Pumpkin Zone Level 2: Difference between revisions

An English name, disclosing secret exits.
m (LinkTheLefty moved page Pumpkin Zone Area 2 to Yōkaidera Course)
(An English name, disclosing secret exits.)
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{{another language}}
{{levelbox
{{levelbox
|image=[[File:Pumpkin Zone Area 2 SML2.png]]
|image=[[File:Pumpkin Zone Area 2 SML2.png]]
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|limit=400 seconds
|limit=400 seconds
|before=[[Kōmori Kan Course|<<]]
|before=[[Kōmori Kan Course|<<]]
|after=[[Obake Yashiki Course|>>]] [[Himitsu no Course 4|**]]
|after=[[Pumpkin Zone Level 3|>>]] [[Himitsu no Course 4|**]]
}}
}}
'''Yōkaidera Course''' is the second level in the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted cemetery and contains many enemies inspired by Japanese folklore.
'''Pumpkin Zone Level 2'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level in the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted cemetery and contains many enemies inspired by {{wp|Japanese folklore}}.
 
==Layout==
==Layout==
The level starts out with two [[Bēro]]s and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Pipe]]s, with an [[F Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]] with another F Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground.
The level starts out with two [[Bēro]]s and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Pipe]]s, with an [[F Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]] with another F Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground.


Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom|Mushroom]] and a [[1 UP Heart]]. The next section consists of many blocks Mario can [[Spin Jump|spin jump]] on to break, allowing him to reach some [[coin]]s, a Fire Flower, another 1 UP Heart, and a [[Carrot]] along the way.
Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom|Mushroom]] and a [[1 UP Heart]]. The next section consists of many blocks Mario can [[Spin Jump]] on to break, allowing him to reach some [[coin]]s, a Fire Flower, another 1 UP Heart, and a [[Carrot]] along the way.


As soon as Mario makes it above-ground, there is a ? Block which contains a [[Super Star|Star]]. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bēro. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can spin jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bēro, and a door he can enter to unlock [[Himitsu no Course 4]]. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the goal.
As soon as Mario makes it above-ground, there is a ? Block which contains a [[Super Star|Star]]. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bēro. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can spin jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bēro, and a door he can enter to unlock [[Himitsu no Course 4]]. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the goal.
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