Stonecarving City: Difference between revisions
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==Level layout== | ==Level layout== | ||
The stage is set in an ancient city, filled with all sorts of stones that have been carved into various shapes and designs. While this suggests that an ancient civilization once lived here, the only inhabitants at the time [[Wario]] explores the city are common enemies (mainly [[Bandinero|Bandineros]]) found throughout many stages of the game. As it is the first main level in the game (there is a training level before it), it is relatively simplistic in design, with the level's three [[List of | The stage is set in an ancient city, filled with all sorts of stones that have been carved into various shapes and designs. While this suggests that an ancient civilization once lived here, the only inhabitants at the time [[Wario]] explores the city are common enemies (mainly [[Bandinero|Bandineros]]) found throughout many stages of the game. As it is the first main level in the game (there is a training level before it), it is relatively simplistic in design, with the level's three [[List of treasures in Wario Land: Shake It!|treasures]] in locations which are quite easily reached, usually by manipulating nearby objects. When Wario eventually finds the [[Merfle Barrel|caged]] [[Merfle]], upon rescuing it the rush to the exit (same location as the start) poses very few obstacles for Wario to evade, due to the level being a post-training introduction to the general gameplay. | ||
== Missions == | == Missions == |
Revision as of 05:52, August 7, 2019
Template:Levelbox Stonecarving City is the first level of the Ratl Ruins area in the game Wario Land: Shake It!
Level layout
The stage is set in an ancient city, filled with all sorts of stones that have been carved into various shapes and designs. While this suggests that an ancient civilization once lived here, the only inhabitants at the time Wario explores the city are common enemies (mainly Bandineros) found throughout many stages of the game. As it is the first main level in the game (there is a training level before it), it is relatively simplistic in design, with the level's three treasures in locations which are quite easily reached, usually by manipulating nearby objects. When Wario eventually finds the caged Merfle, upon rescuing it the rush to the exit (same location as the start) poses very few obstacles for Wario to evade, due to the level being a post-training introduction to the general gameplay.
Missions
- Finish before the clock hits 2:00
- Collect 25,000 coins
- Jump of 3 Bandinero's heads in a row
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アヤヤンいせき[?] Ayayan iseki |
From "Mayan" Civilization. | |
German | Steinopolis[?] | Stonopolis | |
Korean | 아야얀 유적[?] Ayayan Yujeok |
Ayayan Ruins (Ayayan is a pun on 아야야 (Ayaya/Ouch) |
Trivia
- Arrangements of this level's music were used for Wario's victory theme and part of the "Waluigi Pinball" arrangement in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate.
- The level's music can also be selected to play on the Gamer stage in Super Smash Bros. for Wii U, as well as on any custom stages the player creates, and on the WarioWare, Inc. and Gamer stages in Super Smash Bros. Ultimate.