Moon (Super Mario Maker 2): Difference between revisions
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| Desert|| Strong [[wind]]s blow (direction and frequency depends on game style) | | Desert|| Strong [[wind]]s blow (direction and frequency depends on game style) | ||
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| Snow || All walkable surfaces | | Snow || All walkable surfaces have low traction | ||
|- | |- | ||
| Forest || Water is turned into [[Poison (obstacle)|poison]] | | Forest || Water is turned into [[Poison (obstacle)|poison]] |
Revision as of 23:01, October 14, 2019
Template:Item-infobox The Moon is a course part introduced in Super Mario Maker 2. It serves as an alternate form of the Angry Sun, but instead of harming the playable character, it defeats every enemy on the screen upon touching it.
When a Moon is placed in a course in the editor mode, the current theme switches to a night variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background (with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds), and a music-box version of the level's music plays instead of the standard one.
The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.
Level effects
Theme | Night-time effect |
---|---|
Ground | Super Mushrooms and Big Mushrooms continuously bounce while trying to avoid the player; Fire Flowers travel along the ground while trying to avoid the player, bouncing if they hit a wall; Super Leaves float against gravity; Cape Feathers descend slower and over a wider radius; Propeller Mushrooms fly erratically; Goombas and Wigglers behave as if underwater; Chain Chomps have extended chains; Boos chase Mario only when he is facing them; Boo Buddies chase Mario (while still maintaining the spinning ring) if not looked at and stop (both moving and rotating) if looked at; Thwomps slowly move so they can hit Mario if not looked at; Stretches will stop moving (and also not disappear) if Mario is looking at them; Stiletto Goombas play an 8-bit drum beat while walking; the laughing sound that plays while flutter jumping in a winged Goomba's Stiletto is bit-crushed; 1-Up Mushrooms turn into Rotten Mushrooms. |
Underground | Level is flipped upside-down |
Underwater | Level is completely dark except for a small radius around the player and certain objects |
Ghost House | Level is completely dark except for a small radius around the player and certain objects |
Airship | Cosmetic thunder and rain effects; all enemies behave as if underwater |
Castle | Characters swim in the air, everything else behaves as normal |
Desert | Strong winds blow (direction and frequency depends on game style) |
Snow | All walkable surfaces have low traction |
Forest | Water is turned into poison |
Sky | Low gravity for all players; all enemies behave as if underwater |
Gallery
Sprites
The Moon in the Super Mario Bros. game style
The Moon in the Super Mario Bros. game style
The Moon in the Super Mario Bros. 3 game style
The Moon in the Super Mario World game style
Screenshot of the Moon in an overworld New Super Mario Bros. U course
Trivia
- Not counting the New Super Mario Bros. U-styled version, the moon resembles the one in the Space Zone from Super Mario Land 2: 6 Golden Coins.