Item Box: Difference between revisions

280 bytes added ,  3 years ago
no edit summary
(→‎Mario Kart: Double Dash!!: Specified the sentence better)
No edit summary
Line 9: Line 9:
'''Item Boxes''' are boxes found in the ''[[Mario Kart (series)|Mario Kart]]'' series. Item Boxes look like [[? Block]]s but are transparent and often multicolored, and in more recent games, they have a iridescent checkerboard pattern. When a character passes through them, they will get a random [[List of items|item]]. These blocks also appear in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]''. They have appeared in all the ''Mario Kart'' games, except ''[[Super Mario Kart]]'', where [[? Panel]]s are used instead. [[Fake Item Box]]es appear as an item from the real Item Boxes and can be used in a similar way to [[Banana]]s, but they have a bigger impact by making racers flip over instead of spinning out. As seen in [[Toad's Factory]] in ''[[Mario Kart Wii]]'', Item Boxes can be made out of [[Brick Block]]s.
'''Item Boxes''' are boxes found in the ''[[Mario Kart (series)|Mario Kart]]'' series. Item Boxes look like [[? Block]]s but are transparent and often multicolored, and in more recent games, they have a iridescent checkerboard pattern. When a character passes through them, they will get a random [[List of items|item]]. These blocks also appear in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]''. They have appeared in all the ''Mario Kart'' games, except ''[[Super Mario Kart]]'', where [[? Panel]]s are used instead. [[Fake Item Box]]es appear as an item from the real Item Boxes and can be used in a similar way to [[Banana]]s, but they have a bigger impact by making racers flip over instead of spinning out. As seen in [[Toad's Factory]] in ''[[Mario Kart Wii]]'', Item Boxes can be made out of [[Brick Block]]s.


The positions in which players are in a race determine what kinds of items they will get. For example, someone in first place may get a [[Green Shell]] or a Banana, while someone in last place may get a [[Super Star|Star]], three [[Mushroom]]s, [[Lightning]], or a [[Bullet Bill]].
With the exception of ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', the positions in which players are in a race determine what kinds of items they will get. For example, someone in first place may get a [[Green Shell]] or a Banana, while someone in last place may get a [[Super Star|Star]], three [[Mushroom]]s, [[Lightning]], or a [[Bullet Bill]].


By holding and not releasing the 'use item' button on a controller, players can hold some items behind them, such as Bananas and Shells, referred to as "dangling"<ref>''Mario Kart DS'' English instruction booklet, page 10.</ref>. This allows players to protect themselves from anterior attacks or collisions with other racers.
By holding and not releasing the 'use item' button on a controller, players can hold some items behind them, such as Bananas and Shells, referred to as "dangling"<ref>''Mario Kart DS'' English instruction booklet, page 10.</ref>. This allows players to protect themselves from anterior attacks or collisions with other racers.
Line 71: Line 71:
Item Boxes reappear in ''[[Mario Kart 8]]'', holding the same function as in previous encounters. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline grey instead of a rainbow color and the ? is a little bit bigger. One difference between the games is that players can no longer hold two items at once (like in ''Super Mario Kart''), and items will appear in the drivers' hands (like in ''Mario Kart: Double Dash!!''), or in the case of the triple items and the [[Crazy Eight]], automatically activate by themselves.
Item Boxes reappear in ''[[Mario Kart 8]]'', holding the same function as in previous encounters. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline grey instead of a rainbow color and the ? is a little bit bigger. One difference between the games is that players can no longer hold two items at once (like in ''Super Mario Kart''), and items will appear in the drivers' hands (like in ''Mario Kart: Double Dash!!''), or in the case of the triple items and the [[Crazy Eight]], automatically activate by themselves.
Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette.
Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette.
In ''Mario Kart 8'' the items players can get is solely determined by their distance behind the leader, rather than position.  ''Mario Kart 8 Deluxe'' uses both distance and position to determine items.


In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''.
In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''.
Anonymous user