Mario & Luigi (series): Difference between revisions

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==Gameplay==
==Gameplay==
[[File:MLPiT Gritzy Desert screenshot.png|thumb|Mario and Luigi in [[Gritzy Desert]] in ''Mario & Luigi: Partners in Time''.]]
[[File:MLPiT Gritzy Desert screenshot.png|thumb|Mario and Luigi in [[Gritzy Desert]] in ''Mario & Luigi: Partners in Time''.]]
The gameplay of ''Mario & Luigi'' differs from most other role-playing games due to its focus on controlling [[Mario]] and [[Luigi]] simultaneously. During field sections, the directional pad controls Mario's movement with Luigi following closely, while Mario and Luigi's other actions are controlled individually with either of two lettered buttons: A for Mario, and B for Luigi. The game begins with them being able to jump independently, though they gain access to [[hammer]]s and a variety of other techniques as the game progresses. For example, in ''Superstar Saga'', Luigi's hammer can be used to squash Mario into [[Mini Mario (form)|a smaller size]], allowing access to small gaps, while placing Mario on Luigi's shoulders allows them to [[Spin Jump (Mario & Luigi series)|act like a propeller]] and hover across large gaps. Some of these techniques are called [[Bros. Move]]s. Field gameplay has these skills used to surmount various obstacles, often in a platforming context such as to climb a mountain or activate switches to raise a bridge. ''Mario & Luigi'' is very lenient in field gameplay, with the only penalties for mistakes made in it being to drop the characters to a prior section or return them to the start of a room; damage is typically never inflicted through field gameplay. Along the way, the player can find [[block]]s to hit to receive [[coin]]s and items from. Various enemies roam the overworld, and coming into contact with these enemies initiates a battle. Landing a hit on the enemy while on the field allows the player to [[First Strike|deal preemptive damage]]. Enemies can attack Mario or Luigi, which initiates a battle but does not deal damage. Should an enemy or their attack hit either character in the back, that character [[Trip|is stunned in the battle until their turn begins]].
The gameplay of ''Mario & Luigi'' differs from most other role-playing games due to its focus on controlling [[Mario]] and [[Luigi]] simultaneously. During field sections, the directional pad controls Mario's movement with Luigi following closely, while Mario and Luigi's other actions are controlled individually with either of two lettered buttons: {{button|a}} for Mario, and {{button|b}} for Luigi. The game begins with them being able to jump independently, though they gain access to [[hammer]]s and a variety of other techniques as the game progresses. For example, in ''Superstar Saga'', Luigi's hammer can be used to squash Mario into [[Mini Mario (form)|a smaller size]], allowing access to small gaps, while placing Mario on Luigi's shoulders allows them to [[Spin Jump (Mario & Luigi series)|act like a propeller]] and hover across large gaps. Some of these techniques are called [[Bros. Move]]s. Field gameplay has these skills used to surmount various obstacles, often in a platforming context such as to climb a mountain or activate switches to raise a bridge. ''Mario & Luigi'' is very lenient in field gameplay, with the only penalties for mistakes made in it being to drop the characters to a prior section or return them to the start of a room; damage is typically never inflicted through field gameplay. Along the way, the player can find [[block]]s to hit to receive [[coin]]s and items from. Various enemies roam the overworld, and coming into contact with these enemies initiates a battle. Landing a hit on the enemy while on the field allows the player to [[First Strike|deal preemptive damage]]. Enemies can attack Mario or Luigi, which initiates a battle but does not deal damage. Should an enemy or their attack hit either character in the back, that character [[Trip|is stunned in the battle until their turn begins]].


Battles in these games are turn-based. Mario and Luigi can attack normally either by [[jump]]ing, which can deal multiple hits, though when used against enemies covered in flames or with spikes, Mario or Luigi will get hurt instead of the enemy; or with the hammer, which is powerful, but ineffective against flying enemies. Similar to other ''Super Mario'' RPG titles (''[[Super Mario RPG: Legend of the Seven Stars]]'' and the ''[[Paper Mario (series)|Paper Mario]]'' series), players can time button presses to make their attacks more effective, such as earning an extra jump attack or increasing the hammer's power. Introduced in this series is the way in which Mario and Luigi can defend themselves during an enemy's attack. When an enemy attacks, the brothers will be able to either jump or use their hammer which, when successfully timed, allows them to dodge their attacks and even deal counter damage (for example: if they jump on top of a charging [[Goomba]]). Throughout the game, players can unlock [[Bros. Attack]]s, which use [[Bros. Point]]s (BP) requiring players to cooperate between Mario and Luigi's actions to perform powerful combination attacks. Players can also use items such as the [[Super Mushroom]] for healing, [[pepper]]s for boosting stats, and [[1-Up Mushroom]]s for reviving fallen Bros. Defeating enemies earns experience points which help the Bros. level up and increase their stats, with players given the option to further increase the stats of one attribute every time they level up. Players can further improve their stats by equipping new gear to the Bros., or making them wear badges that give them special attributes.
Battles in these games are turn-based. Mario and Luigi can attack normally either by [[jump]]ing, which can deal multiple hits, though when used against enemies covered in flames or with spikes, Mario or Luigi will get hurt instead of the enemy; or with the hammer, which is powerful, but ineffective against flying enemies. Similar to other ''Super Mario'' RPG titles (''[[Super Mario RPG: Legend of the Seven Stars]]'' and the ''[[Paper Mario (series)|Paper Mario]]'' series), players can time button presses to make their attacks more effective, such as earning an extra jump attack or increasing the hammer's power. Introduced in this series is the way in which Mario and Luigi can defend themselves during an enemy's attack. When an enemy attacks, the brothers will be able to either jump or use their hammer which, when successfully timed, allows them to dodge their attacks and even deal counter damage (for example: if they jump on top of a charging [[Goomba]]). Throughout the game, players can unlock [[Bros. Attack]]s, which use [[Bros. Point]]s (BP) requiring players to cooperate between Mario and Luigi's actions to perform powerful combination attacks. Players can also use items such as the [[Super Mushroom]] for healing, [[pepper]]s for boosting stats, and [[1-Up Mushroom]]s for reviving fallen Bros. Defeating enemies earns experience points which help the Bros. level up and increase their stats, with players given the option to further increase the stats of one attribute every time they level up. Players can further improve their stats by equipping new gear to the Bros., or making them wear badges that give them special attributes.
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