Bowser Land: Difference between revisions

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Present tense
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The [[Event Space|Happening Space]]s on this board have a variety of effects. Landing on a Happening Space near a red pipe forces the player to enter it and reappear on another part of the board. The Happening Spaces near the metallic [[Blooper|Bloober]] ride forces players to go on the "ride", where they are caught in a loop unless they can land on another Happening Space.
The [[Event Space|Happening Space]]s on this board have a variety of effects. Landing on a Happening Space near a red pipe forces the player to enter it and reappear on another part of the board. The Happening Spaces near the metallic [[Blooper|Bloober]] ride forces players to go on the "ride", where they are caught in a loop unless they can land on another Happening Space.


The banks on this board function differently from the other five boards. Instead of [[Koopa Bank]]s, [[Bowser Bank]]s appear. The [[Koopa Kid|Baby Bowser Banker]] will loan out five [[coin]]s to players that pass the [[Bank Space]]. Players that land on the Bank Space must pay back the loan in full. If the player has zero coins, but at least one star, the Baby Bowser Banker will take the star. At the top-right part of the board, there is also an [[Item Shop (Mario Party series)|Item Shop]] run by the [[Koopa Kid|Baby Bowser Shopkeeper]], who forces the players who pass by to buy a [[Super Mushroom|Mushroom]], a [[Skeleton Key]], a [[Warp Block]], a [[Bowser Suit]], or even a [[Bowser Bomb (item)|Bowser Bomb]] (the only way to obtain one outside of item minigames), each costing 12 coins, except for the Warp Block which costs 17. The item is purchased regardless of if the player does not have enough coins or if it is the last turn, unless the player already has an item. The main attraction in Bowser Land is the [[Bowser Parade]] that occurs every five turns. Anyone caught in the parade's path is pushed back to the start, dropping two coins per space along the way. Players who pass by the parade planning offices can change the direction of the parade for five coins. If no one is in the parade's path, it will not occur. The Item [[Minigame]] on this board is [[Bowser Slots]]. The player must match up the items they want, and they will get it if they prevail. The Duel minigame is [[Rock, Paper, Mario]].
The banks on this board function differently from the other five boards. Instead of [[Koopa Bank]]s, [[Bowser Bank]]s appear. The [[Koopa Kid|Baby Bowser Banker]] loans out five [[coin]]s to players that pass the [[Bank Space]]. Players that land on the Bank Space must pay back the loan in full. If the player has zero coins, but at least one star, the Baby Bowser Banker takes the star. At the top-right part of the board, there is also an [[Item Shop (Mario Party series)|Item Shop]] run by the [[Koopa Kid|Baby Bowser Shopkeeper]], who forces the players who pass by to buy a [[Super Mushroom|Mushroom]], a [[Skeleton Key]], a [[Warp Block]], a [[Bowser Suit]], or even a [[Bowser Bomb (item)|Bowser Bomb]] (the only way to obtain one outside of item minigames), each costing 12 coins, except for the Warp Block which costs 17. The item is purchased regardless of if the player does not have enough coins or if it is the last turn, unless the player already has an item. The main attraction in Bowser Land is the [[Bowser Parade]] that occurs every five turns. Anyone caught in the parade's path is pushed back to the start, dropping two coins per space along the way. Players who pass by the parade planning offices can change the direction of the parade for five coins. If no one is in the parade's path, it does not occur. The Item [[Minigame]] on this board is [[Bowser Slots]]. The player must match up the items they want, and they get it if they prevail. The Duel minigame is [[Rock, Paper, Mario]].


If the player uses a [[Bowser Suit]] and passes by the Bowser Parade Planning Office, the Baby Bowser will mistake the player for Bowser and allow him/her to change the route of the parade for free unless it's the last move. Passing the Bowser Bank in the suit also grants the player 20 coins. Furthermore, passing the shop ran by the Baby Bowser Shopkeeper will grant the player with a [[Skeleton Key]], a [[Golden Mushroom (crownless)|Golden Mushroom]], a [[Boo Bell]], or a [[Genie Lamp|Magic Lamp]] for free.
If the player uses a [[Bowser Suit]] and passes by the Bowser Parade Planning Office, the Baby Bowser mistakes the player for Bowser and allows them to change the route of the parade for free unless it is the last move. Passing the Bowser Bank in the suit also grants the player 20 coins. Furthermore, passing the shop ran by the Baby Bowser Shopkeeper grants the player with a [[Skeleton Key]], a [[Golden Mushroom (crownless)|Golden Mushroom]], a [[Boo Bell]], or a [[Genie Lamp|Magic Lamp]] for free.


At the end of the game when Toad is about to announce the winner (even though Baby Bowser is the board's host), he is interrupted by a red [[Koopa Troopa]] who comes by and alerts the players that the villain of the board, Bowser, has changed his location, and they must act now if they want to defeat him. A cut-scene then shows a green Koopa Troopa wandering around the outskirts of Bowser Land, wondering where Bowser went. Bowser appears right behind the Koopa, about to do him harm, but the winner of the game then comes to confront him. Bowser attacks them with his fire breath, which they dodge easily. Bowser then dares the winner to throw him by the tail. Just as they grab his tail, Bowser uses his magic to turn into metal, making the winner unable to throw him. The winner then wallows in failure, when [[Toad]] and the other players come to help. Toad gives the winner a [[Star (Mario Party series)|Star]] that powers them up. [[Metal Mario|Metal Bowser]] dares the winner to try to throw him again, which they do, and this time they successfully send him flying around the [[Earth|world]]. Bowser crash lands behind the winner, his metal form shattered to pieces. The winner is then congratulated by Toad, the Koopa Troopa, and the Star.
At the end of the game when Toad is about to announce the winner (even though Baby Bowser is the board's host), he is interrupted by a red [[Koopa Troopa]] who comes by and alerts the players that the villain of the board, Bowser, has changed his location, and they must act now if they want to defeat him. A cut-scene then shows a green Koopa Troopa wandering around the outskirts of Bowser Land, wondering where Bowser went. Bowser appears right behind the Koopa, about to do him harm, but the winner of the game then comes to confront him. Bowser attacks them with his fire breath, which they dodge easily. Bowser then dares the winner to throw him by the tail. Just as they grab his tail, Bowser uses his magic to turn into metal, making the winner unable to throw him. The winner then wallows in failure, when [[Toad]] and the other players come to help. Toad gives the winner a [[Star (Mario Party series)|Star]] that powers them up. [[Metal Mario|Metal Bowser]] dares the winner to try to throw him again, which they do, and this time they successfully send him flying around the [[Earth|world]]. Bowser crash lands behind the winner, his metal form shattered to pieces. The winner is then congratulated by Toad, the Koopa Troopa, and the Star.
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Bowser Land East Bowser Bank.png
Bowser Land East Bowser Bank.png
Bowser Land Bowser Shop.png
Bowser Land Bowser Shop.png
Goomba Barrack Bowser_Land.png
Goomba Barrack Bowser Land.png
MP2 Bowser Land Start.png|The introduction's background
MP2 Bowser Land Start.png|The introduction's background
Bowser Land Welcoming.png
Bowser Land Welcoming.png