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| Location
|
Color
|
| Rogueport
|
hsl(42, 45%, 90%)
|
| Petalburg
|
hsl(106, 76%, 90%)
|
| The Great Tree
|
hsl(0, 0%, 90%)
|
| Glitzville
|
hsl(41, 100%, 90%)
|
| Twilight Town
|
hsl(275, 57%, 90%)
|
| Keelhaul Key
|
hsl(153, 57%, 90%)
|
| Poshley Heights
|
hsl(4, 61%, 90%)
|
| Fahr Outpost
|
hsl(203, 41%, 90%)
|
Status
[[{{#if: ||}}Allergic]] — Can't be affected by status changes.
[[{{#if: ||}}Burned]] — Lose 1 HP at the end of each turn.
[[{{#if: ||}}Frozen]] — Unable to take any action. Lose 1 HP when effect ends.
[[{{#if: ||}}Poisoned]] — Lose 1 HP at the end of each turn for 9 turns.
[[{{#if: ||}}Confused]] — 50% chance to take an unexpected action instead of the intended one.
[[{{#if: ||}}Dizzy]] — 50% chance for attacks to miss their target.
[[{{#if: ||}}Invisible]] — Evade all enemy attacks.
Bestiary
{{User:Dorsal Axe/Sandbox/Mushroom
| name =
| altname =
| image =
| role =
| location =
| hp = | attack = | defense =
| level = | exp = | run =
| coins = | bonuscoins = | bonuschance =
| sleepy = | dizzy = | confused = | tiny = | immobilized = | soft = | burned = | frozen =
| fright = | gale = | ohko = | cap =
| move = | desc =
| move2 = | desc2 =
| move3 = | desc3 =
| move4 = | desc4 =
| move5 = | desc5 =
| move6 = | desc6 =
| move7 = | desc7 =
| move8 = | desc8 =
| move9 = | desc9 =
| move10 = | desc10 =
| items =
| badges =
| # = | log =
| tattle =
}}
| Paper Mario: The Thousand-Year Door enemy
|
| Goomba
|
|
|
HP
|
10
|
Attack
|
1
|
Defense
|
0
|
| Location(s)
|
| Rogueport Sewers, Petal Meadows, Glitz Pit, Riverside Station
|
|
|
| Move effectiveness
|
Ground enemy Can be affected by all positions of attacks
|
| Affected normally by all elemental attacks
|
|
|
|
| Moves
|
| Headbonk
|
1 damage
|
|
|
|
Tattle Log
|
| The underling of underlings. No other distinguishing characteristics.
|
|
Goombella's Tattle
|
| That's a Goomba. Umm… Yeah, I'm one of those, in case you hadn't noticed. Ahem... It says here: "Goombas are underlings of underlings." …That is totally rude! Their maximum HP is 2. They have an Attack power of 1 and a Defense of 0.
|
|
GameCube
|
#1
|
Switch
|
#???
|
| Paper Mario: The Thousand-Year Door enemy
|
| Dark Koopa
|
|
HP
|
8
|
Attack
|
4
|
Defense
|
2
|
| Location(s)
|
| Pit of 100 Trials
|
|
|
| Move effectiveness
|
Ground enemy Can be affected by all positions of attacks
|
| Affected normally by all elemental attacks
|
|
|
|
| Moves
|
| Shell Toss
|
4 damage
|
| Flail
|
Has no effect
|
| Get Up
|
Recovers from being flipped
|
|
|
|
Tattle Log
|
| A Koopa Troopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it.
|
|
Goombella's Tattle
|
| That's a Dark Koopa. It lives in dark places that the light never reaches. Max HP is 8, Attack is 4, and Defense is 2. It's a bit tougher than a regular Koopa, so you won't be able to beat it easily. But, it DOES have the same weakness as a regular Koopa. Flip it over and it's helpless. Why do you think it needs sunglasses down here, anyway? What's the point?
|
|
GameCube
|
#16
|
Switch
|
#???
|
| Paper Mario: The Thousand-Year Door enemy
|
| Ember
|
|
HP
|
8
|
Attack
|
3
|
Defense
|
0
|
| Location(s)
|
| Keelhaul Key, Pirate's Grotto
|
|
|
| Move effectiveness
|
Ground enemy Can be affected by all positions of attacks
|
| Fire
|
Healing (absorbs damage as HP)
|
| Ice
|
Weak (takes +1 Damage)
|
| Explosive
|
Weak (takes +1 Damage)
|
|
|
|
| Moves
|
| Jump
|
3 damage
|
| Traveling Flame
|
2 damage to Mario and partner (Piercing)
|
| Fireball
|
2 damage (Piercing)
|
|
|
|
Tattle Log
|
| These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead.
|
|
Goombella's Tattle
|
| That's an Ember. Sort of a pale-blue flame spirit. Kind of spooky. Max HP is 8, Attack is 3, and Defense is 0. Of course, since this thing is a flame, touching it will hurt. Didn't Mama teach you that? Looks like it's susceptible to ice or explosive attacks, though, so that's something. If you get hit by a flame attack, you'll catch fire, so try to guard well.
|
|
GameCube
|
#16
|
Switch
|
#???
|