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Undo revision 4198961 by Mario shroom (talk) Again, it's already mentioned previously: "Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player." Note the "slow down" bit.
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Undo revision 4198960 by Doc von Schmeltwick (talk) never said it was, because, its not.
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Undo revision 4198957 by Mario shroom (talk) It's not the same gimmick as it lacks the propeller and related properties. Also, it's mentioned more concisely in the second paragraph.
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Undo revision 4198948 by Ahemtoday (talk) yes, but you can still go underwater. I'f you think I'm saying you drive under water then your misunderstanding me.
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Undo revision 4198749 by Mario shroom (talk) You can't drive through water deep enough to be actually submerged in it in those games. Shallow water is not within the scope of this article.
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Undo revision 4198708 by Ahemtoday (talk) the point is you could drive UNDERWATER in the older games
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That isn't UNDERwater driving
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→Courses with underwater segments: Prefix
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→Courses with underwater segments: Cheep-Cheep Island is not in Mario Kart 7.
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→Trivia
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→Courses with underwater segments
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→Courses with underwater segments
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→Courses with underwater segments: I actually made this table a while back, but it was a lot less elegant than the simple list, so I held off on it. Now, though, we have Vancouver Velocity, which has underwater driving in one game, but lacks it in another that still has the mechanic, so at this point I think this table is necessary.
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→Courses with underwater segments: Vancouver Velocity in Mario Kart 8 Deluxe has got a small underwater section
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