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====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
[[File:SMB3 BluePow.png|thumb|right|A Switch Block in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'']] | [[File:SMB3 BluePow.png|thumb|right|A Switch Block in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'']] | ||
In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause | In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause all animations on background objects to stop (generally on their first frame, though some instead stop on a unique graphic) and also make [[Conveyor Belt]]s stop pushing the player. They also transform Bricks and unmoving [[Muncher]]s into coins while active. In the original NES version, Switch Blocks appear different colors across levels due to palette limitations, though most are some shade of blue due to sharing their palette with water. Some are different, however, such as some in desert stages being purple with tan details. In all versions, Switch Blocks cause the [[Toad House]] theme to play while they are active. | ||
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks do not look like coins. Switch Blocks also vanish after a second once pressed. | In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks do not look like coins; both of these are because more graphic tiles are available at a time compared to the original, where the base tiles are swapped in the graphics data when one is pressed. Switch Blocks also vanish after a second once pressed. | ||
====''Super Mario World''==== | ====''Super Mario World''==== |
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