Super Mario World (WarioWare Gold): Difference between revisions

mechanics, link
(→‎Trivia: How superfluous can you describe Super Mario Advance 2?)
Tag: Mobile edit
(mechanics, link)
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'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]].
'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]].
==Gameplay==
==Gameplay==
The player must control [[Cape Mario]] as he glides to collect [[coin]]s by tilting the [[Nintendo 3DS]] counterclockwise to ascend and clockwise to quickly descend. Once enough coins are collected, the [[Extra life|1-Up]] jingle plays. The player will not lose if Mario drops out of frame, who will actually remain at a set height below it until the player tilts counterclockwise.
The player must control [[Cape Mario]] as he glides to collect [[coin]]s by tilting the [[Nintendo 3DS]] counterclockwise to ascend and clockwise to quickly descend. Cape Mario's mechanics are not exactly the same as in ''Super Mario World''. Mario can ascend faster directly after descending, as per that game, but Cape Mario can steadily ascend at any point or stay at the same altitude for as long as the player chooses. Once enough coins are collected, the [[Extra life|1-Up]] jingle plays. The player will not lose if Mario drops out of frame, who will actually remain at a set height below it until the player tilts counterclockwise.
*'''1st level difficulty:''' The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''1st level difficulty:''' The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''2nd level difficulty:''' The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
*'''2nd level difficulty:''' The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
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==Trivia==
==Trivia==
*In ''[[Super Mario World: Super Mario Advance 2]]'', the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
*In ''[[Super Mario World: Super Mario Advance 2]]'', the secret area in [[Donut Plains 1]] gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
*On the first and second difficulty levels, the highest number of coins that can be collected is 61.
*On the first and second difficulty levels, the highest number of coins that can be collected is 61.


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