Krusha: Difference between revisions

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====''Donkey Kong Country''====
====''Donkey Kong Country''====
[[File:Krusha DKC art.png|thumb|left|200px|Krusha's artwork from ''Donkey Kong Country'']]
[[File:Krusha DKC art.png|thumb|left|200px|Krusha's artwork from ''Donkey Kong Country'']]
Krushas are enemies in ''Donkey Kong Country''. Like most others, Krushas walk forward and injure [[Donkey Kong]] and [[Diddy Kong]] upon contact with them. Because they are muscular, Krushas will laugh off most of the [[Kong]]s' direct attacks. They can only be defeated with a [[barrel]], Donkey Kong jumping on them, or [[Rambi]] charging into them. Also, while it does not harm them, Donkey Kong can [[Hand Slap]] a Krusha, causing it to drop a single [[banana]] each time it is Hand Slapped. Exclusively in [[Platform Perils]] is a gray variant that wears orange wristbands, a purple camouflage suit, and has orange head spikes. This type is stronger because they laugh off Donkey Kong's jump attack, leaving barrels as the only method of defeating them. Gray Krushas do not drop any bananas when Hand Slapped. Krushas share their defeat voice clip with [[Klump]], [[Rambi]], [[Krimp]], [[King K. Rool]] and would be reycled for other enemies in later games. In the [[Donkey Kong Country (Game Boy Color)|first remake]] only, gray Krushas also appear in [[Necky Nutmare]]. In the [[Donkey Kong Country (Game Boy Advance)|second remake]], during the opening cutscene, Diddy fends off some Kritters while guarding the [[banana hoard]], only to be subdued by a Krusha, taking the role of Klump in the original version.
Krushas are enemies in ''Donkey Kong Country''. Like most others, Krushas walk forward and injure [[Donkey Kong]] and [[Diddy Kong]] upon contact with them. Because they are muscular, Krushas will laugh off most of the [[Kong]]s' direct attacks. They can only be defeated with a [[barrel]], Donkey Kong jumping on them, or [[Rambi]] charging into them. Also, while it does not harm them, Donkey Kong can [[Hand Slap]] a Krusha, causing it to drop a single [[banana]] each time it is Hand Slapped.
 
Exclusively in [[Platform Perils]] is a gray variant that wears orange wristbands, a purple camouflage suit, and has orange head spikes. This type is stronger in that they can laugh off even Donkey Kong's jump attacks, leaving barrels as the only method of defeating them. Gray Krushas do not drop any bananas when Hand Slapped. In the [[Donkey Kong Country (Game Boy Color)|first remake]] only, gray Krushas also appear in [[Necky Nutmare]]. In the [[Donkey Kong Country (Game Boy Advance)|second remake]], during the opening cutscene, Diddy fends off some Kritters while guarding the [[banana hoard]], only to be subdued by a Krusha, taking the role of Klump in the original version.
 
In the original SNES game, Krushas share their defeat voice clip with [[Rambi]] and [[King K. Rool]]. A higher pitched variant of the voice clip would later be used by other various Kremling enemies in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. There is an exception for [[Krimp]], however, whom uses the exact same pitch level for its defeat voice clip as a defeated Krusha.


The [[List of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'' had blue Krushas being unfazed by Donkey Kong's jump attacks. In the final game, this trait only applied to the gray Krushas.
The [[List of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'' had blue Krushas being unfazed by Donkey Kong's jump attacks. In the final game, this trait only applied to the gray Krushas.