94,299
edits
LinkTheLefty (talk | contribs) m (LinkTheLefty moved page Pumpkin Zone Area 2 to Yōkaidera Course) |
LinkTheLefty (talk | contribs) (An English name, disclosing secret exits.) |
||
Line 1: | Line 1: | ||
{{levelbox | {{levelbox | ||
|image=[[File:Pumpkin Zone Area 2 SML2.png]] | |image=[[File:Pumpkin Zone Area 2 SML2.png]] | ||
Line 6: | Line 5: | ||
|limit=400 seconds | |limit=400 seconds | ||
|before=[[Kōmori Kan Course|<<]] | |before=[[Kōmori Kan Course|<<]] | ||
|after=[[ | |after=[[Pumpkin Zone Level 3|>>]] [[Himitsu no Course 4|**]] | ||
}} | }} | ||
''' | '''Pumpkin Zone Level 2'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level in the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted cemetery and contains many enemies inspired by {{wp|Japanese folklore}}. | ||
==Layout== | ==Layout== | ||
The level starts out with two [[Bēro]]s and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Pipe]]s, with an [[F Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]] with another F Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground. | The level starts out with two [[Bēro]]s and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Pipe]]s, with an [[F Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]] with another F Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground. | ||
Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom|Mushroom]] and a [[1 UP Heart]]. The next section consists of many blocks Mario can [[Spin Jump | Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom|Mushroom]] and a [[1 UP Heart]]. The next section consists of many blocks Mario can [[Spin Jump]] on to break, allowing him to reach some [[coin]]s, a Fire Flower, another 1 UP Heart, and a [[Carrot]] along the way. | ||
As soon as Mario makes it above-ground, there is a ? Block which contains a [[Super Star|Star]]. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bēro. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can spin jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bēro, and a door he can enter to unlock [[Himitsu no Course 4]]. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the goal. | As soon as Mario makes it above-ground, there is a ? Block which contains a [[Super Star|Star]]. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bēro. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can spin jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bēro, and a door he can enter to unlock [[Himitsu no Course 4]]. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the goal. |
edits