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==History== | ==History== | ||
{{rewrite-expand|reason=include all level appearances in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U''}} | {{rewrite-expand|reason=include all level appearances in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U''}} | ||
===''Mario Kart DS''=== | ===''Mario Kart'' series=== | ||
====''Mario Kart DS''==== | |||
In ''[[Mario Kart DS]]'', [[Bowser Castle (DS)|Bowser Castle]] has a Turning Floor that periodically changes direction. | In ''[[Mario Kart DS]]'', [[Bowser Castle (DS)|Bowser Castle]] has a Turning Floor that periodically changes direction. | ||
===''New Super Mario Bros. Wii''=== | ====''Mario Kart 7''==== | ||
Hollow Turning Floors appear in ''[[Mario Kart 7]]''. There is one before the underwater area in [[Bowser's Castle (3DS)|Bowser's Castle]]; racers can pass through it, or use an alternate path to drive on top. After the start of the third section of [[Rainbow Road (3DS)|Rainbow Road]], there is a Turning Floor with [[Dash Panel]]s and [[Glide Ramp]]s inside. | |||
===''Super Mario'' series=== | |||
====''New Super Mario Bros. Wii''==== | |||
[[File:NSMBW World 8-2 Screenshot.png|thumb|Turning Floors in World 8-2 of ''New Super Mario Bros. Wii'']] | [[File:NSMBW World 8-2 Screenshot.png|thumb|Turning Floors in World 8-2 of ''New Super Mario Bros. Wii'']] | ||
''[[New Super Mario Bros. Wii]]'' features Turning Floors in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], [[World 6-2 (New Super Mario Bros. Wii)|World 6-2]], and [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]. They appear in various sizes and are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of [[coin]]s or [[Hidden Coin|Dash Coins]] that move along with them, and in common instances they also carry enemies such as [[Goomba]]s, [[Paragoomba]]s, [[Hefty Goomba]]s, and [[Spike Ball]]s. | ''[[New Super Mario Bros. Wii]]'' features Turning Floors in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], [[World 6-2 (New Super Mario Bros. Wii)|World 6-2]], and [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]. They appear in various sizes and are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of [[coin]]s or [[Hidden Coin|Dash Coins]] that move along with them, and in common instances they also carry enemies such as [[Goomba]]s, [[Paragoomba]]s, [[Hefty Goomba]]s, and [[Spike Ball]]s. | ||
===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''=== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ||
Turning Floors reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', acting in much the same way as previously. They are encountered in the levels [[Yoshi Hill]] and [[Blooming Lakitus]] in the former, and in [[Rolling Yoshi Hills]] and [[Spinning Sandstones]] in the latter. | Turning Floors reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', acting in much the same way as previously. They are encountered in the levels [[Yoshi Hill]] and [[Blooming Lakitus]] in the former, and in [[Rolling Yoshi Hills]] and [[Spinning Sandstones]] in the latter. | ||
Icy Turning Floors also appear in the ''New Super Mario Bros. U'' level [[Prickly Goombas!]] and its ''New Super Luigi U'' counterpart, [[Fire and Ice]]. | Icy Turning Floors also appear in the ''New Super Mario Bros. U'' level [[Prickly Goombas!]] and its ''New Super Luigi U'' counterpart, [[Fire and Ice]]. | ||
= | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''=== | |||
In ''[[Super Mario 3D World]]'', Turning Floors are most notably seen in [[Really Rolling Hills]] and its [[World Mushroom (Super Mario 3D World)|World Mushroom]] [[Night Falls on Really Rolling Hills|counterpart]], where [[Skipsqueak]]s and [[Spiny Skipsqueak]]s will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as [[Galoomba]]s and [[List of items|items]] summoned from the [[Item Storage]], will also move in the direction of the Turning Floor if they remain stationary. | In ''[[Super Mario 3D World]]'', Turning Floors are most notably seen in [[Really Rolling Hills]] and its [[World Mushroom (Super Mario 3D World)|World Mushroom]] [[Night Falls on Really Rolling Hills|counterpart]], where [[Skipsqueak]]s and [[Spiny Skipsqueak]]s will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as [[Galoomba]]s and [[List of items|items]] summoned from the [[Item Storage]], will also move in the direction of the Turning Floor if they remain stationary. | ||