NEC PC-88: Difference between revisions

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Reverted edits by 73.175.132.14 (talk) to last revision by GloverMist
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Tag: Rollback
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===''Donkey Kong 3: Dai Gyakushū''===
===''Donkey Kong 3: Dai Gyakushū''===
{{Main|Donkey Kong 3: Dai Gyakushū}}
{{Main|Donkey Kong 3: Dai Gyakushū}}
''Donkey Kong 3: Dai Gyakushū'' was released in August 1984. The game is not a straight port of 'Donkey Kong 3 [1999]' but more of a semi-sequel. The game removes [[Stanley]]'s ability to jump and the need to protect plants, making it much closer to something like 'Galaga [1994]'.
''Donkey Kong 3: Dai Gyakushū'' was released in August 1984. The game is not a straight port of ''Donkey Kong 3'' but more of a semi-sequel. The game removes [[Stanley]]'s ability to jump and the need to protect plants, making it much closer to something like ''Galaga''.


===''Mario Bros. Special''===
===''Mario Bros. Special''===
{{Main|Mario Bros. Special}}
{{Main|Mario Bros. Special}}
''Mario Bros. Special'' was released in August 1984. It is not a straight port of 'Mario Bros. [1997~1999~12]', but an original arcade-style platformer with adjustments to the graphics and sounds. There are four different screens. The stages involve Mario figuring out how to progress to the top of the screen, and some levels feature unstable platforms that shake if jumped on.
''Mario Bros. Special'' was released in August 1984. It is not a straight port of ''Mario Bros.'', but an original arcade-style platformer with adjustments to the graphics and sounds. There are four different screens. The stages involve Mario figuring out how to progress to the top of the screen, and some levels feature unstable platforms that shake if jumped on.


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<gallery>
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''Super Mario Bros. Special'' was released in 1986. While superficially very similar to the original Super Mario Bros., the game features original new levels and lacks a screen-scrolling mechanism. When a player reaches the end of a screen, the screen turns blank and loads the next part of the level. Jumping and running physics also differ from the original, providing a much more challenging experience than ''Super Mario Bros.''. Adding more difficulty is the fact that the timer of the level runs much faster than in the NES game, which was already much quicker than the timers in the latest Mario games. Returning was [[Hammer|Mario's Hammer]] from ''Donkey Kong'', alongside a variety of past foes and new exclusive items from the earliest arcade Mario titles, ''Mario Bros.'' & ''Donkey Kong''.
''Super Mario Bros. Special'' was released in 1986. While superficially very similar to the original Super Mario Bros., the game features original new levels and lacks a screen-scrolling mechanism. When a player reaches the end of a screen, the screen turns blank and loads the next part of the level. Jumping and running physics also differ from the original, providing a much more challenging experience than ''Super Mario Bros.''. Adding more difficulty is the fact that the timer of the level runs much faster than in the NES game, which was already much quicker than the timers in the latest Mario games. Returning was [[Hammer|Mario's Hammer]] from ''Donkey Kong'', alongside a variety of past foes and new exclusive items from the earliest arcade Mario titles, ''Mario Bros.'' & ''Donkey Kong''.


Due to the PC88's technology being slightly inferior to that of the NES, the audio and graphics differ slightly from the original NES game as well, although replicated closely. Additionally, the game does not include [Luigi] or a multiplayer mode.
Due to the PC88's technology being slightly inferior to that of the NES, the audio and graphics differ slightly from the original NES game as well, although replicated closely. Additionally, the game does not include [[Luigi]] or a multiplayer mode.
It excludes [M'L'W] in.


==External links==
==External links==