]
|[[Letter]]
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|align=left|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Star DKC3.png]]
|[[File:Star DKC3.png]]
|[[Star (Donkey Kong franchise)|Star]]s
|[[Star (Donkey Kong franchise)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|align=left|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|{{icon|new}}
|{{icon|new}}
|}
|}
18,437

edits