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==Your Personal Super Mario Maker Image== | ==Your Personal Super Mario Maker Image== | ||
Can I use your personal Super Mario Maker image for the background? (I'll delete the sprites that you made, I just want the background.) {{User:Corrin/sig}} 20:30, 20 October 2015 (EDT) | Can I use your personal Super Mario Maker image for the background? (I'll delete the sprites that you made, I just want the background.) {{User:Corrin/sig}} 20:30, 20 October 2015 (EDT) | ||
== My 3D render (long post, don't be intimidated!) == | |||
Glad you asked! I used Maya 2014/5 and I first took a model from the Models Resource. I cheated a bit there, since I got a high-quality already-rigged Mario model from [http://www.models-resource.com/wii_u/supermario3dworld/model/9821/ Super Mario 3D World], so I didn't have to rig Mario by myself. I also found a rocket launcher from [http://www.models-resource.com/pc_computer/teamfortress2/model/9444/ Team Fortress 2], because what's a Bazooka Mario without a big gun? I plopped him into the scene and enable his textures. His textures start out as shiny, so under Hypershade, I selected his textures and changed the type of material from Blinn/Phong to Lambert, removing the shinyness. I then used [https://www.gimp.org/ GIMP] to recolor his body textures, using the Magic Wand tool and the Colorize option until it became a nice shade of pink and darker pink/purple. Once the textures are done and applied, I look at the material for Mario's eyes and the gun and enable raytracing (which is responsible for reflections, I believe). But since you already grasped the concept of reflections, you seem fine there. | |||
When setting up the textures is done, I set up a camera to establish a particular angle and then move Mario's bones into position. Bones are these wire-framey joint handles you sometimes find in models; I don't know if your Shy Guy has it, but there is a high-quality [http://www.models-resource.com/wii/marioparty9/model/4205/ Mario Party 9 Shy Guy] that should come in a pre-rigged .dae format (use UVflipped one if I recall correctly). Anyway, move the bones until you get a position you like. For now, don't worry about adding a fire effect, but there are tutorials on how to add good-looking fire, even if you're using Maya, 3DS Max, or Blender. The gun is only an extra, but I had to look at an image of the guy holding the gun so the gun placement in Mario's hands are accurate. Oh, one more thing, that Mario has several "faces" and "hands" so I had to attach them to several layers so I can hide them at will, and I can select which hands and face to show or hide. | |||
Once the position is done, set up your lights. Get one main bright light and have it shine at a good angle; the angle should create a well-defined shadow. My image has a main light shining from the upper right side. Add two other lights. I usually add one to "fill" in the dark area created by the shadow; I placed one near his belly. Finally, one more light should be added, which is less apparent: the rim light. It usually lies opposite to the main light, but experiment with the angles; ultimately, this light should slightly light up the opposite edge to compliment the form; you can see this little light on the left side of Mario's face. We have a term for the process: [https://en.wikipedia.org/wiki/Three-point_lighting three-point lighting]. The lights themselves have options with shadows | |||
Once you're done, use that camera and set up the rendering, which involves raytracing (reflections, shadows, etc.), anti-aliasing (edge smoothness), and resolution (how big and clear the image is). Maya has these presets, and I went with "production quality". Of course, sometimes the render doesn't show up as good. Also, you may want to run through several low-quality renders (since they take up considerably less time) to check the light and shadow and pose placement and see if they're in-line. | |||
Once I was done with my render, it still wasn't good enough. When I first uploaded my image, it had a [http://www.mariowiki.com/images/archive/f/f6/20151122044959!LGM_-_Personal_Image.png blackish outline], but in GIMP, I just used the magic wand, threshold of 30ish and feathering on, to 2.0, and shift selected the transparent areas a few times and hit the delete key a few times. | |||
Don't be surprised if you're confused or lost. Chances are, you're probably using Blender and are new to modeling, but chances are, it also has similar options, and you can also manipulate the light and resolution quality. Just play around with the program you're using and experiment a lot. I'm a student modeler right now, by the way, so I'm pretty new to this as well. Hope we both learn things from this! {{User:Bazooka Mario/sig}} 17:10, 23 November 2015 (EST) |