Shroid: Difference between revisions

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A Shroid can also summon a [[Shroob UFO]] to bring a [[Spiked Ball]] to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating which Mario Bro. the weapon will be used against. The Shroob UFO drops the spiked ball on top of the Shroid. It then throws the spiked ball at the appropriate Mario Bro. This spiked ball can be deflected with a [[hammer]] strike from one of the Baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has [[Heart Point|HP]] left, which means all future attacks will be reversed (an attack that should normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the [[dizzy]] status if not [[Counterattack|countered]] properly.
A Shroid can also summon a [[Shroob UFO]] to bring a [[Spiked Ball]] to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating which Mario Bro. the weapon will be used against. The Shroob UFO drops the spiked ball on top of the Shroid. It then throws the spiked ball at the appropriate Mario Bro. This spiked ball can be deflected with a [[hammer]] strike from one of the Baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has [[Heart Point|HP]] left, which means all future attacks will be reversed (an attack that should normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the [[dizzy]] status if not [[Counterattack|countered]] properly.


The Shroid's last technique is less of an attack and more of a test of the Mario Bros.' skill; it holds up a series of flags: either a red flag, a green flag or both flags each time. Depending on what color the flag is, the corresponding Mario Bro. has to quickly jump (if the Shroid holds up both flags, both Mario Bros. have to immediately jump). The Shroid repeats this process from two to six times. If the brothers mess up (either by missing a jump or by having the wrong brother jump), the Shroid throws both flags at the Mario Bros. The flag-throw cannot be dodged. If done correctly, the Shroid will not attack. A very rare thing is that the flags can be jumped on. Sometimes, the Shroid attempts to fake out the brothers, causing them to jump prematurely (and thus be damaged).
The Shroid's last technique is less of an attack and more of a test of the Mario Bros.' skill; it holds up a series of flags: either a red flag, a green flag or both flags each time. Depending on what color the flag is, the corresponding Mario Bro. has to quickly jump (if the Shroid holds up both flags, both Mario Bros. have to immediately jump). The Shroid repeats this process from two to six times. If the brothers mess up (either by missing a jump or by having the wrong brother jump), the Shroid throws both flags at the Mario Bros. The flag-throw cannot be dodged. If done correctly, the Shroid will not attack. In rare instances, the flags can be jumped on. Sometimes, the Shroid attempts to fake out the brothers, causing them to jump prematurely (and thus be damaged).


[[Mecha-Chomp]]s from ''[[Mario & Luigi: Superstar Saga]]'' and [[Mechakoopa]]s in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' malfunction in a way similar to a Shroid and are battled in a very similar way.
[[Mecha-Chomp]]s from ''[[Mario & Luigi: Superstar Saga]]'' and [[Mechakoopa]]s in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' malfunction in a way similar to a Shroid and are battled in a very similar way.
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