WarioWare Gold: Difference between revisions

449 bytes added ,  21 days ago
→‎Challenge: Attempted to implement info on the control methods of each challenge. Was easier said than done while doing my best to keep the descriptions one-paragraphed.
(→‎Challenge: I tested for microgames that I was confident I hadn't seen even in Ultra, e.g. Birdcicle and Cavity Calamity, and they had the 16-beat timer in common.)
(→‎Challenge: Attempted to implement info on the control methods of each challenge. Was easier said than done while doing my best to keep the descriptions one-paragraphed.)
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|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|All the microgames from all stages are mixed.
|All the microgames from all stages are mixed. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" control schemes.
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
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|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|All the microgames are mixed, start at the highest difficulty level, and only one life is available.
|All the microgames are mixed, start at the highest difficulty level, and only one life is available. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
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|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|All the microgames are mixed at high speed.
|All the microgames are mixed at high speed. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
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|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time.
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time (6.0, instead of "Normal"{{'}}s 20.0).
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
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|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
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|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of [[Dribble's taxi]] by tilting the [[Nintendo 3DS]]. The faster the taxi's speed, the faster the microgames are played. The player must complete a set of 15 microgames in as little time as possible.
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of [[Dribble's taxi]] by tilting the [[Nintendo 3DS]] up and down to adjust the throttle. The faster the taxi's speed, the faster the Mash microgames are played. The player must complete a set of 15 microgames in as little time as possible; losing a microgame adds 10 seconds as a penalty.
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
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|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra control schemes. In Ultra, Kat's microgames can never be ones with touch controls, since the top screen does not have touch support. All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames can be picked.
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra (equivalent to All Mixed Up's "Ultra: No Guide") control schemes. In Ultra, Kat's microgames can never be ones with touch controls, since the top screen does not have touch support. All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames can be picked.
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
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